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Everything posted by xIGuNDoCIx

  1. I absolutely get that however there is something special about playing your opponent face to face and watching his dreams and aspirations fade away after you crush his forces!
  2. For me I play both ASLSK (Advanced Squad Leader Starter Kit) which is most of the fun of full ASL without the serious rules bloat IMO. I also really enjoy Multiman Publishings "Tactical Combat Series" or TCS for short which is a great platoon level tactical combat system that is both easy to learn/play. TCS also has many games in the series covering all the theaters of WWII. MMP Tactical Combat Series
  3. Re-posting this as I know he was a well known figure among the early Combat Mission titles. I remember his scenarios well from those early days of CM. RIP "Wild" Bill Wilder. "It is with a sad heart that I need to report the passing of Bill Wilder. For those of you that know my history, Bill Wilder was one of the first gamers to join me when I founded Matrix Games. Our first project together was the Steel Panthers World At War game. I had just recently chatted with him and it was just like old times. I will greatly miss him. Bill's obituary can be found here and you may leave a message to his family. Leaf Cremation - Here Bill Wilder services will be held on September 6, 2020, at 3:00 pm EST at The Church at Green Acres Baptist Church, Smyrna, GA. The service will also be online at - Here" ~ David Heath
  4. Hey where are the 9+ shots of my inept Bazooka team finally getting the kill on that Stug with a shot up the tail pipe!
  5. I use Shadowplay without issue to record. Shadowplay also does not induce any performance degradation like FRAPs or similar products. The trick is to enable desktop capture in the settings. Manually start recording before you start CMBS. All of my CM videos were captured using Shadowplay with a GTX 780 Ti. I also use Sony Vegas to render and Adobe Creative Suite for other things like graphics/art.
  6. They died well Bud and made Mother Russia proud!
  7. Not sure but would like to know as well. I would also like to know why we can't "Loose The Goose" with the Carl Gustav? I had read an article a few years ago about the US Army having made provisions to purchase and kit out combat units with the Carl G due to the ineffectiveness of the AT-4 in Afghanistan.
  8. Hmmmm I don't know, would be interested to find out though. I would think that a smaller target would technically be harder to hit IRL but in game terms who knows if something like this is modeled.
  9. Doesn't a units morale effect their accuracy as well? Again I am not sure of your units status but with everything that has occurred these past few turns I would think that they have taken some sort of morale hit. Probably not as severe as the UKR are when they lose units though.
  10. Bud, I do believe that supression is the most influential factor in our current game as I do believe your AT teams are "under indirect fire". I'm not sure what their individual suppression levels are but even the slightest would explain why some go off course.
  11. Does anyone know if weather play a part in accuracy of these types of weapons?
  12. The M1 that you killed did not have APS.
  13. Sorry if this was already posted but I did not have time to look through all 60 pages. Apparently during that "Dog and Pony" show a T-14 crapped out and needed to be towed away. https://www.facebook.com/434446579940833/videos/938957019489784/
  14. Bud, I thought for sure last turn that my M1A2 was toast. I watched 4-5 missiles from your AT-13 team fly across the battlefield only to be swatted down by the APS one by one. I am curious to know how effective these systems are IRL.
  15. Very cool MOS! Nice job and very informative! It would be interesting to see something like this done for CMBS with all the squad radios etc. Also it would be nice to see the C2 difference between nations.
  16. No I did not. Just saying that the increased price/rarity for APS makes Javs all that more appealing.
  17. In the games I am playing post patch, Javs still do a number on Russian armor. With the M1A2's w/APS being so expensive the next best thing is to go Jav heavy to counter Russian armor threats. The US player can no longer rely on precision arty rounds or M1A2's w/APS to win battles.
  18. Vin, I noticed that using your animated text v1 mod with the new 1.03 patch creates this bug with the incorrect display of unit weapon names and the animated text. (see attached image below for example). Although I think it would be pretty awesome if the Squad Leader was in fact a Leopard 2A4 armed with a Leopard 2A6 and the random Joe in the squad was an A-10 Thunderbolt II!!!
  19. Nice! Thanks for all the hard work you guys have put into it!
  20. I disagree. I think it could be factored in with the firing units experience. I know that during my time in the Army we were pounded with vehicle recognition training until we could identify pretty much everything that our enemies might throw at us. In game terms I think that a more experienced crew would be able to distinguish one APS system from another or lack thereof. I wouldn't say that making the TacAI 100% in their assessment of the target but at least give them the ability to do so and make the call for the appropriate weapon platform from there.
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