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aittam

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Everything posted by aittam

  1. let me disagree, sometimes they are the only answer to sneak up the enemy ass and cook them, especially afv with the 20mm specialist
  2. got kicked out while loading, only once! the HUB map with limited resources, don't remeber the name, well there are no reinforcement zones so once DS are over.......
  3. could you specify the scoring system clay? this was a fast one btw!
  4. aren't you in chat mode with your team?
  5. agree as it is, pods should be faster but highlighted on the tac screen for a while (30"?) in the form of a flashing dot (if a meteor like thing falls on an area 25x25km it's noticed) once you know infantry's nearby you get ready to deal with it, this can be a nuisance to manouver but nobody said it'd be easy extra ammo for all units could be deploied same way yes to platoons wrangling seems to be the only productive way if a couple of other players are dealing with artillery and EWS yes but the attackers need some extra arty support may be in the form of a mlrs
  6. i said a couple of times that sequential objectives could help in bringing in some more coord and tactical manouver; what's on my mind is something like spawn point in some forgotten hope maps: capture n°1, this allow to capture n°2 etc my feeling here is that after the softening phase, get rid of mortars etc, we always end up (2/3) with a close range shooting like "ok korral" may be more time should be given to dig in but then who's willing to wait?
  7. aittam

    Slug fest

    never got a DS emped but LOS is known to greatly increase arty accurancy
  8. surely a very good CS but not like Clay sending a videocard
  9. i would say raised turret for 120mm and ion (if exist not sure) 20mm could have this original desing since it won't hull down
  10. what's the function if any of the two lobes on the turret sides?
  11. aittam

    Mine drop pods

    three pages ok my whole holidays lectures were shorter! i agree mines were a little abused but still the cutter or a related vehicle should be able to deploy them with precision-> i mean drive a long the path and obtain a nice minefield
  12. well i could use another Giga of ram if battlefront'd be so kind......
  13. Isn't the 14mm a little too far back to engange enemy infantry at close range from the front?
  14. what about making it even shorter? like 3 wheels long....
  15. oppss something wrong with the link or it's just me?
  16. Just back from holidays, lot of news, I'll give it a try right away; btw when do you have time to put up that mac user map maker manual you mentioned once?
  17. there's a warning but's true only for bots -> mortard drop location is certain death or something along these llines
  18. did you turn off the particles option?
  19. unless possible to render them with much less polygons after a while they'll choke the video card; already in close combat like twin peaks where towards the end you end up mainly fighting on the top is a total chaos if you have to push around wrecks.......
  20. i'm afraid tracks aren't the best option for recon in DT unless in mountains map
  21. aittam

    New Turrets

    told ya these things love me; but it's true that turret should have blow the bejusus out of my cutter
  22. pods should be faster much faster
  23. i'd rather seen developed rockets either for artillery pourposes and for a kinetic weapon for infantry and why not as secondary on a TD
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