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Posts
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Days Won
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Posts posted by LukeFF
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No its not limited to you.
Based on your post I want and had a look.
I bought a Light Infantry Rifle Coy and sure enough the Ocs a MAJ, the 2ICs a MAJ and the PL Comd are all LTCOLs.
Never get any work done.
It happens in both my copy of 1.30 and 1.31 so I can't blame the 1.31 patch.
I'll raise it internally.
Great, thanks.
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They missed the day when their drill sergeants in boot camp went over buddy aid.
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It not a ping sound its a tsing sound But how I hate that clip sound when I payed Medal of Honor and a German came towards me
It's a ping sound.
http://www.youtube.com/watch?v=10O5rc-x75A
(And yes, that's me )
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Loaded up a mission last evening and noticed a problem with some of the rank icons for infantry sections. It seems platoon leaders have been promoted to Lieutenant Colonel and 21Cs are now Majors.
Is this a problem only on my end, or are others also seeing this?
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Very nice pics, especially the shots of the infantry. How are Panzerfausts rendered? Do they "just appear" when a soldier decides to use one?
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Do soldiers curse and yell when the Garand's bolt slams shut on their thumb?
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Tell the CCC to let the application control Anti-Aliasing settings and set the filter to what your card can handle.
For vertical refresh, I find setting it to "Off, Unless Application Decides" works best.
Everything else, set the sliders to their max settings.
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The Germans were very, very adept at leaving behind a couple of carefully selected sharpshooters to delay the enemy's advance, cover areas that weren't well covered by combined arms, or generally harass the enemy. This was especially true in Normandy, where the opportunities for sniping and getting away with it were common.
Where did these guys come from? Well, over time Battalions sometimes kept a small pool of sharpshooters separate from the line units. Or at least they had each Company keep tabs on their best so they could be pooled for special missions. The other possibility, of course, is that with the headcount reduction feature they could easily be argued to have come from various depleted Rifle Squads.
Steve
Here's a good article on the subject:
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Accurately-modeled bratwurst.
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-Will German machine gunners have ammo belts draped around their neck?
-Will grenades disappear from the soldier's body after they have been thrown?
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You need a different hobby
An American manual for a foreign weapon? Gonna have to do better than that.
EDIT: Goof on my part.
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<nitpick>
It should be K 98k, not KAR 98K.
</nitpick>
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the syrians or uncons also use 5.56 for most of their weapons exept the RPD, Dragunov, and the ak47 (or akm) (NOT THE AK 74 )
5.45, not 5.56.
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For all you überkitty fans: Combat Mission: A Bridge Too Narrow
Or A Bridge Too Weak.
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No issue here.
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As someone who lived in a Muslim country for 6 years where all the buildings have flat roofs, I can assure you that there is no cover there whatsoever on 95% of the average homes. Unless you count laundry drying out on a rope .
So yes, this needs to be remedied. I'd say troops on rooftops should only gain a 10% advantage over troops in open ground/dirt, just to account for the rare house that does have some sort of small bit of cover (i.e. a giant satellite dish or something of that nature).
As someone who's also lived in the Middle East, I can only agree.
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Very well-made videos. I've learned a fair bit about how to better manage my troops by watching these.
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Same here, no save game. I'll try to reproduce the effect and produce a saved file.
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(This happened in Real-Time, so I don't have a saved file).
The situation was this: I ordered a Warrior IFV to make a 90-degree turn and move parallel along this wall. The vehicle moved a bit past the waypoint before making the turn, and once it made the turn, the wall was split right down the middle of the vehicle. After a few meters, it ended up on the opposite side of the wall that I wanted it on.
The blue path was my desired path for the vehicle, and the red path is the one it ended up taking.
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Really nice signature.
Thanks. He's a good friend of mine.
Anyways, back to the mission. Man, this is a tough one. I thoroughly plastered the three capture zones with my 155mm artillery until hardly a building was left standing. I moved in my infantry formations intact, expecting nothing more than having to mop up. Nope. Still plenty of enemies wanting to put up a fight. In the end, I was handed a Minor Defeat, because 1(!) enemy solider was in one cap zone, and 3 were in another. Gah! Not to mention, all of their health levels were listed as yellow.
Anyhow, I'm mostly pleased with my performance. Asking these tiny British infantry formations to tackle highly skilled and motivated Special Forces units is a tall order.
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Excellent, thanks! I'll keep those tips in mind.
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Played this mission for the first time last night and was promptly waxed when I attempted to move my infantry into the objective zones. How should I approach these areas, given that so many of the enemy formations have a high skill and morale rating? Should I be holding back my heavy artillery to take down enemy strongpoints?
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Just a reminder: this "ticking" sound can still be heard ever so slightly, at least with the Challenger. It's a simple edit of the audio file for the Challenger to eliminate the problem. So, how about for 1.31?
British Ranks Problem?
in Combat Mission Shock Force 1
Posted
Yep, no worries. It's just a visual glitch, after all.