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Armuss

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Everything posted by Armuss

  1. Thanks for answers! Pzgndr, I know is these are editable parameters. I would like to learn opinion of other player on this theme. If it good/bad idea? Scottsmm, I think too , that there would be honestly, that in final WaW patch (1.04, 1.05... ?) is official Global Campaign. In PDE is OK, but in WaW too! 4 Proposal. Special Forces reduced SD/TD to 0/0.
  2. Samichlaus, Your Global Campaign WaW (VERY GOOD JOB) there will be in official WaW patch or only cmmods.com?
  3. 1. Tactical Bombers improved cost upgrade Anti- Tank 10% to 20%. They are powerful, but power is with history consistent. 2. Rockets improved all atack parameters 0 to 1. Has not to produce their meanings of currently. 3. Tanks improved cost upgrade Motorisation 5% to 10%. Accustoming is expensive at Tanks than at Anti-Air, Anti-Tank... But you how think you? Though this way, they let's help by Hubert Cater.
  4. In oryginal Global Campaign all armies have 3/2 1/1 (SA/TA SD/TD) in Your G.C. WaW too?
  5. It is possible Global Campaign in 1.04 WaW patch? So official WaW version?
  6. Thanks, and... USSR HQ too not cooperative with Allies? Manual is not information...
  7. As you substantiate: -reduced France Army SA to 2 from 3 (Desert Dave); -reduced Spanish and Swedish Army SA to 2 from 3 (Gunnar)? Now they are weakest (SA) from all Minors.
  8. Why USSR Navy not supply in UK ports? What for so, swim USSR Navy in Atlantic?
  9. In cmmods.com is only beta (0.8) version "Thrawn European Theater" mod. You have newest?
  10. I deleted my needless post... [ April 08, 2008, 05:46 AM: Message edited by: Armuss ]
  11. If meaning is produce Army in Italy (and France)? Italy Army have 2/1 1/1 (SA/TA SD/TD - other parameters are not so important), Corps (all nations) 1/1 1/1. Action Points Army 2, Corps 3! Cost: Army (all nations) 175 MPP, Corps 100 MPP. In Honch Mod all armies have 3/2 1/1. Meybe this is good idea? Or reduced cost weaknes armies (and improved cost stronger armies)?
  12. Patch 1.03 reduced all attack parameters to 0. I think return improved to 1. Cost 200 is good.
  13. Yes, Anti-Aircraft by 2 strikes and max level is 3 is very good idea. Tactical Bomber - meybe reduced started not-TA (Tank Attack) parameters by 1? PS.Tactical Bomber cost upgrade Naval Warfare is too big - my proposal reduced to 5%
  14. Hmm... scottsmm in game I find in fortifications prosperites "anti-aircraft radar 0(2)". As make "anti-aircraft radar 2(2)"? If I must use Engineer unit? Otherwise? [ April 02, 2008, 05:15 AM: Message edited by: Armuss ]
  15. ... so meybe increased cost upgrade (Tactical Bomber) anti-tank 10 to 15%, and decreased cost upgrade (Tactical Bomber) naval warfare 10 to 5%? [ April 02, 2008, 05:02 AM: Message edited by: Armuss ]
  16. Thanks! Fortification - they are not improved as well as cities... In editor is cost 0%. Are some special conditions?
  17. 1.If it is possible upgrade Fortification by anti-aircraft radar? 2.Why not have in Special Forces motorisation move icon?
  18. How is possible it to talk (with beta-testers) about proposals of changes in game?
  19. 1.In scenario Poland is wrong name Przemsyl - good is PRZEMYSL. 2.Names Corps Saudi Arabia is many... Saudi, Saudi, Saudi etc...
  20. 1.Soft attack armies France, Spain and Sweden value is 2. 2.Destroyer range attack value is 1 (not 5). 3.Motorisation cost is 20% is only infranty units, other haves 5%.
  21. 1) Tanks is too strong - my proposal: reduced soft/hard attack by -1; 2) Special Forces is too strong - my proposal: upgrade (Infranty Weapon, Anti-tank) is only soft/hard attack - not defense (allways 1); 3) Anti-tank is too weak - my proposal: hard attack/defend improved by +1; 4) Anti-air is too weak - my proposal: is two strikes. [ March 26, 2008, 06:14 AM: Message edited by: Armuss ]
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