-
Posts
2,924 -
Joined
-
Last visited
-
Days Won
2
Posts posted by rocketman
-
-
I think we can call it official - Kieme is the Aris of CMBS. Talence in abundance
-
In the heat of the moment:
-
Kieme, do you ever sleep? The pace and quality of your mods suggests that you don't. So, reluctantly I'm saying - keep up the good work and sleep later...
-
...unless I start to make videos too - then toggle toggle :-)
-
I'm mostly worried about difficulty. Being the scenario designer it is kind of hard to ignore your omniscience when testing so I suspect I'm getting skewed results when I play it.
Yeah, I know that feeling. First you test it and it seems ok, then someone else tests and it's way too easy, so you crank up the difficulty and the next playtester says it is too hard.
-
A lot of times I want to watch units inside a building really up close for immersion, but at a certain point walls cease to be transparent, so you can't see what is going on outside anymore, or the effect of your actions. It is mildly annoying.
Would it require a major overhaul to have a setting in Options to always have walls transparent when there is a unit inside?
-
Didn't think you could exit AI. Clever solution. Shouldn't you always place an exit along the friendly side of the AI so routed, panicked units can exit, rather than hug the edge of the map.
-
This is the first scenario I've done that has a variable ORBAT. This means there is a chance for the enemy force to be different each time you play the mission. There are a total of 4 different ORBATs.
I do you achieve that? New feature in CMBS editor? I can give it a try. PM me.
-
Is there a line mission for air support?
I think there is for UAVs but not Aircrafts or Helis.
-
Thanks
The key to doing these is time in the detail - that takes w hile. I can crack out the big details in pretty quick order it's the finishing that is the time sink on these maps.
Re your question - You mean what maps I've made? On reflection I'm pleased with the two Wittmann series maps for CMBN - mainly because there was so much photo evidence I could even get small details correct - or at least correct for some key sections. I'm please with the Studienka map in Red Thunder and it's near cousin Kharalyk in CMBS. I'm working on another CMBS map at the moment (based on Morning Coffee) which I'm finding engrossing to play about on. So guess no clear winner
Don't think I've played any of those scenarios. Guess I have something to look forward to.
What are the names of the Wittman scenario series?
-
You should be able to adjust the mission BEFORE the air assets arrive, but not after they show up. They are NOT artillery with a long enough duration to adjust. Point attacks will normally drop a bomb, Line attacks with use guns or rockets for helos....its not like you expect them to hit the same spot OVER AND OVER again....that the artillery's game.
At least with helicopters (in this case Hind) I only get "Cease fire" before arrival, no adjustments available.
-
If you gave the helo's an "area" attack, in essence you are giving them a search and destroy mission. You designated the area and then its hands off. If the area you gave is void of enemies (or enemies the air assets can see) the air assets will end the mission.
Seems odd though that they could assess that in less than one turn and then abort. It was a 280 m area target full of houses.
-
Awesome map George MC, gonna study it closely in the editor for inspiration.
I'm curious, which maps, across all CM*2 platforms, are you most happy with yourself?
-
Bump - anyone?
-
I will definitely try the static defense as my first initial scenario! Hopefully you all will give it a shot and I can only wish it will at least give you some trouble
Welcome to the scenario making club, glad to have you. I recently joined and I will soon make my first release.
-
On top of my head: everything by Aris, Vein's tracers, Juju's user interface, buildings by Tanks a lot and someone I forget just now, Vin's arrow bases. Something to start with. Everything by Aris will keep you busy for a while
-
Thanks for the heads up. Just curious, any progress on the bridge bug?
-
Note to self; never, ever, ever again leave troops inside an Hind area mission. Ever!
Friendly fire is as effective as against the enemy.
-
On my end looks ok, 25 downloads already.. try again and let me know.
Ah the winrar file is locked??
Works for me.
Anyone else got the problem? Or managed to open the winrar file successfully?
Good, this time it worked. Some temporary snafu. That digital camo Oplot has got a distinct Space Invaders look to it ;-)
-
Kieme CMBS reworked russian uniforms
Download:
https://app.box.com/s/yvc61fc3rucj6weyy8cz7adh3s1pz0vk
A quick and simple mod dedicated to russian uniforms.
I kept the base files but changed the saturation of the colors and corrected a bug about missing texture near the top shoulders.
Screenshots:
Vanilla:
Modded:
I get some password check when I try to open the downloaded file. No such problems with any of you previous mods.
-
I think I accidently downloaded set #2 first, with numbers starting at 100. Guess a mod needs to start at "1" to work.
-
I get mixed results, sometimes flawless and sometimes blocky or threaded. Seems to depend on the angle of the sun. It can shift from minute to minute and camera angle. Worst is from foilage. Vehicles and pixeltruppen usually ok.
-
Do you need to name the folder for Red force something special for it to load? I got Blue force to load both as loading screen and briefing background. But for Red I get the pics the game shipped with.
-
1) Will the heli abort its mission if the FO loses contact with company HQ? I had a mission where it (Hind) arrived for one turn, saw nothing, fired nothing and wasn't fired upon and still aborted. I don't know if I moved the company HQ during this.
2) How come you can't adjust heli missions? Is there a real life reason for how these missions are called in that prevents it from being adjusted?
Need a Little Help
in Combat Mission Black Sea
Posted
I get that too.
Specs:
Win 8.1
Intel Core i7-3630 QM
nVidia GeForce GTX 670 MX
CMBS 1.01
So far, all of us have nVidia.