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scottie

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Everything posted by scottie

  1. i was surprised the Priest did not appear in the SP gun section and no Sheman 105's. also no 88mm flaks ! scott
  2. i was looking to pickup a Dimension 5150 from dell with the following spec: P4 2.8 1GB ram 19"TFT 256mb PCIe (x 16) graphics Will this do the job ? Scott
  3. i find your sense of humour ....... amusing thanks for the reply everyone, looking forward to the release of CMC and TOW. In the meantime i shall befriend someone with a credit card in preperation .... lucky them. Cheers Scott
  4. Thanks for reply Martin, really cant wait for this one (mind you i say that about every title you release )
  5. I love battlefront but if there is anything that is a downer its the inability to purchase software from battlefront.com using a UK debit card (i have tried many times using SWITCH and gave up in the end). Where will Theatre of War be available to purchase ? retails outlets, other websites ? Thanks for your time Scott ps. i dont do credit so avoid credit cards like the plague.
  6. big maps (like CMC) which is great !! room for tactical flanking. Why linear ? Like an CMAK operation is linear ? but different maps ? unit carry to next etc ... ?
  7. so how many units can you fit into a map ? (restricted by pc ?) how big are the maps ? like CMC , do you habe MEs on a larger tactical map ? (not seen any screenshots of this) ? thanks scott
  8. ok to summarise: any P4 1 Gb ram 128mb PCI express graphics card should do the job ? Scott
  9. probably not a new interview sorry (just the first time i had read it - got a wee bit excited) http://www.armchairgeneral.com/articles.php?p=2806&page=1&cat=59
  10. "[Matt] Let me talk about a key moment that occurred when I demoed the game last weekend. In this battle, I had an ad hoc mixed Russian detachment of infantry, Anti-tank Rifle teams, a single KV-1 and 45mm AT guns tasked to defend a train station against a strong armor heavy German assault with infantry support. My initial disposition was pretty good and the first few attempts by the German AI to breach my trench lines were pushed back. After regrouping and gaining some reinforcements, the Germans concentrated on a weak flank area in one of my trenches and breached my defenses and stormed across. It was at this time, that my KV-1, having been occupied on my other flank, came over to try and stem the flow of German infantry and armor that was quickly gaining a foothold to route my remaining forces. As the KV-1 took round after round from the German armor, it was finally immobilized and the crew, now badly shaken, bailed out, only to be gunned down by MG fire. Nearby lying in a trench, I had the remnants of a 45mm AT gun crew (the gun had run out of ammo repulsing the first attack). One innovative feature of ToW is that you can not only pick up discarded weapons and equipment from the ground, but you can also recrew vehicles and guns that are left abandoned. You can even capture enemy equipment as well. I ordered this gun crew to charge for the KV-1 as the Germans pushed ahead with their assault. Enemy infantry fire cut down the crew as they made their way to the tank, but one guy made the perilous journey and climbed in through the open hatch. Myself and about 5 other guys that were watching the game sat with our jaws wide open as he made his way to the driver compartment to start up the KV-1’s engine (each vehicle has a crew monitor which allows you see what position they are in). Once the KV was running, I guess he noticed that it wasn’t going anywhere, so he jumped into the gunners seat and begun to swing its big turret around to get a rear shot on a German Pz III that had ignored him. We watched as the cannon reload indicator slowly filled up, holding our breaths in anticipation. He finally got the gun loaded, raised his gun just a tad and fired. We literally jumped up and begun yelling and applauding the effort, even though he missed. The fact that he actually survived the battle and I was able to issue him extra skill points, promote him in rank and even award him a medal and use him in subsequent campaign missions really gives the game a cool persistent world type feel as you become attached to various units and even individual soldiers. At the completion of each campaign battle, depending on your performance you are award various points to apply toward the skill advancement, promotion and on occasion awards to all of the surviving units. Captured equipment and vehicles can even be carried forward into subsequent battles. In CM, that sort of thing is simply not possible and it is these key moments and RPG elements that will keep you coming back for more. Maybe its watching as different armor plates and equipment on your tank get blown off, perhaps its noticing that your friendly fighters will actually dogfight with enemy bombers in the skies above you, or then again it could be the feeling you get when you rotate the camera around an enemy tank and you can actually see the penetration marks all over the hull and turret, that will win you over. There is just so much to see and do in ToW that it will keep you coming back over and over. " Pickup discarded weapons, crew abandoned equipment - even enemy equipment, issue promotions and medals .... if it has a campaign mode its my perfect game !!! Scott
  11. thanks for the quick reply .... man this look exciting. definetly worth shelling out on a new PC for this one. Scott
  12. Hi, Just noticed Theatre of War from the news RSS feed ... my word it looks awesome. I dont suppose someone can explain to me ... 1. is this combat mission (CMx2) that we have been waiting for ? 2. does it operate in the same way CM does ? (i.e plan, execute 60 seconds) ? 3. i assume no release date has been mentioned ? 4. what sort of machine spec do we need ? Thanks for any info, really excited about this one. Scott
  13. still play close combat 2 (in between games of CMAK).
  14. im maybe wroing but i think i remember reading one of Stephen Ambrose's books where it suggested that Battalion on Battaltion attacks were as big as most battle were on the Western front (bar a few exceptions) i.e taking into account reserves not fighthing (so it was actually a regimental attack but only a single battalion was forward). I know greater numbers were used on the eastern front but was there many cases of Division on Division or regiment on regiment ? If not then Battalion sized ME's moving into attack sounds about right for CMC. Scott
  15. Battalion size ME's .... i cant wait !
  16. CMC for AK? I certainly hope so!!!! </font>
  17. stack ME's - that would make more sence. So if you have 2 or 3 battalion sized ME's in a single quadrant (1km X 1km tile) and then the same in the tile next door - thats a lot of units in CBBB ! thanks for reply scott
  18. in the FAQ section moon says: "A CMC "square" (2km x 2kmx) actually consists of four "quadrants" (1km x 1km). Each quadrant has its own flag on the CMBB map. So you can own "partial squares" at the end of a cmbb battle" 1. So if 3 quadrants are occupied in CMC by 3 of your own ME's - when loading tactical in CMBB you have 3 ME's in the game ? 2. If this above is the case, where does 1 ME end up if its forced to retreat but 2 of your ME's still occupy a quadrant ? (assume that all other quadrant in adjacent squares are also occupied by friendly ME's) i.e you retreating ME has no place to go ? Thanks Scott
  19. so that's effectively the results of CMC fog of war levels ... i.e what your ME's will spot from initial contact to unit idetification. nice, very detailed. Scott
  20. thanks Hunter, delighted to get an update. You made my weekend. now if portugal can just beat england ...
  21. no news but excellent news none the less. p.s im another one that doesnt get the Shock Force thing. Not my cup of tea.
  22. my fingers are crossed .... and have been for a while
  23. IMHO I think it was the right move, get the game engine to model complex weapon systems and physics of modern day military and WWII will be a breeze. No need to reinvent the wheel every new release. But I do agree, the whole subject matter of SF has me scratching my head. </font>
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