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rocketman

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Posts posted by rocketman

  1. So close 125mm shell just between sensors and detectors. 

     

    That Ukraine tank commander should listen Daft Punk's 'get lucky' 

     

    BTW, are there any mods for shells / gun-launching atgm model? To me, they look like Apollo's lightning arrow or something Greek god magics. 

    Looks like like Pac-Man on speed. Speeeeeeeeed :D

    Check the mods forum for alternative tracers (Vin).

  2. This happened twice in the same scenario. A three man team had two M136AT4 launchers and spotted an APC. The two pixeltruppen carrying them fired exactly at the same time. I can understand the reason for wanting to take out a target, but it would also make sense for one of them to hold their shot for just a few seconds to see if the first one hits/misses or takes out the target. To preserve a precious asset. Once it happened from far range, when they were not under an immediate threat. The second time (after a dangerous resupply, the APC was closer, but hadn't spotted them. See screenshots below:

     

    simul1_zps772f0dbf.png

     

    simul2_zpsb9e8e756.png

  3. Oh, damn Twitch didn't send me an e-mail about the stream starting, apparently. :( Good thing it's on Youtube too.

    That has happened to me two weeks straight with Twitch, even though I checked the alert setting. Something is messed up.

    Good thing I have an alarm on my smart phone every week. Don't want to miss Chris (did that rhyme?).

  4. Have you tried giving them a 'passengers dismount' command?  You have to select it when you paint your orders.  If you wanted them to sit for a while and then dismount you would paint Order 1 on top of the bunker and then select 'passenger dismount' and put the exit between time to the order so they dismount at that time.  Assuming the passenger dismount AI command works with a bunker of course.  I'm thinking that it might though because Kubelwagen drivers dismount with that command, although vehicles with dedicated drivers do not dismount the drivers.

    Tried the dismount command, but didn't paint the bunker with the order. Will try that. Thanks!

  5. I have a few questions that maybe some veteran can answer, stuff I tried but not succeeded with:

    1. If you have a squad inside a bunker/shelter at the start of a scenario, is it possible to have them exit as part of an AI-plan?
    2. If you reduce headcount, is there any way of knowing what pixeltruppen that will be removed or is it random?
    3. Is there any way of having some pixeltruppen injured (yellow base) at the start of a scenario?

    Thanks!

  6. Just a side note, being french I suggest to name the mission "Merveilles à Merville". We never use "la merveille" to describe those kinds of events but "merveilles" (plural).

    But it's just a suggestion ^^

    Can't argue with a native speaker can I? Will change it. Glad you find it interesting. It is on temporary hold - I need to get the initial rush of CMBS out of my system first  ;) .

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