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Posts posted by Sequoia
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I was going to ask you! Oh well, CMX2 will be early war and include Seelowe anyway.Originally posted by junk2drive:Bumping this, fishing for answers.
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I'm sure you're aware of many instances where the orders were to seize the objective regardless of cost or lack of support, even in the American Army.Originally posted by junk2drive:There are times that I question the tactics that we use in these simulations. I have been in CM battles where I thought "in RL I would pull back my troops into cover and wait for an artillery strike to help me out, or retreat altogether".
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When did they reveal that?Originally posted by Sergei:It has been revealed before, though, that they are thinking of allowing a far greater scale of instructing the AI by a scenario designer.
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?Originally posted by Akula2:What is meant by: </font><blockquote>quote:</font><hr /> plug in your own AI
Would that mean that the AI would learn from my own playstyle? Opponents? Or does that mean that we could customize the AI's behavior to suit a particular scenario? :confused: </font>
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Why? I think such an ability would improve any game.Originally posted by Le Tondu:I agree with just about everyone. Not sure I'd want what Redwolf wants though. If all computer games go in that direction, I'll just find something else to spend my money on.
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Yes but we're encourage by comments like this:Originally posted by Madmatt:Of course you guys could just wait until we ASK for new ideas to put into CMx2. heheheh
Madmatt
Originally posted by Moon:
Indeed, and it would be good if you start another if you like to continue. I am going to lock this now. The fact that it'll be locked doesn't mean that your suggestions were useless. Quite the contrary, we've found a number of interesting ideas, as usual.
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Yes, what's her name?Originally posted by jeffsmith:OK so what is so great that you give up modding?
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I know companies don't commonly release sales figures, but I'm wondering if CMAK outsold CMBB in its first year, and if so do you think it's because the Combat Mission consumer (excluding Germans and Poles) prefers to play a game with his own country in it, or would that be only total speculation on sales reasons?
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Oh no! Ari, thanks for all the wonderful mods. You'll be greatly missed. Is the anyway I can talk you into one more? It's the Ostwind. All you'll need to do is the top as, which I'm sure you're aware, shares the chassis with the wirbelwind. Right now it looks funny with a weathered chassis and plain top.
Pleeeese.
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Is this one of the "goodies" Madmatt alluded to?
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So is the information Michael Dorosh gave below in the locked "The Patch Still did not fix this...... " thread incorrect? I didn't see it in the readme myself, hence my confusion. Glad to see the Panzer IIIf back. I think the guys making the Seelowe Mod were hoping for it.
Quote
"Flammpanzer is already back in John, check the readme." Unquote
edit for name of mentioned thread.
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Hello,
I read that the Flammpanzer III is back in the game after 1.02/1.03. If so, can someone tell me in which timeframe they can be found please?
Thanks
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I use CMMOS for all the mods at CMHQ and McMMM for the rest. Works fine.
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You think Andrew could make a uniform Mod for this?Originally posted by Dandelion:The butchertroops tended to wear these telltale bloodied protective covers, and judging from photos they appear to have worn the white fatigues mostly, so I think there's a good chance you'd spot them
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Is it in stone that there won't be any more patches? I think I remember one of the Mods saying CMAK will be supported until CMX2 comes out.Originally posted by REVS:It's over. They ain't gonna fix nuffink else!
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Hi David,
That's the one with the skirts right? There's one by BG Bogdan dated July 14 '04 at CMMODs BB section.
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David, you're right. I went to Jan '45 and there they were. The Heer tankers were already in their winter whites in Jan '44. The SS tankers must switch over later. Thanks for the nice mod.
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These look good on my Heer troops, but I'm having trouble making the Mod show on my SS tankers. Anyone else having this problem?
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Have Blue is obviously a reference to IBM who, presumably like Microsoft, are entering the game business. Aurora, I believe, refers to the fact that Aurora are most premanant during periods of high solar activity. These periods also play havoc with radio communication. Battlefront is obviously researching when these periods occured during World War II. If a scenario takes place during one of these periods, expect slower reaction time from all units as radio communications will be poor.
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Have Blue is obviously a reference to IBM who, presumably like Microsoft, are entering the game business. Aurora, I believe, refers to the fact that Aurora are most premanant during periods of high solar activity. These periods also play havoc with radio communication. Battlefront is obviously researching when these periods occured during World War II. If a scenario takes place during one of these periods, expect slower reaction time from all units as radio communications will be poor.
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Let's see if I got this right.
Cruiser Mk I = A-9
Cruiser Mk II = A-10
Cruiser Mk IV = A-13
Infantry tank Mk I = A-11 (not in game)
Infantry tank Mk II = A-12 = Matilda
But is a Cruiser Mk III considered a version of an A-10 or early Model A-13?
Thanks
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Originally posted by patboy:
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No, I'll give it a try. ThanksOriginally posted by junk2drive:Sequoia, have you tried adjusting the gamma from the hotkeys menu?
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One thing I really like in CMBO is that, unlike the other games, it's never so dark that one cannot see anything on the map, including one's own units. It's really no fun playing when one can only see a lit up unit base and nothing else. In my opinion, the maps are even too dark in the other games in the dawn and dusk scenarios if there's overcast skies.
Here's a What-If for you - What if FDR wasn't President in 1941?
in Combat Mission: Afrika Korps
Posted
All Right! I get to say "Hi Mom!" for my first time.