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Dr.Jones

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Everything posted by Dr.Jones

  1. Hi, i don't have Vista 64bit, but if i had i could see whats the problem with converter or why missioneditor is not working on Vista64. Because MissionEditor and converter are done in dot.net, so this language is almost 100% independant from hardware, it compiles runtime not precompiled! EDIT: I have an Idea, i can instruct app to be 32bit and it should work, because dot.net runtime compiles to 64bit version, but TOW is 32bit and its inconsistent when comunicating, remember integer on 32bit OS is 32bit, but on 64bit OS is 64bit so there is exception happening when 64bit application is calling 32bit application. br. Dr.Jones
  2. Hi, problem is occuring when program try to mount a sfs file see line (SFSExtractor.ExtractManager.Mount()). Check log file in logs dir is there any info, also are you sure you have SFSExtractor in MissionEditor directory. Also i see that you have vista64, which may be problematic, if i remember correctly missioneditor doesnt work on vista64, so i'm guessing that mine app would not either. br. Dr.Jones
  3. Hi, i dont think there is any music in TOW2 as in TOW1,but you can add your own music. br. Dr.Jones
  4. Hi, i have uploaded the files again and it's not working, what i'm doing wrong? br. Dr.Jones
  5. I can't download it, Oudy probably you will need to upload it again. br. Dr.Jones
  6. Hi, i have uploaded the files, now it needs just approval. Moon, sorry I don't know, which reporting tool you mean (Contact us)? br. Dr.Jones
  7. Hi, could some one from Battlefront check what's wrong, Moon, Matt, please. br. Dr.Jones
  8. Hi, can anybody download SFSExtractor and MshConverter from repository after aproval from Battlefront ? Coz I can't. br. Dr.Jones
  9. Hi, i have uploaded the SfsExtractor 0.3 and MshConverter 1.18 to the Battlefront Theatre of War repository. br. Dr.Jones
  10. Knokke, try extracting mshConverter to another directory, MshConverter DOESN'T need to be in Theatre of War\MissionEditor. br. Dr.Jones
  11. Knokke, i will look into it, MshConverter 1.18, what operating system do you have, i'm working on 32bit XP. br. Dr.Jones
  12. Hi, no, files are grouped together in sfs files, which are compressed and there are a lot of single files to load, so there is your answer. br. Dr.Jones
  13. Hi, i'm posting some info how to fill filelist.txt file for new TOW2 game. 1) Get Procmon (works with vista). Set filter to following configuration: 2) Run tow2.exe and play as much as possible, to get all maps, props, models, etc. 3) Close tow2 4) Now filter just those entries which had status that werent found (PATH NOT FOUND). Copy all these entries to filelist.txt. Example : there is entry in procmon: D:\Games\Theatre of War 2\Data\gui\skins\ordinary\commandpanel.xml Copy to: Data\gui\skins\ordinary\commandpanel.xml thats it, thats how filelist get created. br. Dr.Jones
  14. Hi, just to clarify, we sorted this out trought mail. SdkBen if you make a new filelist.txt for TOW2, please share it br. Dr.Jones
  15. Hi, i have just preordered TOW2, is there any volunteer to make and publish filelist.txt for TOW extractor . Also is there going to be seperate TOW2 modding forum or there is only going to be the existing TOW modding forum. PS: How many licenses keys do you get for TOW2, i have lost some for TOW, CMSF due to HD failures. br. Dr.Jones
  16. Hi, I made the full 3d objects (cut and combine), but without the correct hierarchies. But lately i havent found the time to finish it. br. Dr.Jones
  17. Hi, for mods and missions register at www.cmmods.com, and look under Theatre Of War. br. Dr.Jones
  18. Sneaksie, i have a question for you, can i have more than 9 central track wheels (left wheels from k1 to ... for left, and k01 to ... for right, because maus has a lot of track wheels. Can I specify for left central wheel k13 and for right k013? Work in progress br. Dr.Jones
  19. Done. I can send you the files, but current state is rough, i just begun the modeling yesterday. First we would need to model it to some overall build, then do the mapping, so the mapper wouldnt do it twice or multiple times, but you could play with mapping, you would need to get a decent texture first. Normal mapping would be very good . br. Dr.Jones
  20. Those ini settings are in different ini files? br. Dr.Jones
  21. Nice, as I browsed the maus tehnical data i came across that it had 250mm front armour can't remember if it's was on hull or turret, but it only had 40mm top armour. So the sound should be from jagdtiger. br. Dr.Jones
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