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rocketman

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Posts posted by rocketman

  1. Update:

    The project has run into a bit of a stumbling block. I didn't realise that if you have placed units and fortifications on the map, and the crop it in the editor - they all move. Unfortunately there are a lot and trying to mark all and move doesn't work properly. Since doing all that work again would take more time than to finish all the details on a larger map, I'll stick to the second alternative. The only good thing about it is that I have an idea for a fictional follow-up battle that can make use of a larger map. But this delays my intentions with a few weeks. Now I'm doing some full battle tests during new conditions (thank you Chevalier Bayard for the info) to see if it works out as intended. Prevous tests have been promising. But all in all, it won't be an entirely historical battle, for several reasons, gameplay being one - but as close to real life as acheivable.

  2. Yea I tried again, several times, but it seems like there are just too many units and fortifications. All are not moved and those that are not all to the right place. Some units/fortifications are off by an action square or two.

     

    However, I discovered also that units tended to shift only when cropping the south or west side of the map. Wonder if it is a coincidence or always the case? Wonder if the opposite is true for adding to the map? Will test more tomorrow.

  3. You can mark one tile in the editor that you know has a specific unit on it (just make it dirt or whatever, anything that sticks out). You have to remember exactly which unit is on that tile. Then you crop the map and afterwards you can just select all units on the map, click on the unit you remembered and move back to the reference tile. All other units will be moved as well and will be in the spots they used to be before.

     

    Works for fortifications as well

    I tried that but all selected units didn't move and not to the exact place. I'll try again with more precision. Thanks.

  4. Sure, I've just finished those last night. But there's only so much room on the preview picture. Everything up to- and including the vehicle pack is in there.

     

    Sorry, no. Modern warfare is just not my thing.

    Great, thanks.

     

    You'll never know about modern warfare. I wasn't interested at all at first, but bought the game because...well, it's a CM-game :)

    I don't regret it one bit. I enjoy the challenge of learning a new way to think about tactics. But if you're not inclined, cool nonetheless :)

    I guess the stock UI in BS is much better than previous titles, but some Juju magic is never a bad thing.

  5. The latest CMBS patch (I think) introduced text saying 'target destroyed' or something like that when an AA unit nails an aircraft. I assume eventually there will be a catch-up general game engine patch for the other titles after the last of the CMBS issues get nailed down.

    I got that message in CMFI, before CMBS was released, and CMFI hasn't been patched for a long time. "Shot down" IIRC.

  6. @GeorgeMC: sounds like good adjustments. Maybe also reducing the amount of Abrams tanks, not only the APS system. Maybe also only one UAV to reduce the possibility to spot large parts of the battlefield and use precision arty. IIRC there are atleast two Khryzantema tank destroyers, in pretty much good hull down positions. In another thread there is a discussion about their spotting ability in this position. I remember one that just sat there doing nothing, despite me advancing over open terrain, until spotted it/destroyed it. Maybe this will be adjusted in the upcoming patch as well?

  7. SPOILERS***************************

     

     

    Just finished this one, and even on elite is was way too easy. And that was my first major tank battle in a modern era CM-game so I expected to fall flat on my face. Maybe I got lucky. The first UAV spot was an SPAA that was taken out by precision arty. That let my UAVs and Apaches roam free. And it was really simple to pick off target after target with precision arty (too much of it?). And they remained stationary all the same. The tanks that made it to face me, quickly got shot to pieces or their "lasing" made my tanks retreat to safety. The few shots on target were repelled by APS. All in all I lost two Bradleys and two Abrams to immobilization (despite dry ground conditions). That's about it. Then I started getting large reinforcements so I expected a major counter attack, but then all of a sudden I got a total victory with 33 minutes left.

     

    So, in all, the scenario was a bit of a disappointment for lack of challenge. The only really troublesome event was (something I really liked) when the AI tried to flank me already after 10 minutes. The map is great, and with some alterations to the difficulty, it would warrant a replay.

  8. In CMBS there are so many weapons, systems and types of ammo that it makes my head spin from trying to memorize it all. I fail in doing so. Miserably. I have a suggestion for an acquire visual aid, so we don't have to stop play to check the manual every once in a while.

     

    What if, when bringing up the acquire list, that all types of ammo that the acquiring squad, in its current state, can use for their current weapons. As well as AT/Javelin etc. The rest is in red. Greyed out is still used for stuff you can't carry.

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