molotov_billy
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Everything posted by molotov_billy
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Performance is ridiculously bad
molotov_billy replied to molotov_billy's topic in Combat Mission Shock Force 1
Yes. I've tested with the previous drivers and the brand new ones. -
I have two rigs that are running shock force at very low frame rates - Core 2 duo 2.66 ghz Nvidia 7950 w/ 512 vram 2 gigs ram WinXP Quad Core at 2.66 ghz Nvidia 8800 w/ 768 vram 4 gigs ram WinXP Both are updated to the latest Nvidia drivers, running version 1.01 of the game. I've got the windows update that fixes the flickering shadows. These performance issues are visible on both machines with everything turned off, and everything low. I get a maximum of 15 or 20 fps, running resolutions as low as 1024x768. All movement controls are laggy as a result, and the game is unplayable as-is.
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Performance is ridiculously bad
molotov_billy replied to molotov_billy's topic in Combat Mission Shock Force 1
I'm getting similarly poor results on my work machine - max of 20 fps, usually around 15 fps. This is with absolutely everything turned down and off. QUAD core 2.66 ghz NVIDIA 8800, 768 MB vram 4 gigs of RAM Something is seriously wrong here. -
Performance is ridiculously bad
molotov_billy replied to molotov_billy's topic in Combat Mission Shock Force 1
They said it to me when I was reviewing the game. </font> -
Performance is ridiculously bad
molotov_billy replied to molotov_billy's topic in Combat Mission Shock Force 1
May I ask what drivers you're using? The actual version number. Maybe the brand new drivers are worse? Anyway, define for me a "poorly configured rig." It runs everything else at high settings, 1920x1200 perfectly fine. Armed Assault runs smooth as silk. The performance for this is so far off the mark that it has to be some kind of bug, which is why I'm posting this. -
Performance is ridiculously bad
molotov_billy replied to molotov_billy's topic in Combat Mission Shock Force 1
As I said in my post, I have everything turned off. -
Performance is ridiculously bad
molotov_billy replied to molotov_billy's topic in Combat Mission Shock Force 1
I said that the really laggy camera movement came from right click panning. WASD has an intentional delay at the beginning, which is irritating, but not as laggy as the panning. -
Performance is ridiculously bad
molotov_billy replied to molotov_billy's topic in Combat Mission Shock Force 1
Where has BF said this? I haven't seen it anywhere. -
I just updated my drivers, got the windows patch for dual core (which did fix flickering shadows.) Running version 1.01. Core 2 Duo 2.6 ghz NVIDIA 7950 GTX 512 megs vram, 2 gibs of RAM At my native resolutions with settings towards the middle, I was literally gettings seconds per frame. With everything turned down/off, and my resolution at 1024x768, I get around 10-15 FPS. Completely unplayable. Furthermore, the camera is extremely laggy. When I use right click to rotate, it continues to rotate a full 1-2 seconds longer after I've stopped moving the mouse. What the hell? :|
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Guess pre-orders get it last.
molotov_billy replied to haido's topic in Combat Mission Shock Force 1
No kidding. Last time I order something from BF.com. -
the download link is active!
molotov_billy replied to Sgt Joch's topic in Combat Mission Shock Force 1
die a horrible death. -
So what does the patch consist of?
molotov_billy replied to NoxSpartana's topic in Combat Mission Shock Force 1
Before release! That would be great. Thanks for the info. -
Ouch. Tom Chick holds forth on CM:SF
molotov_billy replied to istari's topic in Combat Mission Shock Force 1
I think alot of people would find it beneficial to their purchase decision-making if battlefront would post a list of what's actually fixed and tweaked in 1.01. It's hard to put these 1.0 reviews into perspective without that information. So far, testers and whatnot have been claiming it as a vague "fix-it-all" patch that will alleviate all concerns, which seems highly doubtful given that it has only been in development for a couple of weeks. -
I'm just trying to clear up the confusion about what version of the game is being reviewed. The original author of this post is/was under the impression that the version being reviewed was 1.02, when in fact the only person to mention a 1.02 was a user (and he was merely speculating.) I think I'm just confusing things further.
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I don't think anyone is playing a 1.02 yet, and as far as I know, 1.01 is being developed as of right now and will be released on the 27th. Reviewers have been playing 1.0. Having said that, the problems he mentions deal with the basic core of the game, and I can't imagine they'd be "fixed" in any patch. From what I've read, 1.01 deals with smaller issues such as glitches with Nvidia cards, etc.
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British Javelin Video
molotov_billy replied to Capt. Toleran's topic in Combat Mission Shock Force 1
Toleran, I think you misunderstood my post. I was defending the way you set it up - there isn't any graphic violence, so there needn't be a warning for it. -
British Javelin Video
molotov_billy replied to Capt. Toleran's topic in Combat Mission Shock Force 1
The video has all the violence of a low budget fireworks show. I'm sure if the video actually contained any sort of graphic violence, he would have warned us about that as well. -
CM:SF AI (How Smart or How Dumb is it)
molotov_billy replied to JohnO's topic in Combat Mission Shock Force 1
Have to say I agree. 90% of the games I play are QB. I just like to be able to purchase my units instead of using whatever a scenario designer happens to give me. I wonder if this is possible - a scenario designer chooses the AI units, positions, and strat AI, but the player just gets a set of points to buy his own units? -
I assume that it means they were captured.
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Theatre of War & Combat Mission:Shock Force
molotov_billy replied to Grunts's topic in Combat Mission Shock Force 1
They were created by two entirely different development teams - Battlefront published theatre of War, they didn't develop it. From what I've read and heard, Shock Force is very much an upgraded Combat Mission. Played in real time mode, shock force may not feel entirely different than theatre of war. -
Looks like there's also a screenshot thread. Screenshots
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CM:SF AI (How Smart or How Dumb is it)
molotov_billy replied to JohnO's topic in Combat Mission Shock Force 1
So I understand that Strat AI is done by the scenario designer. What happens in the 'quick battle' option where the computer and I buy random force mixes? If I play as a defender, will the AI attack without any pre-planned strategic AI?