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General_solomon

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Posts posted by General_solomon

  1. There are a few ways to bring down the lethality.

    In the editor I make all units on both sides conscript. fantical - so they dont give up too easily. also, poor weapons.

    I ran few test to see what would happen to troops running accross open ground from one to house to another. the houses were fifty meters apart. I place an enemy squad fifty meter in between the two houses.

    I ran three squad across with regalar option in elite game play. 3 out of 27 soldiers survived.

    did it again with the above options in basic training game play option and lost one to two soldier in each squad.

  2. I get a warm feeling when ever the scenario builder provides me a tank or two.

    most of my heavy armor stays back to pound locations of the enemy to the ground and will inch up slowly behind the stryker and ground teams.

    The stryker teams are used to lay cover fire and transport my infantry to locations where I stage my attack.

    once the infantry has secured a rooftop. usually, its a this time where the bad guys open up hoping to kill a few of my men. Of course giving way their postions.

    the tanks and strykers go into action.

    I continue to do this over and over again until i reach my objective. unfortunatly my system is time consuming. The two hour limit is not enough for me. thats what i do. hope this helps.

  3. I love the map. The two hour limit is killing. I dont like to rush in a battle. When I play shock force my goal is to reach my objective with as many men alive.

    It took me over an hour gain the high ground and to get my foothold in the town. I dont like to run my vehicles from open ground into a city through a bridge.

    especially, when I know there are bad guys hiding in the buildings waiting to blow away. I think a real commander would not do this. An assault like this would be done in two hours.

    This scenario would be work if the time limit was unlimited. I hope BF allows this option in the upcomming patch.

  4. Originally posted by TOG:

    Yes, me too.

    Maybe Battlefront could provide some chart with all terrain tiles and their features. Maybe some numbers...

    If there are various features of course.

    I agree, this would be helpfull for our scenario designers.
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