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Omenowl

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Everything posted by Omenowl

  1. I have 250 gigs to play with. I think it can be stored onto the hard drive, but you probably have to specify to save or not save first. I personally would like to see a playback myself.
  2. The Europeans excluding british and the old warsaw pact countries Post WW2 are primarily limited to: Gulf War 1 Bosnian War (yes, let me play a game where I cant shoot back). Rwanda (see above) French Foreign legion Special forces Korea Various African Conflicts I don't think anyone would buy those games either. That said is CMx2 with a few modules could do all those conflicts. They could also do theoritical Warsaw vs. Nato.
  3. The question is intended to see how the forum looked before the game was released and post release. All I saw on the forums is release it now, I can't wait, etc. Now I see a large number say it should have waited. As for myself it is not the patches as several scenarios such as Allah's fist and a few other ones are less urban combat and more open combat, which work just fine in CMSF. The squad needs more work, but no where does it limit me from having massive armored combats. I would have waited mostly so the mod community would have time to create scenarios, etc. Patch 1.01 or Patch 1.06 is irrelevant without the mod community there to support the product. It is one reason I loved CMx1. I personally am glad it came out sooner so the mod community can do their thing.
  4. Yet, there are plenty of first person shooters that do exactly that. MTW2 haw dozens of bodies on the battlefield which I know made my girlfriend feel sad. I wanted a modern combat simulation and have since the 1980s. CMSF has some work, but I am not complaining about the price drop. This is what I get for buying early instead of waiting a year like I did with CMBO.
  5. I admit CMSF has problems and I think they are being worked on. So the real question is Knowing what you know now: If you knew in July you had 2 choices between getting the game at the beginning of August at 1.01 or waiting until November with 1.04 which would you have picked?
  6. Actually, I meant overall the game is better. I also have MTW2 and enjoyed that as well. Still it had a lot of problems with pathing and had less flexibility for the editor. The game works well for many conditions especially out in the open. I have to admire a game where losing every soldier and wanting to make sure they get medical attention is more than a number. CMx1 I didnt mind as long as I didn't see a body (I could lose 9 guys and that was ok), but in CMx2 if I see a red casualty my gut instinct is get him help. Maybe it is not quite what I expected, but it is still the best realistic modern sim I have seen at a Platoon or company level.
  7. Walmart and several other stores do not buy the game. Distributors rent the shelfspace. If the product does not move then it gets put into a bargain bin to move the product. As for being beta testers. I think unless BFC stops producing patches we will always be beta testers. The game was released a bit too early, but in no way does that diminish the fact they still support the community and are trying to expand the game more than simply fixing bugs. Dawn of War despite being out 2+ years still has simple pathing bugs and the AI is pretty stupid. Of the two games I bought CMSF is definitely the better of the two.
  8. I thought dragonskin armor failed the tests because it could not handle the extreme temperature variations. It is one reason the CEO of the company was demanding they test it immediately out of the box instead of the usual -20 to 120 degree temperature variation that armor can be expected to go through on a plane. The problem was the plates would not be held in place if it went through this temperature variation and this is what caused catastrophic failure. The CEO also misrepresented the fact the armor was Class III. It was not certified until almost 6 months after the army's test. It looks like wonderful armor under ideal conditions. It just needs a bit more work before it is ready to compete again.
  9. I am waiting for the next patch and that is because I would like to get the pathing issues fixed a bit. I do admit there is a huge difference between WW2 where I am willing to accept a lost of a platoon or company, but in CMSF i feel the pain of every wounded soldier. Overall though I think I am waiting for the mod community to do its thing. I think the ability to alter textures, etc was a major factor in my enjoyment of CMBO. Still I think once the major patches are out the game will have a great range of doing most cold war shootouts. I always wanted to see combat for the Fulda Gap.
  10. It is a great game for open combat (similar to cmbo). It needs some work for built up areas. Overall I enjoy it when I play (my mouse is giving me problems which is why I am not playing). I think given a few more patches it will far exceed the other games I have on my computer (warcraft III, medieval total war II and dawn of war). If you want a realistic modern war game this is as good as it gets at a tactical level.
  11. I admit many of the scenarios seem a bit too short. In WEGO it was ok because everyone moved, but in realtime I am focusing on one group at a time to storm an area. They secure it I move to the next one with a different group. I think the designer should be allowed to go beyond 2 hours (at least three and possibly 4). Unless there is a particular reason to constrain the time a longer time should be allowed. That said is I don't advocate no time limit. I think the failure of a commander to move in any reasonable fashion towards his objective means he lacks initiative and would likely be replaced. A victory condition should be put in that adds points depending on how long the scenario goes. I also noticed unlike in the CMx1 there is not a definite morale so there are times only 1 guy is left and I have to wait for the time limit to expire. This is a problem for unlimited time as well.
  12. One other thing I would like to see is a command to go to next target. Less tedious then what is currently implemented (unless I am missing something). It was awfully nice in CMBO to scroll through the targets.
  13. I would still like for my units to move forward after the enemy contact is lost. It is ok if they add a command for move to contact.
  14. I know some of these are bugs and some are things I would like to see implemented. 1. The ability to put ammo back into the stryker. This is mostly my inability to make sure I don't get greedy and grab all 2000+ rounds of 5.56 ammo which leaves other units unable to grab any. This also applies to javelins, etc. I would like the ability for them to unaquire weapons or ammo if need be (or ideally resupply squads with other squads) 2. Squads didn't lose weapon systems when my squad MG in the stryker is shot. This mostly happened with the guy on the machine gun decided to carry the javelin rounds. I suddenly found him KIA and no ability to recover the javelins or the rounds. 3. An orderly storming of a house. I know this is a problem with the AI and fire teams, but still it would be nice if my units would use the building as a shield instead of running on the other side to get into the house. 4. Hunt commands that do not dissappear once enemy contact is made. It merely stops the unit until it no longer has contact with an enemy then it moves on. 5. Weird things with the squad not tending its wounded. It is an occasional bug, but still watch a squad sit around (spotting) and no one tends the wounded. I sometimes have to bring another squad over and they will tend the casualty. 6. An indicator on the type of cover and terrain squads or unit are in. Very nice from a bird's eye view to know if they are exposed to have light cover. 7. Replays. I like real time, but I still miss WEGO for the movie style viewing. It was really cool to watch attacks or explosions over and over again. That was one of the things that hooked me on CMBO. It would be pretty cool to watch a replay with all sides shown at the end of the battle for an after action report. It might take a lot of space, but still I have hundreds of gigs of unused space so I can always delete if I have to. 8. The artillery did not need to have to be line of sight. There are times I want to use a linear fire mission and am unable to get the whole building because it is blocked. Either I have to go to area effect or alter the line to encompass a larger/smaller area or simply can not use artillery. In an urban area where I can see half the building, but not the entire building it gets annoying.
  15. It seems about right to me. It takes awhile if they are under fire, but if it comes running up 8 flights of stairs to the roof they seem pretty darn fast.
  16. Everytime I play the game it knocks my refresh rate from 85hz to 60hz. This causes a lot of eye strain for myself so is there anyway you can let CMSF use the refresh rate I set my card to instead of letting it default to 60hz?
  17. The infantry response is much better. Now they get killed at the door, rather than walking in, looking in some direction besides the enemy and then getting slaughtered. If they make it in the door they do fine. I haven't tried blast yet. I do notice the stryker vehicles still do some weird stuff by facing in random directions. They get to the point I want them to and should stop, but instead decide to put their rear to the enemy. They graphics are nicer. So these are my first impressions after playing two missions.
  18. Funny, how the argument is what a waste the Stryker is in costs, and how the money could be better spent. I think this would be more true on why are we spending money on slightly modified planes such as the F/A18 superhornet or having so many F22s or B2s when 250+ million dollars could be spent much better on other items.
  19. Thanks, the USPS is holding my mail until I return home so I have no worries.
  20. Perhaps you can put in a delay, but put into status waiting for orders to be relayed or something to indicate orders are being given, but have not be relayed to the men on the ground.
  21. I don't know when I play the demo I have found my crews abandoning the BMPs even though they weren't even in combat. I also found the M1 abrams are almost impossible to kill unless attacked from the side or rear (IE surprise). I do think that delaying of orders while it will help with some of the unrealistic problems we also have to remember many Non western armies do not promote initiative amongst their officers. Many are promoted more for their loyalty than their competence. So we as players are free to improvise or take the initiative where the arab officers or NCOs would not.
  22. Who shipped it so I can make sure it won't be sent back? If it is USPS, then I am good, but if it is UPS, FEDEX, etc they usually try to deliver for 3 days then send it back.
  23. I find the artillery works fine. I have used it on several missions and it hits pretty close. It however does depend on the artillery. Usually the mortars are the most accurate. I do admit my men are best described as storming deficient. They do ok in open terrain, but buildings give them problems even if I micromanage how they move. The wandering bug also bugs me. It was a lot easier in CM1 to stop my troops and then have them move away instead of being confused with a move order I can not repeal and they just move back and forth. What I do wish is they had a command similar to Total war where I could put them into a formation of my choosing. Sometimes I want a line along a berm or a single file column.
  24. How fast is the shipping and who is it with so I can make sure my copy is not sent back while I am on vaction?
  25. I was against the stryker when it was presented as a replacement for the MBTs. However, in its current incarnation it is a supplement rather than a replacement. The stryker fills in a gap that has been sorely missing. We already have an IFV that works well, but it is a lousy APC. Instead of focusing on it replacing the bradley think of it as replacing the M113.
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