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Armuss

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Everything posted by Armuss

  1. I send to H.C. result of my tests. It`s much, much better
  2. AI Axis fleets in 1.04 is anemic... No agressive move (no normal move?!). Only in defend fire. Fleets in 1.03 is very good. See you as well as? As playing Allies AI fleets too very weak? Armuss
  3. In VERSION NOTES write "Beta v1.04". I download patch 1.04 from "Gamershell". This is beta version? [ June 04, 2008, 04:51 AM: Message edited by: Armuss ]
  4. I find AI cheat: AI (Axis) purchasing new units in & nearby "USSR city 0 to 4 supply". Human (Axis) purchase only "USSR city 5 supply" and only in city. This is cheat or bug? PS.I like strong AI, but...
  5. Chances victory (Fall Weiss) by game vs. AI is: SC2 (Allies/Axis) 3:1 - AI is too weak, problem is not to decide... SC2:WaW (Allies/Axis) 1:1.25 - my opinion: USSR is too weak. As there is human vs. human game? Armuss [ May 28, 2008, 02:50 AM: Message edited by: Armuss ]
  6. I think: SC2 is start. Expansions WaW = PDE. "PDE is the next phase of the SC2" is no good idea. Scenarios in WaW is World War II, scenarios in PDE is later (majority). Many II world war-players is not interesed PDE & not they will buy this (fantastic - my score)game... Armuss
  7. Fog of War is active - in my two games (Axis AI & Allies AI). [ June 02, 2008, 06:30 AM: Message edited by: Armuss ]
  8. First turn in Fall Weiss (Axis AI) - Axis Fighter strike to French Tank. I game Axis - I not see this Tank! This is bug?
  9. I tested. I transfered ALL land & air UK forces to Africa and ALL naval forces to battle vs. Italy fleet... AI player (Axis) NOT attack UK. It is no good: Rommel vs. all UK forces no chances to victory, Italy fleet too... [ May 20, 2008, 11:09 PM: Message edited by: Armuss ]
  10. Hubert, maybe good idea - cooperative You and Bill Macon, by possible write AI script: Germany(AI) attack to UK in 1940/1941 in next WaW patch? In Bill Macon - Advanced Thrid Reich is this script. [ May 19, 2008, 06:14 AM: Message edited by: Armuss ]
  11. pzgndr, thanks for answer. Damage but I understand... Hubert Cater, if it is possible, in new WaW patch add decision events?
  12. Newest version Advenced Thrid Reich it functions in SC2 WaW? In cmmods.com version by WaW is too old... (not Artillery modifier etc.) [ May 16, 2008, 03:39 AM: Message edited by: Armuss ]
  13. Theoretically: I off-line license my SC2,... VIRUS!!! and format disk. Reinstall Windows and all programs and SC2. My off-line license key is active?
  14. Thanks for answers. I tested - units in Iceland (Independence) move to Germany.
  15. Situation: Armuss (Axis) vs AI (Allies), WaW 1.03, Fall Weiss I declared war Denmark. Landing Corps Reykiavik and Army in Iceland. Next my Paratroop landing in Copenhagen. End turn. Denmark Surrenders, Iceland Declares Independence &... my Corps and Army disappear! Why? Free Iceland forces is total strong and eliminated my 120000 soldiers? Likewise is in French Africa. France Surrenders &... all my forces there disappear too!
  16. In ground & air units - demoralization effect is immediately. In naval units I not found by Morale reduction...
  17. Situation: 1944, I have 8 Sub (& Battleship, two Cruisers & Destroyer), AI (difficulty - intermediate+0,5) - Allies, prepares to landing in Normandy. AI know (long spotting) - my fleet is strong. Good plan: produced many Destroyers, eliminated Subs & landing. AI in game: loading to Amphibious Transports & my many Subs eliminated 90% invading forces... In Normandy landing only three units... Invading & war (in practice) absolutly failed...
  18. 5 Proposal. Fighters improved demoralization 0% to 5%. To Huber Cater: AI Amphibious Transport attack in Italy is OK. AI possible Amphibious Transport attack in Greece & Balkans too? [ April 27, 2008, 11:45 PM: Message edited by: Armuss ]
  19. 1.That makes Fortress strength? 2.What for Sub have 30% de-moralization? (Sub cannot attack by ground units. Naval units is resistant by de-moralization.)
  20. Strenght (start=5 (not 10 - why?)) Fortress reduced by 0, so all Fortress bonuses reduced by 0?
  21. My Strategic Bomber attack to ground unit - morale this unit reduced by 15%, my Strategic Bomber attack to naval unit - morale this unit NOT reduced. Naval units not de-moralisation, so battleship etc. attack ground unit and de-moralised this. Sub have 30% de-moralisation - de-moralised that units?
  22. You have SC2 or SC2:WaW? Good difficulty level in SC2 is Expert+1,5 in SC2:Waw AI is good oponent is Intermediate+1. Intermediate/Expert is "strategic bonus" to AI (more MPP), +0,5/1/1,5/2 is "tactical bonus" to AI (computer units is strong (bonus in start/game experience)).
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