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GhostRider3/3

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Posts posted by GhostRider3/3

  1. 9 hours ago, Pete Wenman said:

    Michael Reynolds book The Devils Adjutant gives the following OB for Schnelle Gruppe Knittel.

    Stab SS-Panzer-Aufklärungs-Abteilung 1 (Knittel)

    Stabskompanie (Golz)
    Nachrichten Zug
    Flak Zug
    Fahrrad Zug (Kalatschni)
    Pionier Zug (Dröge)

    2. (SPW) Kompanie (Coblenz)
    1. Zug (Gilbert)
    2. Zug (Farny)
    3. Zug (Siebert)
    4. Zug (Jacob)

    3. Kompanie (Leidreiter)
    Puma Zug (6 x Puma)
    VW Zug (14 VW)
    VW Zug (14 VW)
    VW Zug (14 VW)

    4. (schwere) Kompanie (Wägner)
    PaK Zug (3 x 75mm)
    SIG Zug (3 x 150mm)
    Granatenwerfer Zug (4 x 120mm)

    5. Batterie SS-Panzer-Artillerie-Regiment 1 (Butschek) (6 x 105mm towed)

    2. Kompanie SS-Panzer-Pionier-Abteilung 1 (Unglaube)

    Good Stuff.... Damn.. I have that book as well.. Thanks for posting.

    Cheers!

  2. 20 hours ago, womble said:

    And the sabot round was even faster, hitting, according to Wikipedia, 1219m/s mv out the L/50, and penetrating 142mm at 100m.

    Right... I just thought it bizarre that the weapon penetrated 110mm at 700m... 3 times????  Anyways good stuff.  Definitely a bad ass ATG. 

  3. 10 hours ago, Sublime said:

    Ghost rider thats odd. The 57mm is the Brit 6lber. The Brits did use solid shot AP however and started getting APDS earlier. If you look at some early BN battles you.ll notice the Brits will have APDS in June 44 the US almost never.

    However what I find odd is your experience with the AP HE only. The games always showed the correct ammo for me even for that specific gun. And US units definitely do get the APDS for it more and more from June 44 onwards it becomes common until crews have 4 or 5 in Sept 44 IIRC

    I just realized its possible they ran out of APDS when  I looked at the unit itself... I really did have a few Scotches last night.  Anyways good information.  I knew the 6lb-57mm gun was a good asset, I guess I just never gave it the full respect it deserves.

  4. 1 minute ago, womble said:

    What round was it using? APDS from the 57mm/6lber was pretty potent and that table suggests the mantlet (100mm) is penetrable at even greater ranges. Sabot rounds were starting to get more commonly issued by the time of this module.

    Thanks Womble, and CMFDR.  This particular engagement was around 600-700m  The Panther took 5 rounds to the gun mantlet (Sharp shooters for a regular crew) :)  3 penetrated and for the life of me I wish I had my Fraps up but forgot.  The tank exploded from one of the Mantlet hits.  However is there not another 100mm of armor behind the gun Mantlet?

    The other Panther suffered the same fate All be it from a 76mm most likely using HVAP.. that round again penetrated the Gun mantlet.. which was a Ausf G late with Chin mantlet.

  5. 7 minutes ago, CMFDR said:

    4c4ae98b4e6001014b31e0b716bd6d7c.png

    http://mr-home.staff.shef.ac.uk/hobbies/ww2pen3.pdf

    As the document details, there are various figures floating around so I would personally take not any as granted.

    Thanks CMFDR for the info.  I am still trying to wrap my head around how a 57mm could destroy a Panther (as in brew it up) by penetrating the front Mantlet and Turret.. from 600-750m.  I mean penetrating the front Mantlet is one thing but then penetrating the 100mm of turret armor at 10* is another.  Unless I am looking at the Panther Armor thickness diagram wrong.  LOL  which I could. (Jack Daniels is to blame)

  6. Hello I had some crazy results against the US 57mm M1 ATG.  I was curious if anyone had some good info on the Penetration value of this weapon.  I understand its virtually the British 6lb gun.  I could not find a penetration chart for the weapon, but thought it is one hell of a piece.

     

    I just want to verify that this weapon could penetrate the front glacis' and gun mantlet. of a Panther at 600-750m  as was evident in a couple quick battles.   I believe if I remember correctly the unit itself just depicts AP and HE round.  But would they be using APDS?  I understand the front hull of the Panther is roughly 80mm @35* and the front Mantlet is 110mm round (Ausf G.)  Another Mantlet Penetration was on a ( Ausf G. Late) with Chin mantlet.  So the 6lb penetrated the Gun Mantlet and then penetrated through the actual Turret armor which I believe is 100mm at 10*  That penetration was around 750m.  Unless my calculation is off... and it very well could be because of the fine Scotch I am having.. but that's 210mm of Armor (Round and at 10* slightly spaced)

      Anyways just checking if this is accurate.. as that 6lb gun will be my new choice in Quick Battles.  Damn pesky ATG... :)

     

    Cheers!

  7. I wanted to add a special thank you to the Scenario-Campaign designers for your hard work.  I thoroughly am enjoying this Campaign and its challenges.

    I thought it was really cool to approach Stoumont in somewhat the same way as Peiper may have done so... all be it with some Hindsight.  It was really cool seeing the roads and landscape as it may have been back in the day.

    1. The first bit with the Panther must have either been in the fields south of Stoumont or on the Hill East of Stoumont.  There was a knocked out 76mm ATG.

    2. at 00:15 just to the left of the Panther you can see the Robinson House, and just to the right of that is the Church.  Most of the footage here is around the Robinson House.

    3.  here is another video

     

  8. 15 hours ago, sandman2575 said:

    Taking the Square is... not easy.  You *will* lose precious vehicles and men, no matter how well you 'prep' the area with bombardment. (This was one mission where I really felt more time -- 30 minutes or so -- would have been appropriate.)

    Just wait till you get to Stoumont.. if your not there already.. damn its pretty violent and bloody.

  9. 2 hours ago, Frederico said:

    GhostRider3/3

    What number mission is that?

    I believe it begins on the second Mission.  'Command Decisions"  You basically opt to either rest and refit, or charge onto towards Stavelot.  I cant remember off hand but I thought it said something to the effect of that when you do enter Stavelot, you will have the option to capture the square thus grabbing vital fuel.... or forget about the Square in Stavelot and keep the speedy charge going.

  10. 9 hours ago, sandman2575 said:

     

    Is taking the main city square of Stavelot the only way to get access to your Koenigstigers in later missions?

    *****Spoilers******

     

    Not sure, but the way they worded the text... it sounded like it might be.  However I am sure someone here who just kept going without taking the square could answer that question.  I will say I have 2 King Tigers for the next mission at Stoumont.

  11. On ‎4‎/‎24‎/‎2016 at 7:01 AM, Placebo said:

    Well unfortunately I have been very disappointed with the Stoumont map, I had a good start and advanced quickly but as soon as my troops started crossing the bridge, they decided it was better to hide under the bridge and would not budge.  I am used to some pathfinding issues on bridges and my two panzers made slow progress but made it across, but hardly anything else did, effectively ending the battle for me.  Very frustrating!!

    Did this happen at Stavelot, the bridge there also caused some of my Pz IV's to get stuck under the bridge.  Its why I save a lot.. most likely this can be fixed with some map editing.  The Stavelot Map is very pretty but yes there was an occasional issues with the bridge and buildings as far as pathfinding.  Its all about Map Elevation.. doorways and such.  No big issues.. just save a lot.  I actually had to restart that mission because I blew up a allied truck on the bridge... bad move.

  12. Nice, just got done with Stavelot... HOLY SHIZA!!!

    ***** Spoiler Alert*********

     

     

    Went with the option to not rest and take Stavelot quickly....

    Just got done capturing the North part of town, the Square.. or basically where Hotel La Maison is?  I have to admit its a beautiful map and if you look at pictures of Stavelot town.. there are massive familiarities.  One word of caution save your game a lot if attempting to take the Square.  The Pathfinding in and around the buildings is sort of buggard as the elevation does not match the doorways to the building you probably want to get in.  Looks like we have fuel for our King Tigers now.... Onward to Stoumont!

  13. On ‎4‎/‎12‎/‎2016 at 11:58 AM, ChrisND said:

    I am curious to hear how people find the Stoumont mission depending on whether they attack in pre-dawn fog at the historical time or in the middle of the previous day.

    ***SPOILER Alert****

     

    Well I am playing dual campaigns, and I am a little baffled with the Stoumont decisions.  I thought if I would not rest I could find Stoumont not heavily defended.  Instead they had the chance to put up mines and such.. no problem.. but damn... the Fuel Depot is guarded by a reinforced company that looks sort of well metagamed so that the Germans would stand no chance of taking everything?  Which makes choosing Speed over resting sort of Stupid.  There are actually more enemies if you choose Speed, vs waiting the night like Peiper did, so I am a little confused in that regard.. Speed decision, you encounter more Allied Troops, Fuel Depot is nearly (Wont say impossible) a nightmare to achieve.  Rest and Refit Decision, Less Allied troops initially but you will encounter different Allied Assets..  Anyways going after the Fuel Depot would be suicide... you men would get torn apart,  You would think that they would have defended the ONE BRIDGE better with the assets in Stoumont, but no.... they would rather hang out at the Fuel Depot.  Just my 2 cents.. just thinking that SPEED is a bad choice and the designers almost want you to either do exactly what Peiper did, or just Fail, as I did not see any clear way of even getting to the Fuel depot a possibility with the assets you have.

     

    FYI:  As far as Pathfinding went.. especially before you get to the bridge, there are some buildings that your infantry just will not enter properly and they will get killed as they seek to find the correct door.. even though its right in front of their face.  My guess is this has something to do with the building and ground elevation.  Another thing not to do, is destroy a vehicle on the bridge... as your vehicles will have a extremely difficult and painstakingly time getting across the bridge.  Still a very beautiful map... well done.

  14. On ‎3‎/‎30‎/‎2016 at 0:02 AM, Big Boss said:

    Does anybody knows if the AP version of 7.92mm was the golden standard aboard German vehicles and tanks or this was an special ammunition, seldom used?  That again raises the question of the different penetration qualities between the two round , maybe I'll go down to the test lab myself.

     

    All I know is that all of my Grenadiers take around 250-500 AP rounds when they leave the HT, and another 100 9mm rounds.  I think I have seen them go through the AP rounds first,, but then would have to test that theory... They do use the AP rounds and have definitely penetrated the tops of M8 Greyhounds, and believe it has better penetration value when in urban zones.  I make sure my MG42 crews whenever possible also take around 500 AP rounds.  I do the same thing when playing the US and UK forces.  Not sure but I had set fire to 2 US Deuce trucks in two volley.. should have made a screen shot, but the rounds seemed to have penetrated through the first truck and into the second as they were lined up on a round right behind one another.

  15. Again thanks for all the input, great stuff.  I have it worked out now.  One major thing is not to forget your "OTHER" AI Plans.. to be turned OFF.  dear god that had been my bane I think.  Now that I feel pretty savvy in creating AI plans.. conducting about 35 tests and creating plans and such, I feel very versed now.  MY next goal will be to delve into "Triggers"

  16. On ‎4‎/‎12‎/‎2016 at 3:49 PM, Rinaldi said:

    As already mentioned, they can be towed by jeeps but purchasing them individually as prime movers means you have to dismount the drivers. The Glider/AirLanding (and possibly the Airborne, can't recall) formations for the Allies come with the jeeps by default in the TO&E. 

    Nice... I thought that they would for the Airborne troops, but I know I had seen, or thought I had seen pictures of jeeps towing 37mm and 57mm guns.... looked like regular Army. 

    I am going to do some quick battles and play around with it.  Thanks for the input everyone.  Cheers!

  17. 47 minutes ago, womble said:

    A quick test shows that the crew of a 57mm is 6 men. And that if you dismount the jeep driver, the crew and gun can mount up on a jeep.

    I'm also surprised that the QB Infantry Battalion doesn't come with jeeps to haul its AT platoon's guns around...

    Good point Womble.  I will start using that technique...  I can always use drivers for something.

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