Jump to content

rocketman

Members
  • Posts

    2,924
  • Joined

  • Last visited

  • Days Won

    2

Posts posted by rocketman

  1. Good point akd - makes sense.

     

    I made some more tests, so this is a revision of above mentioned observations.

    • Shermans do fire both HE or AP and tend to shoot either/or consecutively. Not sure if it is due to distance.
    • HE seems pretty useless. Since penetrations are rare, crew casualties are low. And even though they get blasted repetedly they do not cower, which seems odd.
    • Even if you park a Sherman some 20-30 m straight ahead of a bunker, they are no less accurate or get more penetrating shots. Indications rather to the opposite, they miss the bunker completely.
    • When using Target, it fires both HE/AP/MG so it is possibly the better alternative after all. But not all of the time.
    • AP shells can take out a bunker with one shot. Too bad we can't choose which ammo to use, as HE seems less effective.
    • Hits tend to appear in clusters, which indicates that the gunners aren't especially good at adjusting their aim (see below)

    Clusters - one good aim, one way too low.

    bunker2_zpsmn05vmj6.jpg

     

    Clusters - all too low.

    bunker1_zpsq17mo4un.jpg

     

    Single AP-shot takes out bunker.

    bunker3_zpsrfqtrypb.jpg

  2. After running into concrete bunker behaviour that seemed odd I did a test with MG bunkers between 40-500 m from M4 Shermans, either on level ground as the bunker or on a gentle slope. I have only run the test once, but some observations so far (and shouldn't be considered full conclusions just yet):

    • Shermans only fire HE (not AP)
    • Almost all hits are low of the embrasure, making penetrating shots very rare, even from 40 m
    • Even when HE get penetrating shots, it doesn't kill the enire crew or even none of them. Wouldn't a blast like that in a confined space kill everyone instantly?
    • Crew behaviour appears like this: one man is standing, manning the MG, the rest kneel below the embrasure. The only kills I saw was direct hits on the guy manning the MG - no matter how many hits they take, they never cower, no matter their state
    • Since the main gun fires single shots, and those rarely penetrate, "Target Light" is actually much more effective as the bullits have a much greater chance of penetrating and hitting the standing guy, who is replaced by the next, and by the next and so on until the crew is gone. Even at a long distance "Target Light" is prefered
    • The only way to knock out the bunker from the front is a direct HE hit on the MG itself, which causes the crew to abandon
  3.  Uploaded to cmmods - get it here

    (and later at the Repository)

    Great! Thanks for making it. My favourite McGyver thing was when he fixed a broken engine block with an egg - and drove away. Now that's something!

    I'm starting to wonder if anything is uploaded to the Repository at all anymore. I've waited for a scenario to turn up now for more than a month.

  4. Actually the main problem was for the German player (I didn't mind the shock as I neglected to pay notice to that part of the brief) who said he saw none of my units when the reinforcement arrived, despite som 5-6 tanks on the road to the bridge. So he plotted his first turn of moves with the belief that he could attack the bridge. Once he started the turn, all my tanks appeared and ruined his plan.

  5. SPOILERS - suggestion for design change

     

     

     

     

    The reinforcements that the Germans get with some 25 minutes left are "beamed in" straight in view. It seems that the German player doesn't spot until their first move is activated and so thinks that the coast is clear. It caused massive confusion in the PBEM I play now (Allies). Maybe you should add some trees or buildings and add to the map on that edge, so there is at least one full turn before contact is made.

  6. I stopped worrying about the price of BFC's products long ago. Why? Because I realized I'm not buying a game, I'm buying a drug :D And a powerful one at that.

     

    You can do as many of the cheaper drugs as you want but you'll never get as high as the good stuff. And lord knows you don't ask your dealer for half price because "This bag has the same stuff in it as last time".

    "Hi, my name is rocketman, and I'm a CM-oholic."

  7. I've just recently started playing H2H games. I usually play Elite vs the AI and consider myself experienced at that level. The guys I play now wanted to play on Warrior level as that was their comfort level. But it made me think. Could it be so that I have more of an advantage of playing Warrior in comparison to the disadvantage they would have to play Elite? Would they stand a better chance and level the playing field (I'm not saying I'm winning easily ;)) playing Elite, even though it is a level higher than they are used to?

  8. Welcome onboard - no matter which game you end up buying, you will have endless of hours of fun. And then there is the editor... and H2H, and QB:s ...

     

    Just have patience - you will probably learn the game the hard way. It is perhaps the only way. Every time you make a mistake, instead of cursing yourself, stop for a while and analyze why it happened.

     

    Kinda' wish sometimes that I was new to the game, just to experience the first thrill again. Guess that will come with the Bulge-game. It did for sure with CMBS.

×
×
  • Create New...