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Zane

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Everything posted by Zane

  1. Rambler, This is strange? I installed your weapons skins 2.0 and the three showcase scenarios, Look's great. and the three showcase scenarios showed up in my CMBN-CW Ver 2.01. Then I installed your weapons skins 2.0 in my CMBN-CW Ver 1.11 and installed the 3 showcase scenarios in my scenario Folder but they don't show up when start Ver 1.11? under battles? I checked my scenario Folder and they are there? Zane.
  2. Found the Barking dog and Owls sounds. It's in my SFX_1e Sound folder. in the background folder called background night combat sounds. Zane
  3. Thank's Rambler, Your mod's are A OK. Regards Lane
  4. Rambler, Question? In my version 2.01 Z folder I have your trees &Bocage.brz Installed. and Last night I installed one file of your Translucent trees 2.0 in my Z folder? Question can you have both of these mod's installed in my Z folder? Something didn't Look right so I removed the Translucent trees and things look ok? Thank's for any info Lane
  5. Thank's T.A.L for your great building Mod's I am glad it's a game issue and not my system. Yes I remmber seeing that with stock Buildings. Regard's Lane
  6. I guess his buildings Mod works in Ver 2.01? I have them installed in Ver 2.01 and ver 1.11. they seem to look great. I have a question? When I have unit inside a building on the ground floor with say a brown floor I can't see there feet? It's like there standing in wet cement. If they are on the second floor it look normal I can see there feet. Is this normal? I been wanting to ask the question.? No big problem I can live with it. if it is. Thanks for any answers. Sorry I am not the best topic writer or speller. Regards Lane
  7. I known its a little early to ask ? But any problems with 2.0 mods working in Ver 2.01? I saw Vin's note to remove his 2.0 Animated tex that he will release one for 2.01 which I have. Thank's for any feedback. Zane
  8. Thanks Baron, To your Utube CMBN Ver 2 Links. And the mod's you have released.
  9. Thank's guys, I will installed in both versions. I bet it will work fine. If not easy to remove. Regards Lane
  10. T.A.L Question? what versions will this work. Ver 2.00, 1.11? Do I leave the version that you made for Ver 2.00 in Z Folder? Look's like a nice mod. Lane
  11. Thank's Vinnart, Look's like a nice mod. I am going to install and try it on my ver 2.0. Question? Were would I find this mod for early CMBN &CW I have a version 1.11? Regards Lane
  12. Thank's womble, thank's for the tips. I played the final mission on the Devon series. All the units set up and deployed and fired on target's. Lane
  13. Guy's I seem to have trouble getting the heavy machine gun squad to fire on the Devon Firing range? they show they are deployed? but won't fire on targets? I think I am seeing this on version 2.0 and patch 1.11. Will do some more checking. I got my mortor squad's to move up to firing line and deploy and fire on targets. Ver 2.0 thank's for a tip I saw on this forum. set the move command then click on deploy before they move. I don't understand way the MC squad's won't fire? Lane
  14. 12-31-36 = 76 guess I am starting my 76 year. CMBO CMBB CMBN & CW. Lane
  15. Is the made for Ver-2 only? Look's great Lane
  16. Guys I am dumb as a rock on some of this forum posting. Question how do you add icons to this post or a quick post? Also Does this forum have a spell checker.? sure wish I could fine it. Lane
  17. Glad I am not the Lone Ranger on this movement thing. Thank's guys I love reading your comments. Lane
  18. Thank's Sburke, That could have what happen. Will set up a quick battle and check things out. No you don't have crawl under your rock. Just keep your head down. Lane
  19. Back to the drawing Board for me. on movement command's Guess I better study the new readme for Ver 2. I set up a movement Line for a squad to move. And here comes another group. moving out of there assign area? Out in the Line of fire from the enemy? The other day I had a squad behind a hedge Row. And gave a move waypoint to another squad and the heavy Machine gun squad moved out behind the hedge out the middle of a clear field in front of enemy line of fire. Guess how long they Lasted. How your day going? Regards Lane
  20. Thank's Phil, For that info on Shader's I won't feel bad if I leave them off. Have a good one. Regards Lane,a senior from the Midwest age 76.
  21. Thank's Steve for that info. That's the way I will go if I decide to test those shaders from CMBI Hot fix. Tonight I have been running some test with my Fraps program. I removed the Hot fix shader's from my Z folder and did some testing on some Q.B I had saved. The Alt-R was working again. using the version 2 shader's When I turn On Ver 2 shaders It just kills my FPS. Down to 6 or 7 FPS switch them off and it jumps back to a 20 to 30 FPS. and even higher with the Shadows and Trees turned off. I did the test on a day QB and a night QB FPS I can live with. One other thing I notice even with the shaders off my FPS drop's way down when I approach water. Move away and the FPS jumps back up.So right now I think I will not worry about the shader's in version 2. and Just leave them off. And have a decent FPS even with the trees on. Thank's Guys for all the advice on the Shader's Regard's Lane
  22. Will work on this tonight. I did not known you could run the patch 1.11 over 2.0? I had upgraded to 2.0 from 1.11 then installed those files from hotfix. to my Z folder. when I notice Alt-R did not turn shaders off and on. On well I guess I can do a fresh install on CMBN-CW bungle. and repatch. Lane
  23. I installed the two files from Hotfix in my Z folder. Question does Alt-R turn your shaders off and on? When I toggle Alt-R it just says shaders off? and stays off? Thanks for any info. Lane
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