Armuss
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Everything posted by Armuss
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update 104
Armuss replied to william bowen's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
I send to H.C. result of my tests. It`s much, much better -
Long Spotting Range in AI?
Armuss replied to Armuss's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
I find AI cheat: AI (Axis) purchasing new units in & nearby "USSR city 0 to 4 supply". Human (Axis) purchase only "USSR city 5 supply" and only in city. This is cheat or bug? PS.I like strong AI, but... -
Chances victory (Fall Weiss) by game vs. AI is: SC2 (Allies/Axis) 3:1 - AI is too weak, problem is not to decide... SC2:WaW (Allies/Axis) 1:1.25 - my opinion: USSR is too weak. As there is human vs. human game? Armuss [ May 28, 2008, 02:50 AM: Message edited by: Armuss ]
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Long Spotting Range in AI?
Armuss replied to Armuss's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
Fog of War is active - in my two games (Axis AI & Allies AI). [ June 02, 2008, 06:30 AM: Message edited by: Armuss ] -
Question for vs.AI players (WaW)
Armuss replied to Armuss's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
I tested. I transfered ALL land & air UK forces to Africa and ALL naval forces to battle vs. Italy fleet... AI player (Axis) NOT attack UK. It is no good: Rommel vs. all UK forces no chances to victory, Italy fleet too... [ May 20, 2008, 11:09 PM: Message edited by: Armuss ] -
Question for vs.AI players (WaW)
Armuss replied to Armuss's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
Hubert, maybe good idea - cooperative You and Bill Macon, by possible write AI script: Germany(AI) attack to UK in 1940/1941 in next WaW patch? In Bill Macon - Advanced Thrid Reich is this script. [ May 19, 2008, 06:14 AM: Message edited by: Armuss ] -
SC2 AI Article
Armuss replied to Hubert Cater's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
pzgndr, thanks for answer. Damage but I understand... Hubert Cater, if it is possible, in new WaW patch add decision events? -
SC2 AI Article
Armuss replied to Hubert Cater's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
Newest version Advenced Thrid Reich it functions in SC2 WaW? In cmmods.com version by WaW is too old... (not Artillery modifier etc.) [ May 16, 2008, 03:39 AM: Message edited by: Armuss ] -
Theoretically: I off-line license my SC2,... VIRUS!!! and format disk. Reinstall Windows and all programs and SC2. My off-line license key is active?
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Ridiculously Easy Strategic Command Contest!
Armuss replied to Timskorn's topic in Patton Drives East Expansion
6000 -
Disappear...
Armuss replied to Armuss's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
Thanks for answers. I tested - units in Iceland (Independence) move to Germany. -
Situation: Armuss (Axis) vs AI (Allies), WaW 1.03, Fall Weiss I declared war Denmark. Landing Corps Reykiavik and Army in Iceland. Next my Paratroop landing in Copenhagen. End turn. Denmark Surrenders, Iceland Declares Independence &... my Corps and Army disappear! Why? Free Iceland forces is total strong and eliminated my 120000 soldiers? Likewise is in French Africa. France Surrenders &... all my forces there disappear too!
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Two questions
Armuss replied to Armuss's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
In ground & air units - demoralization effect is immediately. In naval units I not found by Morale reduction... -
Situation: 1944, I have 8 Sub (& Battleship, two Cruisers & Destroyer), AI (difficulty - intermediate+0,5) - Allies, prepares to landing in Normandy. AI know (long spotting) - my fleet is strong. Good plan: produced many Destroyers, eliminated Subs & landing. AI in game: loading to Amphibious Transports & my many Subs eliminated 90% invading forces... In Normandy landing only three units... Invading & war (in practice) absolutly failed...
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1.That makes Fortress strength? 2.What for Sub have 30% de-moralization? (Sub cannot attack by ground units. Naval units is resistant by de-moralization.)
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Strength of Fortress
Armuss posted a topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
Strenght (start=5 (not 10 - why?)) Fortress reduced by 0, so all Fortress bonuses reduced by 0?