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Posts posted by rocketman
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Thanks, and I bet I will stay for a long time, CMBN is such a great game.
And then there is CMFI and CMRT and CMBS and soon the Bulge-game, that is a lifetime sentence
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To be honest, my VP pack scenario only uses AT bunkers, so not that many toys from the pack sadly. But still...
I know there is a H2H game I found on GaJ - can't remember the name (about three months ago),with several vehicles from the pack.
In a QB I used the M12 GMC and Lord it was great. If used carefully it can take out Panthers with its HE shells.
Sure, money for making scenarios would be swell, but for me it is all about sharing with the community as it gives so much back to me. But still, more feedback and playtesting would be an incentive to do more. And learn. Especially when new to making scenarios, as I am.
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Good way of announcing your presence on these boards - most welcome
Enjoy your stay - I suspect it will be for long.
Nice screenie.
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Your avatar screams:
"Life's a birch."
LOL
Indeed it is
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Seems like customizable colours would be a Good Thing for any future UI revamp
Speaking of custimizable colors, I would like to have in game settings for saturation, contrast and brightness - as I don't want to ruin the calibration I have for Photoshop work.
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Count me in. Either side is fine. As long as I get to win
I have just started playing PBEM:s, but am very experienced playing the AI.
Have CMFI+GL and updated.
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I think you both are barking up the wrong tree
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Not sure what you mean by the textures twitch? I've not noticed this, although I am running a pretty beefy graphics card - GYX 970 - which means I've encountered no graphics glitches e.g. tearing, shimmering etc since I installed it.
I might capture a video of it sometime. It is as if the 3D-model bends back and forth, even when not panning the view. I have quite a decent graphics card too and I have seen this a long time in all CM*2 titles. I learned in another thread that this is caused when more than one tree/bush is placed on the same hedge square in the editor.
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I've played it through once on elite and got a draw, in part because I CF when nothing happened for 10 minutes and I thought I had taken all the tanks out. But didn't know about the T34s not far from where the Stugs appear. I held them back not to get them destroyed. One did anyway. Had a hard time figuring out what to do with them to be honest. Mainly because the lack of objectives to claim.
My main plan was to fast move two Tigers up the right side on the road in the forest to intercept tanks on the far road. One tank was sent far left to cover the main road into the village. The rest hung back initially while Carius and his wing-mate hunted forward into town. The sentry T34s where quickly disposed of. I eventually lost both Tigers on the right, due to a couple of bad decisions, but they managed to put a big dent in the russian advance.
The map is, as always George, stunning. Would make a great infantry battle as well, or QB. Minor thing, I don't like when double/triple trees/bushes are placed on hedges, as it makes the textures twitch which breaks immersion for me. But it is minor as the rest is so life like. I will study the map for my own map making skills (or lack thereof
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Thanks for making it. Look forward already to your next project.
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Brilliant mod. Can't wait to get my hands on it. When?
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As it says:
http://www.armchairgeneral.com/combat-mission-black-sea-pc-game-review.htm
"Combat Mission: Black Sea is an instant classic of modern warfare simulations. Well done, Battlefront!"
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We have seen a lot of good mods over the years, but this series of murals is probably one of the best, if not the best. These will make villages come to life in a whole new way. I tip my hat to you umlaut.
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I know you've already waited too long but before all your hope is gone - it'll be soon. I'm shooting for this weekend. RL allowing. It's been played (tested) both sides vs AI. Reckon it's playable H2H although the better player should take the German side.
Sweet. Didn't mean to sound rushed. But I recently got back to playing RT and this one looks appealing as tank battles is my favourite part of RT.
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I recently got back to playing RT again and when I fired up the game it struck me that "wow, this game looks really good" - and one of the main reasons are all your great building mods. Keep 'em coming.
And, that my friends, is my 1000nd post
Where is my cake?
Oh, "the cake is a lie" (Portal anyone?)
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To quote Morrissey: "How soon is now?" - I want this, well, now
Will it be both H2H and vs AI?
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Thanks Juju - nice addition
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I had to wait a month for two scenarios to appear. Then both the same day. Maybe they are checking stuff in batches rather than daily while the repository is being rebuilt. Hopefully it will be as great of an update as the forum.
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Thanks for the details Schrullenhaft. Good to know in case of update.
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Sweet murals - awesome addition for immersion. I'll have a look in my books if I have some more.
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How about rifle grenades - they don't seem to go very far. Effective range vs. armored target?
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Great stuff as always. The game is beginning to feel complete from a modding standpoint.
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Oh Lord, that was awful. All those crosses lined up like in a cemetary.
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If you want to do a service to the CM community, DL Windows 10, install CM and tell us how it runs
I sincerely hope that someone at BFC does this and tests all CM*2 games for Windows 10. It will be especially important since it will be a free update that will make people more inclined to upgrade. And if you hate Win 8 (like I do), Win 10 will be more than welcome. But only if CM works, that is.
But anyone outside BFC who want to take it for a spin, please do report to the rest of the community.
Unofficial Screenshots & Videos Thread
in Combat Mission Black Sea
Posted
This guy used to be a Major League all-star pitcher before joining the Ukrainian Army as a volunteer:
https://www.youtube.com/watch?v=GXogRQVZPY4