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Larry Thorne

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Everything posted by Larry Thorne

  1. Tarkus After reading the praises decided 2 DL this. Great job It surely changed the looks a whole lot and those fonts on splashscreen have a true soviet feel to them IMO at least. Those action buttons need more time to get used to, but I am not bugged by their looks. I am also eager to see your work on cmak if you intend to convert that too.
  2. Not that I know of... this link provides both of your request. They are from 1902 but I think that geography was closer to these maps than maps from the end of 20th century. Hope it helps a bit Finnish cities 1902 -Larry
  3. Retigade try this link to find out as much as there is possible to find out I guess. CMX2 engine :cool: -Larry
  4. Daisy-chain mines can be used tactically blocking vehicles passing with considerably cheap prize. They cost-less than roadblocks and do the same job before the pioneers show up or you waste your ammo on the. As it is vehicles wont´t drive over them so with them you can try to have your enemy in certain place for example make them drive to an ambusdh or something. Or have those daisy-chains on a road and have at mines besides them so when vehicles is going around to avoid them they hit the real jackpot. Infantry mines are as usable as getting rich with Lottery coupons. Here is one good way to use them if making a scenario. look under booby traps in master Fredrocks tips TPG-Tips All-in-all I think mines are strategically sometimes good for blocking and eliminating enmy at places one might think the attacker might approach, but in openground plains type of scenario not usable. Hopefully this helped at least for a bit. As it is you must know how finns love their mines...so should you -Larry
  5. WOW That site was that something I was going to start looking for and here it was right in front of me! Thanks!
  6. :eek: :eek: :eek: :eek: That factory thing is very nice and I love the splash screen!!! It sure looks that success makes you hungry for a bigger success and you end up converting the whole graphic lineup!! May the force be with you during your long and hard, but oh so rewarding task!
  7. Keep up that good work!!!! Looks REALLY nice.Definetly authentic feel!! Thanks to ALL you modders making CM even better from the best!
  8. Battlefront.com Forums,The Scenario Depot,The Proving Grounds
  9. If you click post a reply you can find link UBB code is enabled...click it scroll down and there you can find how to display images on messages...hoping to see some nice pics of your scenario, it is nice that people still put effort to this game, even though CMAK and CMBB are available.
  10. Pictures pictures pictures....teasers...put a moneyshot of your scenario available.
  11. I had same problems but installing new patches helped and all those precious scenarios and operations showed up.
  12. I got them all and I think you should get it! CMAK is like a fully loaded Mercedes S-class awesome,comfortable,and beeeautiful. CMBB is like a VW Toareg nice looks and handles the terrain. CMBO is like a 70´s sports car...raw,edgy,and fun plus it is a forefather of the greatest wargame series ever!
  13. I faced the same dilemma, but there are instructions in click me first pages in additional cd. If I remember correctly..This is somwhat I remember how I made them work.Briefly: You have to install the cmmos program thing (red cube icon) from Utilities folder(additional cd). After installing the program, copy those rule sets from utilities folder to the new installed cmmos folder in your programfiles. After that you open that cmmos editorprogram from your programfiles or from the shortcut where ever you located it. Then choose allied winter vehicles and choose one style of your likeing and apply. After that most of the allied vehicles will appear in the style you like. This is ofcourse if you have all the bmp´s installed from the bmp folder as you say. Well hope it works. Check out those instructions if my explanation wasn´t clear enough.
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