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SlapHappy

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Everything posted by SlapHappy

  1. I think an easy fix that would strengthen the playability of this game would be to have "pursuit" turned off by default in this game. There are too many assets to keep track of to have your units chasing after every isolated soldier that a tank might spot for a few seconds while it is moving across it's line of sight. It can and often does result in a stupid loss of valuable assets when an important tank blunders into an AT enfilade because it spotted some threatless enemy crew member and goes "rabbit chasing". That's just dumb and unwarranted behavior even for an AI.
  2. I think it's possible the reason they took mortars out was to increase player difficulty in the single player missions. Think about it: One of the biggest problems is protecting light-medium armor from AT guns. Since AT guns are pretty thick in many of the scenarios, think how much easier it would be to deal with at least some of these enemy assets using an indirect fire weapon like a mortar? Since actually hiding AT guns is especially hard in this game, I think mortars would be quite effective, if they had been included (and I still think they should have been). KiloAlpha? Possible mod opportunity? But perhaps indirect fire is impossible within this game engine.........
  3. Since when is a battalion (small or otherwise) a small force in wargaming? I seriously doubt this game will sport the combat elements of a battalion (at least infantry-wise). Or have I misinterpreted what I have seen in the screenshots?
  4. Yes, I've heard that's true. It's all binoculars these days.
  5. Today someone was commenting about an article referring to the number of horses killed in the US Civil War. He stated somewhere around 175,000. I casually said, "That's nothing compared to WWII". Another fella said "WWII, I doubt it". I think there is a misconception about the number of horses, pack animals, etc. that were utilized in WWII. Does anyone have rough numbers about how many horses were actually killed in WWII? I said at the time it was in the millions, but would like to have a firm source for numbers.
  6. Love that upbeat embedded music....Why it's just like a rock video! I wonder what kind of lyrics you could write to go along with that one?
  7. Even a half million sounds expensive to me when you consider there are other young men waiting to replace those snipers in that building. ....and more to replace them as well.
  8. Hey I downloaded those wonderful "Theatre of War" screen savers. I'm confused..... From what you guys are saying there was supposed to be something more than that coming out? ??????????
  9. Maybe Syria is going be forced int a preemptive war as a reaction to Lebanon's well documented WMD programs. O-U-C-H!
  10. Oh, don't be fooled Whaco, it's definitely the end of the world! (One would think).
  11. And while we're on the topic of food, do any Aussies or NZers want to explain to me what the attraction is for Vegamite? Couldn't you get the same effect by emptying a salt shaker into your mouth? Incidentally there was (is?) a rumor floating around that the US has banned import of the wonder spread because it contains Folate?
  12. Hey, they released 6 desktop Wallpapers yesterday. I guess you expect them to release the game already? Sheesh.
  13. I think this thread can be summed up pretty nicely like this: Many players want a realistic combat game experience as long as that doesn't create situations which they cannot control and lead to the possibility of them losing the game. But that isn't reality, now is it?
  14. I really like the "shout out" to Pizza King. Best damn strombolis you'll ever put in your mouth. To the rest of the non-Hoosiers out there, you might know these as "grinders". Nice video PFC Wright!
  15. Company of Heroes, based on what I saw in the demo(s) is not what I had hoped it would be. It does look nice, though. Unfortunately not as nice, apparently as the DirectX 10 version which will be supported in Vista? Not sure about that last part......
  16. From the earlier post promoting the Arab-Israeli wars module, I agree. For one, it's not hypothetical, which is a big plus in my opinion. Secondly, it follows along the lines of a traditional combined arms conflict which should heighten the tactical aspects of the game.
  17. I can't believe 1C is going to release this game without on-board mimes!
  18. My Dad got me into WW2 gaming when i was around 15 years old. He first started off collecting and playing ROCO 1/87 and 1/76 figs back in the 70s using a set of rules called TRACTICS. Shortly after he sold his collection in favor of GHQ and other Micro Armor related companies. Dad is 65 now and once a month when i come to visit we still find time to play some Micro Armor on a gaming table that we both built years ago. That's nice
  19. After all the time for development and the Codemasters fiasco, I bet you fellas at 1C are pretty pumped up about the fact that this project is finally going to yield a real released product........
  20. under represented is right. I look forward to the modders who will do the fictional campaigns as well. Operation Sealion anyone? The "Dad's Army" modification? LOL.
  21. The Athlon XP 2600+ was originally released in August of 2002. So it is over 4 years old. This chip would definitely be considered in the bottom tier of AMD's current offerings. The closest current equivalent is the Sempron 2800+. Web price is around $45.00
  22. I'm pretty sure I saw a BA-64 in one of the screenshots. Of course it could have been removed in the later revisions of the game.
  23. I've played the original BIA and recently Red Orchestra. They both have strong points, but one thing I really didn't like about RO was the general feeling you were running around playing a giant game of "tag". No squad feel at all. Multi-player on-line games all seem to have that problem though.
  24. I was watching for the release of both these games and eventually did buy SHOWWII. It was quite fun, IMO, however it's convertability to a truly realistic tactical simulation of WWII is questionable. For one thing, it lacks the sophisticated armor penetration rules you'd see in a Battlefront developed game. Secondly, maps were a bit small, with most around 500-600 meters. There were some good mods which increased playable armor types and increased realism somewhat. It mostly benefited multi-player because the AI wasn't very good at all.
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