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Alexei

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About Alexei

  • Birthday 12/27/1976

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  • Location
    France
  • Interests
    Ju-jitsu, wargaming

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  1. If you have notions of cyrillic alphabet, this site has pretty good campaign maps.
  2. Are you Romanian Philippe? A Romanian friend of mine told me that the correct writing should rather be "Pericol de Mine" (he says that pericolul means " *the* danger " and is therefore not adequate here). Or even better: "ATENTIE MINE" (with a sort of comma under the second "T").
  3. Thanks guys for the answers and photos So it looks like really not too many of them have been captured... I assume that a similar number of SU-122 or SU-152 may have been captured as well, but these have not been added to CMBB units because of the lack of evidence?
  4. Hi, I am looking for some info about these. It would be nice if some expert around here could tell me how many captured SU-85 have been used and the size and sectors of the unit(s?) they operated in. Or maybe this was just "occasional" captures? Thanks!
  5. It's a pity for that impossible time machine Just downloaded Rome Total War demo yesterday... I was expecting that I could import some L6/40s to protect roman troop flanks against those nasty elefants !!!
  6. Hi, Just two quick answers: 2. The 6-pounder AT gun, like any other AT gun, must have direct LOS to the target. FOs are only able to direct the fire of the artillery unit they are attached to. 3. The delay you can see when setting up waypoints (e.g. 13s) is the delay required for the unit to understand your orders. See it as the min delay before the unit actually starts doing what you want it to do. Now you can increase this delay, using the 'p' key. For example if you start a turn with a tank on a crest, you can give it a reverse order and adjust the delay so that the order will be executed 50 seconds after the turns begins. Thus the tank will be hidden at the end of turn.
  7. How do you use towed guns for attack? If you have hills on your starting position, it should be more or less ok... but how do you handle them when starting with no LOS on the objectives? Mine are regularly smashed one after the other when advancing or setting up ... Or I try to have them crossing a wood and they are so slow the game stops before they reach firing position
  8. I want an intermediate stage in QB for purchasing troops, between Human only and Random (AI) only. I want to be able to spend some of my points and let the AI buy randomly with the remaining points, for both sides. Quite often when playing against the AI, I would like to fight against some specific equipments whithout having to purchase everything for AI side, which prevents any type of surprise. That's for AI units. Now with respect to buying units for myself, well, I usually enjoy playing with random ones but sometimes I would like to be able to say "okay, I will fight this battle with any possible configuration but please give me at least one PaK 40 - and not only Inf Coy and Armored Cars as usual."
  9. Yes, but Hitler was very doubtful about that. I have read somewhere he would have said that as soon as the british fleet from alexandria would arrive, Italians would flee and Fallschirmjäger would be actually alone.
  10. Dschugaschwili, can you confirm that tanks cannot run over ennemy troops? I remember a battle where one of my Stugs apparently ran over an ennemy plt, don't know if it was intentional or not. The stug was out of ammo and inf was approaching, instead of reverse movement, it went fast to the squad then back. And the squad was eliminated.
  11. I went there too... Malta is sort of mediterranean bocage, stone walls everywhere. Very interesting for scenarios !!! My bet is that such defensive terrain would make the battles specially tough for the Germans !
  12. No turret, one single MG with less ammo. At that time (beginning of 1944) the Germans could have expected to regain initiative and would have thus needed a true tank rather than this JPz. You may figure out why in CMBB by trying two different QB attacks using first JPz, then Pz At least if the AI does not expose its tanks from the beginning and has decent starting positions for infantry and ATGs... [ June 14, 2004, 11:44 AM: Message edited by: Alexei ]
  13. Yes, that's usually a great feature! Yet one (a little) annoying aspect: LMGs are regularly misidentified as "Crew?", I guess it is because the team is a 2-men one in both cases. Knowing that, I concentrate my fire on the "crews", but at the beginning I seriously wondered how some pistol-equipped guys managed to inflict such casualties to my troops...
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