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GhostRider3/3

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Posts posted by GhostRider3/3

  1. The maker used some original methods, which superbly explained the the flow of the battle - no easy task given its size. It's a shame the video has only had a 147 views, he'd probably get far more if he posted it on YouTube.

    I played out Wittmann's Demise last year H2H, and managed to make it to the end with Black Knight alive and kicking.

    SPOLIER: I adopted very different tactics though to the film maker. I almost totally avoided the centre apprach across the large wideopen field in the middle where Wittman met his demise in RL. Instead, I assaulted the Canadian Sherman's head on over to the far left with the Tigers (the advantage being the tigers flanks are protected when attacking along the left flank due to the terrain), eventually breaking through the Cabadian lines and enabling me to swing my tiger assault right. Meanwhile over on the far right, when the reinforcements arrived, I pushed the grenadiers supported by panthers and MkIVs through the apple orchards and and on into the village.

     

    I agree, they should upload it to Youtube.  Since people search Wittmann all the time I am sure it would get plenty of views and Battlefront would probably even get more sales, as many have no idea this lovely game is out there.

  2. Hey J.

    Note: The Bulge is a separate family not a module to CMBN. 

    EDIT: Unless I misunderstood your post. No coffee yet...yawwwwn..  :D

     

    Thanks... yes I know this already, however since there is no place to post for it... Normandy forum seemed like the next best place.... until they get one... there are already screen shots of some of the vehicles posted in the Normandy section.  No worries.. was just asking if someone knew about some of the tiles that's all.

  3. I was recently doing some scenario editing and I pondered the thought of the possibility of new tiles for the latest and I believe the last title with the Normandy Series.

    Would the building be more like that of Holland for the Luxemburg area and Belgium, and would there be a different tile set for Germany-Austria?  I cant remember if someone had said depending on the date there would be snow, and at other times there would not be.

    Anyways a hint would be cool, I know everyone is anxiously waiting.

     

    J.

  4. c3k - that doesn't amount to the designers not being in fantasy land, only to alleging that the players got their first.  

    The infantry part of the war was not static or uninteresting or unimportant.  It was most of it, on all fronts and times.  And plenty of it, even in the times and places where armor was occasionally around.  When armor was around, it was rarely an even match of the best vehicles from both sides, or even a near-even match of the vanilla ones. 

    What I am saying is that we'd be better off with more diversity in the matter.  Fights without any armor, and fights where only the attacker has barely a smidgen of the stuff, are inherently interesting and important for tactical lessons.  Similar "asymmetry" in amounts of heavy fire support, or the presence of obstacles or difficult terrain, are also inherently interesting.  Especially so with force to space levels considerably lower than the battalion every 600 yards scale in too many of the included scenarios.

    I am reacting to those who told the original poster, in effect, sure infantry is unimportant, it was so in the real war.  (Some instead told him useful lessons about how not to get his men killed, which is great - not what I am reacting to).  This just isn't true.  And the OP desiring to see scenario conditions in which infantry isn't just cannon fodder, when it can survive and fight, and its handling matters for the outcome, is justified, IMO.  (That range of conditions may indeed be wider with best play - separate issue).

    FWIW...

    Working on a good infantry fight right now.  Still making the map.. but when I am done will be a good fight.  It may only be hypothetical but I try and make it interesting an fun.  But I agree, sometimes a good slug fest between Infantry is exciting in itself.  I found out that having too much artillery generally made the scenario bad and sometimes unplayable or at the very least demotivating as your infantry is torn apart... but in all respects, sometimes that was the case.

     

    I also agree with JonS in that good sound tactics or bad or bad ones do result in what would probably be accurate in real life.  I actually think that the BF team does a great job.  Its not real life but its a great simulation of what I like to think as a 3D environment of ASL games from past, or larger ones from the likes of Panzer Blitz. From Avalon Hill.

  5. Been playin PBEM and Quick battles for some time now.  Playing against Human oppenents can be challenging as you have no idea what to buy.  I sometimes have oppenents buy all tanks when sent to Mix... thinking you may have some kind of infantry fight.. but then realize he has just a HQ unit and all tanks.  When playing ASL we used to have house rules of sorts, like  no Aircraft and Artillery other then the usual Mortars attached to any Battalion or if playing Medium size Company level.

    It can be a crap shoot.  Still though its fun as heck.

  6. Yes, both new late war textures and whitewash are in the game.

    About how/when its going to be displayed - so far that's been changed three times over(!) so I can't guarantee how it'll turn out by game release. Currently whitewash shows up in January when there's snow on the ground and earlier if the scenario designer chooses to add a [whitewash] tag choice when building his scenario. Really, Ardennes didn't get its first savage snowstorm until pretty late in December (28th?) so few people would be splashing whitewash on vehicles much earlier.

    Also lets remember future modules will give you Feb, March and April so whitewash is going to be around for awhile yet.  :)

    I understand you can choose the style of Infantry camo, etc.  Panzergrenadier, Late war camo.. could they not do the same with vehicles?  Between White wash, Snow camo, and normal (normal being the mod you have currently)?

  7. So I am pretty sure I did everything correctly.

    I put both pictures in my Z folder

    and uploaded the text file where it said mod files.  up in the upper left corner it said Lawn.  Checked what red dirt was and it looks the same as lawn.

    Its no big deal really.  I guess if people want to use Rangers and they have the mod then they can load it, although having mod tags is alot easier I beleive for scenarios you want specific mods and such.  Thanks again for the assistance Pete.

  8. I have a quick question for Scenario designing.  How the heck do you use Mod tags.  Example.  I want to use Veins 2nd Rangers, it is a brz. file.  I placed it in one of my files so that I could import it, but whenever I go to import it the screen is blank like there is nothing in the file folder.  ie... Incoming email, outgoing etc... where you normally can import from.

    Any advice would be great, thanks.

     

    J.

  9. This is excellent ! Small Unit battles makes a joy to control and skim through the fields. Please keep them coming ? AND if there are also 'historical' recon-type/commando based missions.... the better :)

     

    Good work GostRider3/3

    Thank you Borg, I am working on another right now.  It will be another small unit action.  "Unfortunately most of the Brandenburger's were disbanded and integrated into other units by 1943.  Most of their actions took place early in the war from 1939 in Poland, Fall Gelb, North Africa, Barbarossa, and in the Balkans area.  It is difficult to simulate using Russian trucks driving through checkpoints... but I do what I can.

    We do not have partisans yet or Waffen SS, but there were many actions in 1944 with the SS-Fallschirmjaegers-Battalion.500 and the Balkan Partisans.   It will probably be some time before we see another module in regards to Red Thunder.  But when the Bulge addition comes out I plan most likely to do hypothetical actions using "Brandenburger's"

  10. Small scenario but with some good and interesting action. I usually only play H2H and larger ones but this one was fun.  Thanks for the efforts.

    Thank you for your comments Big Boss.  I knew a lot of folks were wanting some infantry combat and thought I would put something together that was a little unique.

     

    Thanks again for your comments, I will continue to try and produce interesting and unique Scenarios.

     

    J.

  11. Is that a new version of Clash of Titans? I couldn't find that at Scen Depot 3.

    Yes it is the same one as found on GreenasJade.  I just figured I would upload it on the new Scenario Depot III site as well. 

     

    Strangely I do not see both of my Red Thunder Scenarios on the Depot.  I wonder if they have to get approved first, because they both said they were successfully uploaded.

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