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stoat

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Posts posted by stoat

  1. Everyone thinks they can tip a cow, but them thingies are heavy. I like the steady wind bit. It informatively explains how cows sleep when there is no wind. You'll find that the ones who claim to know the most about cow tipping are the ones that have never touched a live cow.

  2. I have used them only a couple of times, and then only in small battles. My impression is that they are pretty much like regular infantry, but they move much more quickly over snowy ground. This is very useful for flanking or any other instance in which moving quickly and mostly out of enemy LOS is useful. One note: when you move them into a building, they lose their skis.

  3. Originally posted by vincere:

    On full fog of war I noticed that when enemy troops take cover and drop out of sight and I pour in the fire on area target when the infantry dies it flips over seen.

    Does this happen on extreme fog of war?

    And if so does it happen on guns?

    I'm not sure how it is determined, but sometimes you will see the eliminated unit marker, or sometimes you will just see the symbol for a unit you can't see, only to find out later that unit had been eliminated.

    Guns won't always show up as knocked out. The easiest way to tell is to see if a Infantry? symbol appeared right next to the gun after a close shell hit. This way you can know the gun is gone even if it doesn't display a knocked out label.

  4. Originally posted by Battlefront.com:

    That Which Shall Never Be Mentioned was not left out of my post by accident. Some things just should never be mentioned in any context.

    Steve

    I was playing some CMAK earlier, and noticed something. Why doesn't the JagdPz IV/70 have four reinforced steel road wheels at the front on either side as opposed to the rubber coated ones on the earlier models? I demand a patch!

    *waits for reaction behind sofa*

  5. In a QB, the attacking gets more points than the defending force. If you set the point level for 500 points, the defender will get 500 points, the attacker will get 750.

    Your ideas:

    1. You could do that, but that just affects the map, the players still choose their forces based on the points given them. If you really want to give the Axis an advantage in points, put some of their troops on the map, and then choose to import forces. The Axis player will now get to buy troops, plus have these extras already on map.

    2. This is what is usually done. If you set the point level at 3000 without handicaps, the defender will have 3000 points, the attacker will have 4500. If that is not enough for the attacker, make it an assault, and the balance will be 3000 to 5160 in favor of the attacker.

    3. The handicap increases or decreases the number of points a certain side has to purchase troops with. If you give the Axis a -10% handicap in a 500 point Axis attack, 10% of the points are subtracted, leaving them with 675 (750 total for the attacking force in a 500 point battle). The percentage is figured out from the total after considering whether the action is a probe, attack, or assault, and the different levels of points awarded.

    To favor the Axis, a -% for the Allies, or a +% for the Axis must be used.

  6. If you created the PBEM battle, and haven't changed the FOW level since, you should be able to tell. The FOW and computer setup stays the same as long as you don't change it. If you start another battle you will be able ot see what the FOW level was for the previous one.

  7. Originally posted by Boo Radley:

    </font><blockquote>quote:</font><hr />Originally posted by jwxspoon:

    As far as what else we have seen.... all we can say is WOW!!!!!!!

    jw

    Huh...

    Ya know... "WOW" is probably not the kind of exclamation I would make upon seeing MadMatt doing squat thrusts in a thong, but hey... maybe that's just me.

    And as for the rest being revealed soon...

    Let's not even go there, OK? </font>

  8. Originally posted by Battlefront.com:

    Stoat, what he means is you created a redundant oxymoron. Redundant because by its nature Catalonian Spanish is barely comprehensible. Oxymoron because Catalon is about as Spanish as French Fries are French, English Muffins are English, or the Chinese Food around here is Chinese (I don't know what it is, but nobody from China will own up to it).

    Steve

    I tried so hard to make it seem like I knew what I was talking about. I meant Castilian Spanish, which is not redundant as it refers to a specific dialect of the Spanish language. I should just end it all now.
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