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xIGuNDoCIx

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Everything posted by xIGuNDoCIx

  1. Anyone know how big the "hit boxes" of the trees are in the game?
  2. Ya know Bud I just watched the video I posted and noticed that my Brad is backing up through a tree! The moment the tree comes through the front of the Brad turret is practically the same moment your shot lands/hits. Possible Bug or New form of American Tree Armor? "BARK" - Ballistic Armor Round Killer
  3. As I suspected it was a direct hit to the front of the Brad under 500m. Here are some screens and a video. He actually has APS but I don't think that played a part in his survival as the shot clearly hits him. https://youtu.be/tc7uTwETWog
  4. Not sure. I'm pretty sure It was a direct hit to the front but I was in some trees so it may have hit those I will need to re-watch the turn.
  5. I am really surprised that the ERA on my Brad stopped that shot. I thought for sure he was toast as soon as I saw you come down the road. My boys got lucky to survive a sub 500m MBT shot with no damage! Might be time to re-evaluate my position.
  6. Unfortunately I could not get this program to work in CMBS. I did try it out in CMBN and its great! I sent the guy who created it a message but it appears that he has not visited the BF forums in almost 2 years. It would be a shame if we could not get this to work.
  7. Nice find and thanks for the head up. I will give it a try tonight with CMBS and let you guys know if it works.
  8. I would think that most of the work is already done as CM pretty much does this already at the end of every battle. We just need something to export that data to a file we can use. I admit I am no programmer but how hard could it be to have the game export the detailed battle results to a simple text file when the battle ends?
  9. Sorry I missed it in the forum post as it was not sent to me via PM. Email has been sent. You will be on the Russian side.
  10. I was wondering if there was a way to export units kill totals seen at the end of every battle to a text file? I thought that I had read somewhere that during the campaign your units kill totals would carry over from battle to battle, if that's true then the game is keeping this information somewhere and I would think that ti would be possible to export that information after quick battles as well.
  11. Great program! Thanks for the heads up Bud_B!
  12. Sorry about that Schmoly, email sent your way.
  13. Pretty interesting article. It' funny as this past weekend while working on the PvP campaign background I decided to use the area of Kherson as the two bridge crossings would be of strategic importance to Russian movements further into the Ukraine.
  14. Reply to all in the email. So far there is already one player requesting to be on the NATO side.
  15. Email has been sent to all of those who provided contact information. Once we get some input from players and teams are selected Campaign should be able to start next week. Backstory and general campaign map will be posted for all soon!
  16. Yeah SB is a steep investment but so worth every penny!
  17. Interesting concept/tactic. My only concern would be that your enemy may be able to see/spot you as well and chances are that he may take a shot at you. At least with lasing you (most of the time) cause the AI/player to pop smoke and immediately retreat. That's what happened during the first turn of our game where my Abrams got the laser warning, he then smoked and backed up off that hill. The following turn I decided it was best not to go up there anymore as you apparently have/had eyes on it. If you hadn't lased him could you have kept eyes on him the following turns, probably, but there is a good chance I might have seen you as well and decided to take a shot at you while you just sit there. I guess it comes down to how confident you feel your unit can remain sitting there without taking any action. It would work best with Fire Support/Observation/Recon vehicles and not main line battle units like MBT/IFV/APCs. Just my opinion though.
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