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Sequoia

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Posts posted by Sequoia

  1. Originally posted by Tifosi:

    </font><blockquote>quote:</font><hr />Originally posted by Sequoia:

    ...Get your wife The Sims...

    Already done, but one PC between two people doesn´t go! Maybe I should get her a playstation 2 or something. You can get the sims for that now I think... :confused: </font>
  2. Originally posted by Peter Cairns:

    I suppose if they were segregated in the US, then the only way to do it would be as a sepereate unit or for someone to model it as a patch.

    .

    If I understand correctly, if some one tried a patch, it would make the Germans black as well.

    EDIT. No I'm not trying to be funny.

    [ October 04, 2004, 03:40 PM: Message edited by: Sequoia ]

  3. I'm curious, California has, I'm told, a Mediterranean climate, and out here the grass (mostly wild oats) is green in the winter and brown in the summer. Likewise, I recall the opening scenes from Patton where the locals are stripping the dead G.I.s in the aftermath of Kasserine Pass, which I believe was filmed in Morocco, but is nonetheless quite green. I beleive the ground Mod bmps are different between summer and winter, am I right? Are there any Mods that will give me green grass in winter?

  4. Originally posted by Pzman:

    Would it be built into the editor or a text file that we would need to know some computer langauge for? [/QB]

    I envision it as being no more difficult than plotting your moves at the beginning of the game. Click on the unit and plot it's movement/orders etc. Think of it this way. You can already get movement orders in a file by email. I'm thinking, at the minimum, it would be like starting a game playing against a file much like an emailed first turn. Latter turns would be against the a.i. An enhanced version would have the a.i influenced by the "plan".

    [ September 28, 2004, 02:31 PM: Message edited by: Sequoia ]

  5. I've been kicking around the idea of allowing scenario designers to create AI files for single player games. At the minimum, these files would allow the scenario designer to plot movement etc for units begining with the first turn through whatever turn the ploted movement is completed. Better would be additional conditional movement orders (move until contact is a conditional movement order that already exists). Best would be allowing an agressiveness settings and allowing the AI to follow a basic plan. Users would be allowed to submit new "plans" for a side which could be set to always follow Plan A or Plan B or to randomly select a plan if more than one exists for a given scenario

  6. I recall that SPI's 1970's game Seelowe had a July scenario that was at once both the "least likely and most likely" to occur. Least likely because it would have presupposed that the Germans would have had to have made plans to invade Britain right after France fell, yet in reality they had anticipated a much longer campaign in France. But most likely in that such a move "could have caught the Royal Navy with it's pants down".

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