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slysniper

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Everything posted by slysniper

  1. Talk away, say what you will, and shortly I will have the scores and results posted. I will send out the scenario's, no problem. I do need to attach the briefings into them. Kingfish has modified his, he has a orig. version that is likely better, but I will send you what I have. You can do anything you like to mine, I have no issues with someone modifying or using my scenario's in other ways.
  2. I expect all games turned in before the end of the weekend, in other words. Completed or not completed they need to be sent in. Everyone will go into the next round unless you want to drop out at this time or if it appears that you have not made a good effort to complete your first round matches (my decision). This will have been 6 weeks for the first round, it is time to move on. From most request for time extension it appears the 6 remaining matches could be completed if efforts are made. I only have one player at the moment that I am questioning as to if I will take on into the next round because of slow play, all this will be determined once all the games are in this weekend.
  3. 8 years in the United States Marine Corp, Started out as a Grunt and was then put into a Sniper Unit. A few things about guys that have been in a service, they point that out in this forum trying at times to make their point seem correct because of their experence. As pointed out, their knowledge is still just the view of one person, and can be distorted. Seeing Battle does not make one any better at tactics or understanding War. It does normally stop them from wanting to play games like this, think about that. And third, even though this game is great fun. That you all want to make it potray real combat and do it correctly, you all take that goal way too serious at times. Keep the game playable and forget about getting everything right, no game is going to grasp the true aspects of combat in some areas anyway, or would the game be good if it did, just my view of it.
  4. Yes, I am afraid so, one out in "the bloody stream". Two out in "what were we thinking and 3 out in "the last road out". I have one player slow playing and have already mentioned to him if all his matches do not pick up speed and come in completed I will drop him in round two, thus solving bye issues. Will see real soon how this plays out.I will likely wait out the week for these games, but once I get a few more, will likely just call the others in uncompleted.
  5. I was wondering the same thing today, did a search and found out they started shipping to retail stores last week. Now I figure most retailers have distributing centers, so if they placed a order for the game, likely should start hitting shelfs this week or next. I also came across a U.S. site that had the new special edition for sale over the internet, Price $19.98 and slowest shipping was $3. I can feel it coming to my machine real soon.
  6. The bog factor and speed of units in snow is dependant on the depth of the snow, to keep the map playable, the snow is not deep. The king tiger is the one that you do not want to remove from the road, that is almost a certain immobilization. Panthers were well designed for the snow, low ground pressure, nice wide tracks, light for the size of tank it was and so forth. [ October 03, 2005, 05:33 PM: Message edited by: slysniper ]
  7. From all the set ups I have seen, no american unit set up had a reverse slope concept. I am afraid almost all the play test were more along that lines and the Americans did much better than if they tried to take the Germans on at any distance. Also I was surprised with poor placement of some units from what I saw, opening up to the Germans propably on turn one. If that happened to any of you, it sure did not need to.
  8. Ok, that is not so bad, Your correct. There should be a Company HQ, and it should have been there with the units, like I said, I miss setting up my leadership correct at times, so that should be added to the scenario. I forget to start with the larger unit and cut out what I will not use in set up, then when I construct it and start adding things I forget my upper units at times. As mentioned earlier , it has made me think about how I should go about inserting units once again.
  9. Melb_will I have two out still and one has asked for a extension, so unless I get the Rest of "Last Road out" which is taking longer because of game length and amount of units, the extension game can go until the Last road out is also in. Which I am wondering if it is going to run long, time will tell. quote: "Could you let me know when everyone has finished what were we thinking so we can discuss the OOB" Now, this is sounding pretty "grog". I am in for any conversation but I need to warn you that I love to get insights from grogs. But I do not limit design to what historical documention has to offer. For one thing, combat units are more flexable than most grogs seem to think or will stait could not be. I had a friend of my Dad's that served in Patton's Army as Recon for a armoured unit. Most of the time in a jeep that they had with more heavy weapons than a Platoon gets in this game. No way, the grog's would really complain in this game if I did that.
  10. Part of the benefits of being the designer. When elements are attached to a unit, there command structure normally is not with them. Now if Battalion had sent a full unit of guns, then I would expect their leaders to be around, but when one unit is sent to support a smaller formation. They normally are under the direction of the company or platoon Leader they are attached to. That is how I look at it and design to. But thanks for the reminder, I do forget to load the battlefield with all them leaders that some of you think should be out there.
  11. Walker, I agree with all your points. Results in play test and play is just part of weighing the playability of a scenario. So in one sence, even though the Results are surprising me some, I am Glad to see the side I consider weak winning so many matches. I am just pointing it out to see what some of you will say as to how you see the Scenario's as for the Units given and if you felt you had forces that could possible had adchieved their tasks. So the Germans have done well in both of my Scenario's, my interest is in the Allied player side as to if they think they could win if given the chance to play it again, For "Bloody Stream" and "What were we thinking" or maybe a German player seeing where he was lucky because of missed oppotunities by who they were playing.
  12. I would not worry about it, As was mentioned, your risking easy points for whoever you were playing against. The grogs get caught up into things thats just would not be true in real life, then try to prevent them by calling it "gamey". The thing is sometimes them Gamey tactics work, which is a insult to injury so they like to try to tag "gamey player" on you to prevent such tactics. I had one player try a Gamey tactic against me just recently except I had a ambush waiting for just such a move, cost him dearly. Thats the best way to solve the issue. Then I had another that used his trucks as a way to slow me down going through a wooded road, basically it takes time to shoot and move through the road with his dead trucks, would that happen in real life, no. But its a gamey tactic that can buy time at the cost of the trucks. It can work to win a scenario. I cannot get mad at him for using it, its his risk not mine. Historical, not likely. Some of these things have been used since I have been playing board games since the 80's. So as I said at first, dont worry about it. Just learn from it that there will be plenty of comments when you use such things.
  13. Almost everyone is in, should be able to discuss soon, I hate to say it but it appears that the germans have been winning "What were we thinking". I wouldnt want my play testers to find out about that, they felt the germans were too weak, I adjusted slightly but I will have to admit I am disapointed in american results coming in. I prefer the Americans and will play them vs anyone any time. That stresses the point of what I think the American unit can do in that Scenario.
  14. Ah, that is what I want to hear, make you sweat thru the scenario, my favorite kind. I hate ones that you know who is going to win, mission accomplished.
  15. Of course, I made the statement that the British have the advantage in the Bloody stream, so far you all are wanting to prove me wrong on that on, in the play test the Germans never won. So that is why this scoring will make it fun, the majority rules but the minority get the bonuses.
  16. As the designer, I believe the defenders have the advantage in "what were we thinking" So for him to win so strongly means one of two things, for your sake Bert I hope it was his skills that did it.
  17. Take it out on me on the computer Battlefield some day.
  18. I have almost half of the results in,things are still going pretty smooth. You all better watch out, K A Miles has posted three strong scores, I am pretty sure he will be one of our leaders to Gun for in round two. I also know he will just love reading this Post.
  19. I am starting to see different players final scores coming in, hopefully everyone is on track to finish round one this week. It will take me about a week to post round one results, set up round two matches and create all the personalized email files to try and prevent cheating (maybe I will get it right this time). So the bad news is you have about two weeks before round Two. The Good news is I think this second set of Scenario's might be better than the first. And this round will give you a chance to clash against others doing about as well as you.
  20. Do not worry about it, If there is problems, it will be heard the second I post the results from round One. I already have two of you scenario results in if you are wondering Melb_will
  21. Actually if I get a e-mail from both of you with the results and they both agree, I do not have to take the time to open the files. So help me out and both of you send in the results and list them out for me.
  22. When sending in results, please let me know in the email the results. So I only need to open the file to verify them. You can work it out who sends in or you both can to make sure. Also for the next little while, please send in final results only, turn files for my viewing will just get confusing at the moment. Thanks
  23. Warhammer: I have seen what you did in Bloody stream, it has worked well for you, but I personally think that your opponant could have stopped that and made you pay with the loss of at least one tank. Will never know. It will be interesting to see how you place in that battle when the scores are in. You tricky little Devil!!!
  24. That is correct, this next round Kingfish has one about the same size as his "Last Road out", I have one also with a map about the same size. Then one additinal small one in Holland, at night and foggy.
  25. Well, As the designer, I will say that I expect the British to win the majority of the games, but I like there to be a chance for each side to win the battle if played well or sometimes by just guessing right as to what tactic to use, I dont know if I call that balence, hard to adchieve that in this type of game, but I like all my Scenario's to be competative for both sides, so each man feels he has a chance to turn the battle to his favor, now if my Scenario's do not give you that feeling, then I have failed by my own standards.
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