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Posts
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Everything posted by Zane
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Rambler, This is strange? I installed your weapons skins 2.0 and the three showcase scenarios, Look's great. and the three showcase scenarios showed up in my CMBN-CW Ver 2.01. Then I installed your weapons skins 2.0 in my CMBN-CW Ver 1.11 and installed the 3 showcase scenarios in my scenario Folder but they don't show up when start Ver 1.11? under battles? I checked my scenario Folder and they are there? Zane.
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Found the Barking dog and Owls sounds. It's in my SFX_1e Sound folder. in the background folder called background night combat sounds. Zane
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Thank's Rambler, Your mod's are A OK. Regards Lane
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Rambler, Question? In my version 2.01 Z folder I have your trees &Bocage.brz Installed. and Last night I installed one file of your Translucent trees 2.0 in my Z folder? Question can you have both of these mod's installed in my Z folder? Something didn't Look right so I removed the Translucent trees and things look ok? Thank's for any info Lane
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[Preview 2.0]Tanks a Lot's CM:BN buildings
Zane replied to Tanks a Lot's topic in CM Normandy Maps and Mods
Thank's T.A.L for your great building Mod's I am glad it's a game issue and not my system. Yes I remmber seeing that with stock Buildings. Regard's Lane -
[Preview 2.0]Tanks a Lot's CM:BN buildings
Zane replied to Tanks a Lot's topic in CM Normandy Maps and Mods
I guess his buildings Mod works in Ver 2.01? I have them installed in Ver 2.01 and ver 1.11. they seem to look great. I have a question? When I have unit inside a building on the ground floor with say a brown floor I can't see there feet? It's like there standing in wet cement. If they are on the second floor it look normal I can see there feet. Is this normal? I been wanting to ask the question.? No big problem I can live with it. if it is. Thanks for any answers. Sorry I am not the best topic writer or speller. Regards Lane -
I known its a little early to ask ? But any problems with 2.0 mods working in Ver 2.01? I saw Vin's note to remove his 2.0 Animated tex that he will release one for 2.01 which I have. Thank's for any feedback. Zane
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Waffen SS uniform bug correction
Zane replied to baron Jacquinot's topic in CM Normandy Maps and Mods
Thanks Baron, To your Utube CMBN Ver 2 Links. And the mod's you have released. -
Thank's womble, thank's for the tips. I played the final mission on the Devon series. All the units set up and deployed and fired on target's. Lane
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Guy's I seem to have trouble getting the heavy machine gun squad to fire on the Devon Firing range? they show they are deployed? but won't fire on targets? I think I am seeing this on version 2.0 and patch 1.11. Will do some more checking. I got my mortor squad's to move up to firing line and deploy and fire on targets. Ver 2.0 thank's for a tip I saw on this forum. set the move command then click on deploy before they move. I don't understand way the MC squad's won't fire? Lane
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12-31-36 = 76 guess I am starting my 76 year. CMBO CMBB CMBN & CW. Lane
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Italian camo tunic and oak leaf tunic and trousers
Zane replied to baron Jacquinot's topic in CM Normandy Maps and Mods
Is this a ver 2.00 Mod? Lane -
Is the made for Ver-2 only? Look's great Lane
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Guys I am dumb as a rock on some of this forum posting. Question how do you add icons to this post or a quick post? Also Does this forum have a spell checker.? sure wish I could fine it. Lane
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Glad I am not the Lone Ranger on this movement thing. Thank's guys I love reading your comments. Lane
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Thank's Sburke, That could have what happen. Will set up a quick battle and check things out. No you don't have crawl under your rock. Just keep your head down. Lane
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Back to the drawing Board for me. on movement command's Guess I better study the new readme for Ver 2. I set up a movement Line for a squad to move. And here comes another group. moving out of there assign area? Out in the Line of fire from the enemy? The other day I had a squad behind a hedge Row. And gave a move waypoint to another squad and the heavy Machine gun squad moved out behind the hedge out the middle of a clear field in front of enemy line of fire. Guess how long they Lasted. How your day going? Regards Lane
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The shader fixer of CMFI also works in the CMBN.
Zane replied to Erwin.Rommel's topic in Combat Mission Battle for Normandy
Thank's Phil, For that info on Shader's I won't feel bad if I leave them off. Have a good one. Regards Lane,a senior from the Midwest age 76. -
The shader fixer of CMFI also works in the CMBN.
Zane replied to Erwin.Rommel's topic in Combat Mission Battle for Normandy
Thank's Steve for that info. That's the way I will go if I decide to test those shaders from CMBI Hot fix. Tonight I have been running some test with my Fraps program. I removed the Hot fix shader's from my Z folder and did some testing on some Q.B I had saved. The Alt-R was working again. using the version 2 shader's When I turn On Ver 2 shaders It just kills my FPS. Down to 6 or 7 FPS switch them off and it jumps back to a 20 to 30 FPS. and even higher with the Shadows and Trees turned off. I did the test on a day QB and a night QB FPS I can live with. One other thing I notice even with the shaders off my FPS drop's way down when I approach water. Move away and the FPS jumps back up.So right now I think I will not worry about the shader's in version 2. and Just leave them off. And have a decent FPS even with the trees on. Thank's Guys for all the advice on the Shader's Regard's Lane -
The shader fixer of CMFI also works in the CMBN.
Zane replied to Erwin.Rommel's topic in Combat Mission Battle for Normandy
Will work on this tonight. I did not known you could run the patch 1.11 over 2.0? I had upgraded to 2.0 from 1.11 then installed those files from hotfix. to my Z folder. when I notice Alt-R did not turn shaders off and on. On well I guess I can do a fresh install on CMBN-CW bungle. and repatch. Lane -
The shader fixer of CMFI also works in the CMBN.
Zane replied to Erwin.Rommel's topic in Combat Mission Battle for Normandy
I installed the two files from Hotfix in my Z folder. Question does Alt-R turn your shaders off and on? When I toggle Alt-R it just says shaders off? and stays off? Thanks for any info. Lane