Wiggum
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Posts posted by Wiggum
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No more thoughts about that ?
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Did you choose the enemys by yourselfe ?
If you used automatic, will there always be "regular" units with "normal" motivation and "fitness" ?
So if you choose automatic for the enemy then you always know that there will be no elite fomations or green troops fighting in this battle... ?
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You may have found something...
Lets wait for a official answer.
But im pretty sure that option mentioned in the manual are NOT in the QB menu after all.
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Im not really like this system.
There is always the danger that you could (new OS/ new hardware ect.) run out of activations.
If everything goes wrong you will have to wait 1 year to play CMBN again...
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But how can i tell the AI to pick there own force but with the restriction that i want them to be green and with low motivation ?
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Sorry for pushing but thats just way too important for me.
Can i install/uninstall unlimited as long as this happens on the same system ?
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I think Battlefront never wants to model those "Medal of Honor" or "Knight's Cross" actions, and thats the only way to go. Otherwise they also had to simulate tank crews bailing out and running away because of enemy artillery fire...
So that thing with the badass tank crews is just a (funny) bug or limitation of the engine.
Hope they find a fix for this.
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Yes, everyone sees them there...
But you "should" see them one screen before.
Whats the point in choosing "automatic" for the enemy force if you cant select anything specific without going to the purchase screen.
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But i think it should be possible to use "automatic" and just set Type, Quality and Max. Fitness.
Is this a error or what ?
Manual says:
These options define the units that both sides will be playing with. Units can be
either purchased by the player(s) or are selected randomly, based on the
parameters chosen in this screen.
Service[...]
Combat Force[...]
Type[...]
Quality[...]
Max. Fitness[...]
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If i choose "automatic" for the enemy, where can i set his Quality or fitness ?
The manual says it is possible but i see no such options...
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Wait...
But i hope i cant install/uninstall unlimited as long as this happens on the same system ?
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@ Vein
Sure i using all of you mods...
Would be cool if you could tell me which file causing this, maybe you will do a update ?
BTW: Great Mods !
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Hi,
i just started the full version of CMBN and played around (loaded maps ect.).
But suddenly i noticed the loading bar...was it like this before ?
In the demo at least there was a orange bar...correct ?
Now its a ammunition belt...correct ?
Iam totally confused.
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Now, with the community found some issues and room for improvements while playing the Demo, i think if they will work again on the game for a few weeks to look into this issues and improve some things even more then iam totally ok with that.
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@ Erik Springelkamp
You should note that my english is not that good and thats why i like to use simple sentences with lots of exclamation mark to make my point clear (!!!)
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But would it not look even more stupid and absurd having them attack with only a few shots for their weapons ?
Sorry, this is way too funny...
Can you imagine a WW2 movie in 300 (Sparta) style about those fanatic uber tank crews winning the war on their own ?
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Haha that's beyond ridiculous.
Maybe BFC could use what they did in CMx1 to prevent this... give them only a tiny bit of ammo for their pistols?
This fanatics dont need ammo, they will throw their K-rations at the enemy...
(Actually a good idea but will that keep them away from attacking ?)
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Panzer crews FTW !
Like noxnoctum i hope to get the option to purchase tank crews units without the tank in QBs.
They will kick-ass...
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Ok, i get Sergei's point. The FPS can be different while viewing different spots in the forest from different angles. I get a difference from ~10 FPS.
But the camera movement always feels smooth with no lag with gentle wind.
Flying through the forest at low level gives me ~25 FPS !
The difference between gentle and heavy wind is that with heavy wind i get constant low FPS while "flying" through the woods at low level.
Mostly 10 FPS and below !
So, wind has a huge impact on performance anyway !
Its a problem Battlefront needs to fix !
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@ Sergei
They are all taken in the editor using No Wind, Balanced 3d Quality and the exact same spot and view angleCould you please explain what wind setting was used in which screenshot ?
Always no wind ?
I will test this too...
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I will stay with LongLeftFlank on that one:
I think many of you guys are grossly overestimating what it takes to move infantry formations (never mind vehicles!!!) through hedgerow country.Or with YankeeDog:
But I do think it's a valid point that low bocage especially would usually not be *completely* impermeable to infantry IRL. In addition to deliberate small breaches for farmers to pass from field to field, there would always be spots where the vegetation was a bit lower or weaker, or a small tree provided purchase to climb over, or whatever. So scenario designers should keep this in mind and rarely, if ever, present a contiguous, unbroken line of low bocage -- there should pretty much always be small breaches for infantry to pass through every few dozen meters or so. -
@ Sergei
No...No...No
If a single effect causes such a dramatic FPS loose then it is a engine issue and you should not blame gamers with high end PC's for playing in best setting.
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@ Sergei
Would you please test that with a small map full of trees and first no wind and later strong wind ?
Could you provide screenshot of both situations with a FPS counter ?
Im just interested if this is true and only is a problem on Best/Best...
New file at the Repository: Lo Vis Icons (2011-05-19)
in CM Normandy Maps and Mods
Posted
Could you please do a version with the NATO symbols for both sides ?
Currently a german tank has the WW2 (german) tank symbol but a american tank has to armour symbol that the germans used too for formations...a bit confusing.