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Battlefront is now Slitherine ×

General_solomon

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Posts posted by General_solomon

  1. I create two flat small maps. each map had two squads on each side.

    the regular map with veteran players and good weapons

    was over in less than an minute.

    the map with conscript and poor weapons played out for over 5 minutes.

    All i am asking player scenerio builders is to bake two kinds of the same map.

    one for those that extremely fast fire fight and those that want the game to last a little longer.

    To decrease the lethality of the game, select conscripts and poor weapons.

    hopefully BF will actually includes a lethality option in future updates.

  2. Originally posted by Rollstoy:

    </font><blockquote>quote:</font><hr />Originally posted by 19Kyle72:

    I'm really surprised to discover that the A.I. is incapable of peeking around corners to assess the environment that one's in. While I agree that no game is free from having to rely on some level of abstraction in regards to translating The Real World into a virtual reality, but peeking around a corner has got to be one of the most fundamental means of survival yet invented by man, and it's not even simulated in the title?

    Well put. :(

    This is how I perceived the 'action spot' concept when it was first mentioned. Something like the 'Brothers in Arms' system, where troops know how to interact with their environment, where to take cover, etc.

    Thomm </font>

  3. ironpants:

    the unit size is just fine. thanks for increasing the time limit. I hate being rushed.

    what is up with cc2 of the blue side. The vehicle los is very limited.

    maybe its becuase of my realtime elite setting or the blue side sucks with spotting enemy units.

    man, i miss my strykers.

    i have a 4 year old dell and the frame rate is just fine.

    I love the difficulty of this game.

    keep up the good work.

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