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manoi

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  1. I think the biggest problem is that the developers will have to rewrite the battle AI and develop a campaign AI. I'm not an expert in the game development but it seems me that it is one of the most difficult task for programmers. For tow the AI units follow only a script (assault on a point or defense of a zone with for each unit a determined behaviour and route). In CC, the AI had to place his units at the best place and to choice if it must attack or defend.
  2. I have often readen that one of the wishes for a lot of players was to have a campaign map as in Close Combat. Is the fact that the AI is heavily scripted that prevents TOW to have a dynamic campaign? Is 1C intended to change his AI in the future to allow battles with victory location? One thing I'm very surprised is the relative "privacy" of the TOW community. When I see the numbers of posts or mods for a game as Close Combat (sorry, it is still my reference) and the number of mod(s) of TOW1, I ask myself where are all the hardgamers for this kind of games. I hope this good game will still be improved and that a community will be able to add some contents.
  3. On the diary screen before the battle, you have a "order of battle" button, use it!
  4. Just have noticed that if I switch the camera to the first person view, when I switch back to the normal view, I'm not able to zoom out as far as I was able before.
  5. I have changed my force in 3 M3 and 2 howitzers with truck for each one. I have divided my force in 2 sections and send them in the left pass and in the center one. Infantry was sent in the village behind the allies forces. At the end only one panzer was able to go trough my defense but was stopped by the Valentines. (I play on normal difficulty)
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