General_solomon
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Posts
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Posts posted by General_solomon
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I would appreciate any ideas lessening the of the weapons.
I was thinking of creating a scenerio with conscripts on both side with poor equipment.
thanks
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keep up the good work.
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George:
awesome map. your a talented battle maker.
Please create more maps. my first time I got my balls handed to me.
going in again, this time Iam going to take my time.
also, I like the fact you allocated more time for us.
thanks a bunch.
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Is there a way to tweak the game ourselves to decrease the weapons lethality. Like knac said this will give players room to maneouver.
If this can be done, the game will have a new life. most of us like games where you can move troops around even under fire.
special request to BF: give us the option to decrease the lethality of the weapons.
thanks a bunch.
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nice map.
please create larger city maps.
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i was hoping this game was going to be street to street slug fest. maybe i dont know move my men, but it seems everytime i give the order half my squad is dead.
i wish weapons were not so accurate so units have time to move. Iam not giving up on this game. BF keep up the good work.
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give us the huge uban maps. thanks
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Well put.Originally posted by Rollstoy:</font><blockquote>quote:</font><hr />Originally posted by 19Kyle72:
I'm really surprised to discover that the A.I. is incapable of peeking around corners to assess the environment that one's in. While I agree that no game is free from having to rely on some level of abstraction in regards to translating The Real World into a virtual reality, but peeking around a corner has got to be one of the most fundamental means of survival yet invented by man, and it's not even simulated in the title?
This is how I perceived the 'action spot' concept when it was first mentioned. Something like the 'Brothers in Arms' system, where troops know how to interact with their environment, where to take cover, etc.
Thomm </font>
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Nice work. please create more kabul maps.
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Jarhead:
I enjoyed the AAR. thanks for taking the time to put it together.
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Bird:
I like the narrow streets but I you gotta please increase the time.
There is no way I am going to be speeding through corners.
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ironpants:
the unit size is just fine. thanks for increasing the time limit. I hate being rushed.
what is up with cc2 of the blue side. The vehicle los is very limited.
maybe its becuase of my realtime elite setting or the blue side sucks with spotting enemy units.
man, i miss my strykers.
i have a 4 year old dell and the frame rate is just fine.
I love the difficulty of this game.
keep up the good work.
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bravo my friend. I stopped half way in the game to back and post my compliments.
all i have to says is "their everwhere man".
great scenerio.
please produce more of the same.
I probably have to start over. thought it was going to be easy.
again, great scenerio.
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I would like to see a sticky with all the current and new scenerios.
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thanks a bunch.
large urban maps please.
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nice work. i loved the music. who is it.
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*******possible spoiler*********************
I just played the game. very fun.
I was able to position two strykers to the highest point on the right flank.
This enable me to direct mortar fire on the trench.
the rest was easy once the trench was eliminated.
Please create more games like this that are larger in size. thanks a bunch.
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nice work. please create more infantry type battles.
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thanks for the scenerios. please keep them comming.
more infantry battles.
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thanks for the battle. I enjoy playing infantry only battles.
keep them comming.
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thanks, I gonna try it today. Please add a screen shot of the map.
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where are we going to see a beta version or some screens.
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I'll give it a go. thanks
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The map reminds of an Alfa antiterror game.
make the game less lethal
in CMSF Scenario and Mod Design Forum
Posted
I create two flat small maps. each map had two squads on each side.
the regular map with veteran players and good weapons
was over in less than an minute.
the map with conscript and poor weapons played out for over 5 minutes.
All i am asking player scenerio builders is to bake two kinds of the same map.
one for those that extremely fast fire fight and those that want the game to last a little longer.
To decrease the lethality of the game, select conscripts and poor weapons.
hopefully BF will actually includes a lethality option in future updates.