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slysniper

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Everything posted by slysniper

  1. From Bert You should know better than to question if it was a Tiger, it was, so there must be different versions of these things out there or modified it at some point. I had to smile because the Sherman had a 76 gun on it also, thus the reason it killed the tiger, I doubt a 75 would have. but the date they are trying to represent would be like almost impossible to find a 76 Sherman in combat if I remember correct as to when they really started seeing action.
  2. I was surprised also, but I have learned that the best victories are the ones that you know that you have somehow beat the odds. I was expecting a match more like the next battle, it has a king tiger defending a bridge, should be a challenge-not. I had 4 wounded men and 2 killed. bagged the king Tiger and routed what men the German had left in about one third of the time the scenario gave. No AAR for that, even against a human I think it should have been pretty easy, the first might have been much more that way if my armor had not had bad luck, but then that luck can turn the other way at times, this time it just happened to be all in one game mixed with some skill also.
  3. I thought it be fun to run through your class scenario's, it is a good concept for getting your student involved in history. Just to let you know, the first scenario is not working at your site for download, the rest was fine. "spoiler below" I want to debrief the first battle I have done.This is taking the bridge that the germans have guarded These battles are very small just as you wanted, thus making every event very critical to the outcome. I find that can sometimes be the most fun. Battle plan, move infantry platoon up the right flank where some cover is available. 50 cal to set up in position on the hill to the left to give cover fire, hold tank in reserve until enemy strength is determined, going to position behind hill to use as cover if needed. mtr and bazooka team to follow platoon to provide support if needed. Troops move to the first tree line but no contact with the enemy as of yet. Small amount of enemy fire when the 50 cal exposes itself moving to the hill. My tank picks up the pace just incase something can fire on it as he heads for the back side of the hill. First major heart break for my units. The tank bogs and then within 30 seconds manages to get himself stuck so that he will not be doing much.His support will be minimal, he cannot see the bridge or the high ground that likely might have enemy on it overlooking the objective. He will only be able to fire on a few woods to the left flank of the bridge, if needed. Hopefully the enemy is a weak force or I could be in trouble. I start sending scouts through the open ground from my platoon to the next available cover, they will likely receive fire but we need to get units within range to be able to get lethal fire to that bridge. Oh no, this could be a very bad day for my units. a large gun has opened up on my first units and the fire is coming from that hill in the distance, the only thing I have to counter that is my morter crew, but they will have to cross a lot of open ground to get to the tree line near the river to even get within range to try and take out the gun, while I am sweating about how challenging that will be, we hear the distant sound of a tank engine turn over, this is starting to feel really bad. My men look back to see our tankers are waste deep in the mud hole they have created and looks like they have getting back to friendly lines as the only concern they are thinking about. I have no answer for a enemy tank unless he wants to drive on up on top of my bazooka team for me. Well with a John Wayne attitude, my men continue pushing towards the Bridge even though they are now starting to receive heavy fire and dug in enemy infantry can now be seen at the bridge. My forward units are managing to bring fire on the enemy so I start bringing my rear infantry units up in a leap frog method and I might manage to get units in the woods near the river, then if I stay on the backside of them woods, maybe I can fire on the infantry at the bridge but stay out of site of the supporting fire they have. My 50 cal tries to fire on the enemy gun, my men know this is useless, but it might draw fire away from my infantry and morter that are trying to close with the enemy. It seems to work but at a heavy cost, the gun returns fire and within a handful of shells three crew men are hurt or dead and the only thing gained was a few spare moments for the rest of the men. The 60 mil morter somehow manages to get within range during all this but they have left two of their crew bleeding in the field from small arms fire from the bridge. Everyone hopes sore as the first sounds of rounds heading to the gun are heard, hope turns quickly into anger as the gun corrects its target and now duels the morter crew and again quickly begins drawing blood and panic spread through the surviving men of the crew. The enemy tank is now visable and it is a dreaded tiger and he has also started opening up on some of my men that have not managed to find cover out of his line of sight. If my commander would have let me, it was time to pull back, but this was not a given option. The only good thing was, my men seemed to be doing ok in the fire duel with the enemy infantry. I had a great field commander who was presently trying to rally the morter crew, but no clue as to how to take the bridge now. My sherman has decided to enter the battle, even though movement is out, he has managed to spot some infantry on the left flank, so he is giving them hell. The enemy tiger appears to be moving, it has figured out we have a tank back here and is going to get the drop on it. My men try and signal to the crew but they are too busy trying to spot jerrys on the river bank. Not until the first shell blows by and explodes to their rear do they start looking at the horizon for the tiger. I just dont want to look, they will likely go up in flames with their side armor exposed, their war was a short one. The tiger pauses, he appears to be lining up for a killing shot. Suddenly a shot is fired, but its from the sherman, that was quick, they must be scared to death. That first shot never hits, not at this range, almost 500 meters. but to my own surprise, it finds its way right above the upper track and hits the hull on the side, even with the tiger almost head on, the weak location is penetrated, a mighty explosion ensures and I look up to the heavens and wonder if God is there, caring about this hell. I still have no clue as to how my men can take the bridge but one miracle is done, now somehow a second is needed to take out that gun The morter crew has managed to rally with the leaders help, they will be given a second chance at the gun, my infantry platoon has managed to get within 150 yards of the bridge, but they need that gun silenced. in the meanwhile my units ammo are staring to get low, the enemy gun is having a hay day on any unit that dares expose themselves.My morter crew, what is left of it gets pinned down in open ground trying to get within range of that gun. I decide to direct the few rounds the morter crew has left on the infantry that keeps firing on them, at the same time my infantry start assaulting the rubble on the near side of the bridge. The 50 cal opens up to give what support it can, this is going to get ugly, and I will likely get slaughtered. One again I am surprised that some of the men make the rubble, they are taking heavy fire, and it appears that the gun will just be allowed to shoot away all its ammo since I have no counter now. With men now this close to the enemy on the other side, I try to bring all fire I can on the enemy and send One group of men to try and cross the bridge, 4 men run, they are almost across when a mg opens up and all 4 go down. The enemy must be weak also, they did manage to almost cross, so I send another five men, this time most Of the friendly units are firing on the mg position. My men get almost to the same spot, then suddenly a German unit climbs out of its foxhole and hand to hand combat breaks out right on the bridge, with fire coming in on them from both sides. Men start to drop, but no one is winning, it ends as fast as it started with one lone german left standing on the bridge, he turns, starts running back to his fox hole and then a american bullet finds the center of his back. The bridge is empty once more. I am down to less then 10 men healthy that can cross the brige, 4 are my command unit. They order the other men across and they give support fire. the enemy appears to only have a few men left in the fox holes and also there is fire coming from the bldg on the left side of the road. This time the half squad makes it across the bridge, they head for the bldg, break in and hand to hand fighting is heard. My leaders decide to help and also make the dash, 3 make the bldg door, but only one manages to enter without being shot down. Within a minute, the bldg is clear, Time is spent, one minute left, there is still a few enemy soilders in them fox holes, my remaining leader will try and pin them down with fire, three so far very lucky men make the last dash for the day across the road to try and make them foxholes. It turns into a point blank fire duel and with mere seconds left. the german men panick, run and get shot down for their efforts. And that gun, the complete time it just fired away, thank goodness it did run out of ammo, that was how we silenced it. My poor platoon was done, out of 58 men, 13 were dead, 31 more were shot up badly and only 14 walked away from it. Though my commander staited it was a major victory, staiting some number of 76 to 24. it sure did not feel like a victory, only a amazing close battle with some devils luck envolved. [ March 24, 2007, 06:47 PM: Message edited by: slysniper ]
  4. Finally round two scenarios have been posted at the "Scenario depot II" for any and all use. All six from this Tournament are now there. those that scored one sided have been adjusted to try to make them more balenced for head to head play.
  5. I have loaded the scenarios at the scenario depot II for your use and review. Dinga, I will have a Email to you with your certificate and the scenario for you and Walkers use tonight.
  6. I designed this scenario after I came across a German recon unit showing this was what their organazation was on a certain date, so I used what they had listed, found a location that they could have been in and pitted them against a unit that I thought would be challenging for them to stop but not something that in real life they would have just ran back to a safe location and reported their findings. But in a real battle they would have shot up the Americans as much as possible and kept their distance and themselves alive - But with a game that flags is all that matters, the death struggle begins.
  7. Round Two matches & final scores Scenario D - Bluecoat Surprise Allies vs Germans JonnyEnglish ___ vs ___ Mikado 0.5 point to Jonny Bert___ vs___ Fiaros 3 points fiaros Crow Warrior___ vs___Gort 1 point Gort Walker___ vs___Dinga 44 0.5 point Walker Major Tum___ vs ___Shell Shocked 1 point major Tum Scenario E - One Last Hurrah Allies vs Germans Dinga 44___ vs ___ Crow Warrior 2.5 points to crow Shell Shocked ___ vs___ Bert 3.5 points to Shell shocked Walker___ vs___ JonnyEnglish 1.5 Points to Jonny Fiaros___vs___ Mikado no Bonus Gort___ vs___ Major Tum 0.5 points to Gort Scenario F - Eyes and Ears of Death Germans vs Allies Dinga 44___ vs___ Bert 1.5 pointsDinga Fiaros___ vs___ Shell Shocked 0.5 points Shell shocked Crow Warrior___ vs ___Major Tum 0.5 points Major Tum Walker___ vs___ Mikado 1 point Mikado Gort___ vs ___ JonnyEnglish 1.5 points to Gort Round Two scoring Scenario D - Bluecoat Surprise Allies vs Germans 55/37 Bert___ vs___ (Fiaros) McCobbler 3 points Bert 53/40 Crow Warrior___ vs___Gort 2 points Crow Warrior 51/49 Major Tum___ vs ___Shell Shocked 1 point Major Tum 1 point upset Major Tum 1 point Shell shock 46/54 Walker___ vs___Dinga 44 2 points Dinga 1 point weak side victory Dinga 41/59 JonnyEnglish ___ vs ___ Mikado 3 points Mikado 1 point weak side victory Mikado Scenario E - One Last Hurrah Allies vs Germans 67/33 Dinga 44___ vs ___ Crow Warrior 3 points Dinga 63/33 (Fiaros) McCobbler__vs___ Mikado 2 points McCobbler 59/37 Shell Shocked ___ vs___ Bert 1 point Shell shock & 3 ½” points for upset (Best upset result anyone has ever received so far) 1 point Bert 51/46 Gort___ vs___ Major Tum 3 points Major Tum (I felt he deserves three instead of 2 with the highest German score) 42/42 Walker___ vs___ JonnyEnglish 3 points JonnyEnglish & 1 ½” points for upset (just one more point & jonny could have had 2 points for the only weak side victory – so close) Scenario F - Eyes and Ears of Death Germans vs Allies 74/26 Dinga 44___ vs___ Bert 3 points Dinga 2 points weak side victory Dinga 1 ½ points upset Dinga 38/62 Walker vs Mikado 2 points Walker 1 point Mikado 1 points upset Mikado 32/51 Crow Warrior___ vs ___Major Tum 1 point Crow 30/70 (Fiaros) McCobbler__ vs___ Shell Shocked 2 points Shell shocked ½ point upset Shell shocked 16/84 Gort___ vs ___ JonnyEnglish 3 points Jonny English Round one & two total accumulated scoring so far. 19½ points Dinga 44 14 points Bert 11 points Shell Shocked 10½ points Jonny English 10 point Mikado 8 points Walker 6 points McCobbler (Fiaros) 6 point Major Tum 5 point Crow Warrior scoreless Gort Dinga had 3-best finishes and 3-2nd best by far the best performance Bert also had 3 best scores, a 2nd and 3rd best finish. Now the scoring system from this point on brings some interesting results Shell shock takes third place with 2-2nds and 3- thirds but was lifted up because of who he won in the second round Jonny has forth with 2-1st, 1-2nd, and 1-3rd Mikado has 5th with a 1st, a 2nd and 2-3rds and Walker only takes 6th with 2-best and a 2nd. So from a more traditional scoring system the difference is Shell Shock moved up a few spots and Walker was lowered. Just awarding scores for position of finish would have resulted thus Dinga, Bert, Jonny, Walker, Mikado & Shell shock would have tied for 5th. I like the fact that Shell shock was rewarded for consistant play and playing well against good players. Walkers results is the only one that might be questionable to the scoring system, but if looking at consistancy, he did only score in three matches compared to everyone else having at least 4 match scores. Dinga, email your address and info to me so I can see what it will take to get a little something down there to you for a reward of your accomplishment. [ March 09, 2007, 06:10 AM: Message edited by: slysniper ]
  8. Ouch, that hurts. My head is getting so big, dont get carried away with the praise. I had fun coming up with this scenario, thought it would play well. When I post it at the scenario depot, yes the german reinforcements will be arriving sooner and not as they do location wise either. I will not be able to get to this until the next time I am home, so about 3-4 weeks from now. Remember to save your praise for the scenario depot and rate it, that will be a nice Thank you.
  9. Note: Updated scoring above, Dinga has moved into the lead and second place looks to be a real toss up.
  10. Scoring for ten men tournament is thus 3 points for best score 2 points for second best score 1 point for third best score (for each side) Weak side victory 2 points if you are the only winner playing the weak side out of the 5 matches 1 point if two out of the 5 matches and upset points available after first round Round one final scoring Scenario A - Should have blown that Bridge Germans vs Allies 74/26 Dinga 44___ vs___Major Tum Dinga 3 points 70/30 JonnyEnglish __ vs __ Shell shocked jonny 2 points 49/43 Crow Warrior___ vs ___Mikado crow warrior & Mikado 1 point 27/63 Walker___ vs___ Bert Bert 3 point (one point for being the weak side) 26/74 Gort___ vs___ Fiaros fiaros 4 points (one point for being the weak side) Scenario B - Unlucky Company B Allies vs Germans 80/20 Walker ___ vs___ Fiaros Walker 3 points 74/26 Dinga 44___ vs___ Mikado Dinga 2 points 68/32 JonnyEnglish ___ vs ___ Major Tum Jonny & Major Tum 1 point each 55/35 Gort___ vs___ Shell Shocked Shell shocked 2 points 62/38 Crow Warrior___ vs___ Bert Bert 3 points Scenario C - Brick & Mortar forest Germans vs Allies 87/13 Walker___ vs___ Major Tum Walker 3 points 76/24 Dinga 44___ vs___ Fiaros Dinga 2 points 50/42 Crow Warrior___ vs ___Shell Shocked Crow warrior & Shell Shocked 1 point each 35/58 Gort___ vs ___ Mikado Mikado 3 point (one point for being the weak side) 26/74 Jonny English ___ vs___ Bert Bert 4 points (one point for being the weak side) Round one total accumulated scores 10 points Bert 7 points Dinga 44 6 points Walker 4 points Fiaros 4 point Mikado 3 points Jonny English 3 points Shell Shocked 2 point Crow Warrior 1 point Major Tum scoreless Gort Round Two matches also have upset scoring, keep in mind if you win your battle by better than your sides adv. and are the lower rated player you will receive this Bonus scoring Scenario D - Bluecoat Surprise Allies vs Germans JonnyEnglish ___ vs ___ Mikado 0.5 point to Jonny Bert___ vs___ Fiaros 3 points fiaros Crow Warrior___ vs___Gort 1 point Gort Walker___ vs___Dinga 44 0.5 point Walker Major Tum___ vs ___Shell Shocked 1 point major Tum Scenario E - One Last Hurrah Allies vs Germans Dinga 44___ vs ___ Crow Warrior 2.5 points to crow Shell Shocked ___ vs___ Bert 3.5 points to Shell shocked Walker___ vs___ JonnyEnglish 1.5 Points to Jonny Fiaros___vs___ Mikado no Bonus Gort___ vs___ Major Tum 0.5 points to Gort Scenario F - Eyes and Ears of Death Germans vs Allies Dinga 44___ vs___ Bert 1.5 pointsDinga Fiaros___ vs___ Shell Shocked 0.5 points Shell shocked Crow Warrior___ vs ___Major Tum 0.5 points Major Tum Walker___ vs___ Mikado 1 point Mikado Gort___ vs ___ JonnyEnglish 1.5 points to Gort Round Two scoring Scenario D - Bluecoat Surprise Allies vs Germans 55/37 Bert___ vs___ (Fiaros) McCobbler 3 points Bert 53/40 Crow Warrior___ vs___Gort 2 points Crow Warrior 51/49 Major Tum___ vs ___Shell Shocked 1 point Major Tum 1 point upset Major Tum 1 point Shell shock 46/54 Walker___ vs___Dinga 44 2 points Dinga 1 point weak side victory Dinga 41/59 JonnyEnglish ___ vs ___ Mikado 3 points Mikado 1 point weak side victory Mikado Scenario E - One Last Hurrah Allies vs Germans 67/33 Dinga 44___ vs ___ Crow Warrior 3 points Dinga 63/33 (Fiaros) McCobbler__vs___ Mikado 2 points McCobbler 59/37 Shell Shocked ___ vs___ Bert 1 point Shell shock & 3 ½” points for upset (Best upset result anyone has ever received so far) 1 point Bert 51/46 Gort___ vs___ Major Tum 3 points Major Tum (I felt he deserves three instead of 2 with the highest German score) 42/42 Walker___ vs___ JonnyEnglish 3 points JonnyEnglish & 1 ½” points for upset (just one more point & jonny could have had 2 points for the only weak side victory – so close) Scenario F - Eyes and Ears of Death Germans vs Allies 74/26 Dinga 44___ vs___ Bert 3 points Dinga 2 points weak side victory Dinga 1 ½ points upset Dinga 38/62 Walker vs Mikado 2 points Walker 1 point Mikado 1 points upset Mikado 32/51 Crow Warrior___ vs ___Major Tum 1 point Crow 30/70 (Fiaros) McCobbler__ vs___ Shell Shocked 2 points Shell shocked ½ point upset Shell shocked 16/84 Gort___ vs ___ JonnyEnglish 3 points Jonny English Round one & two total accumulated scoring so far. 19½ points Dinga 44 14 points Bert 11 points Shell Shocked 10½ points Jonny English 10 point Mikado 8 points Walker 6 points McCobbler (Fiaros) 6 point Major Tum 5 point Crow Warrior scoreless Gort [ March 09, 2007, 05:15 AM: Message edited by: slysniper ]
  11. I am starting a new thread to show final scores and such, of course that is now up to Jonny as to when it will be completed.
  12. matches still to be reported Scenario D - Bluecoat Surprise Allies vs Germans JonnyEnglish ___ vs ___ Mikado Scenario E - One Last Hurrah Allies vs Germans Shell Shocked ___ vs___ Bert Scenario F - Eyes and Ears of Death Germans vs Allies Dinga 44___ vs___ Bert
  13. Just one game in each scenario left to report, it appears that we might be able to get them in by the end of the month, not bad, about two weeks behind schedule.
  14. Ouch, that confirms what is happening in this battle. it is a hard way to learn a lession, also.
  15. Jonny - silence buddy, that is how I am taking it also, Bert is playing the allies and will not sleep at night if he knows that.
  16. Believe me guys, that was not the goal in this one, I think it just has some timing issues to be resolved. I will be putting out a corrected version with a shorter overall time and different arrival times for both sides reinforcements. Feel free to let me know your thoughts on timing changes for this. I wanted it to come to a close with both sides still struggling to control the village, I did not play test it well enough, might have something to do with the fact I was making these quickly to get them out to you all. This is a Gem in the rough, thats all. The other two are playing pretty balenced, which is a good thing. Just imagine if I had planned to host this tournament, with time I might have messed all the scenarios up. From the results and What i have heard from you all, 4 of the 6 scenarios are very good playing quility and the other two hopefully have been interesting and I can & have worked on balencing them for any future players once this is done.
  17. Two more games in, only five to go. It appears Bert is going to receive our slow player award but at least he is trying
  18. Look on page 10 - I listed which have been reported and which are still outstanding games, there is still 7 games out and I will remind you to report them to the email address I have posted, with the scores attached since i cannot open the game from my present site.
  19. For those of you still playing, please report all games that I am still waiting for to this address brent.fox@tetratech.com, you will also need to send the score or a photo of the final score, I will not be able to open game files from here and will need other ways to verify game scores, but if both players report then that is all that is needed. I am trying to relocate and I have a new job so for a while I am without the computers with the games on them.
  20. He will not be happy then, out of three reported games he has the lowest score so far, I cannot give anything more out
  21. Round Two matches reported Scenario D - Bluecoat Surprise Allies vs Germans JonnyEnglish ___ vs ___ Mikado Bert___ vs___ (Fiaros) McCobbler-REPORTED Crow Warrior___ vs___Gort -REPORTED Walker___ vs___Dinga 44 -REPORTED Major Tum___ vs ___Shell Shocked -REPORTED Scenario E - One Last Hurrah Allies vs Germans Dinga 44___ vs ___ Crow Warrior-REPORTED Shell Shocked ___ vs___ Bert Walker___ vs___ JonnyEnglish-REPORTED (Fiaros) McCobbler__vs___ Mikado-REPORTED Gort___ vs___ Major Tum-REPORTED Scenario F - Eyes and Ears of Death Germans vs Allies Dinga 44___ vs___ Bert (Fiaros) McCobbler__ vs___ Shell Shocked -REPORTED Crow Warrior___ vs ___Major Tum -REPORTED Walker___ vs___ Mikado-REPORTED Gort___ vs ___ JonnyEnglish-REPORTED resubmit if I am missing a completed game please. [ February 26, 2007, 05:39 AM: Message edited by: slysniper ]
  22. I know you are trying and there seems to have been some technical difficulties, just continue to do your best, let me know if things fall apart though.
  23. Just a reminder to all, at this point all games should be at turn 23 or better with the goal of completing them in the next two weeks. Hopefully we do not have many that have not made this bench mark.
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