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Astolene

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About Astolene

  • Birthday 10/08/1972

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  • Location
    it varies
  • Occupation
    truck driver

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  1. O screw u guys!!!! This isn't a good game. It isn't Combat Mission, it isn't Steel Panthers, It is'nt OFP, IT ISN'T ANything!!!!!!It isn't anything good or important!
  2. It just comes down to the game isn't fun. I totally welcome new and revolutionary ways of making games. I welcome new challenges and ways of playing games; however, this game doesn't deliver.
  3. WOW! As a paying customer, I find it highly offensive that I don't "get it." I "got" Steel Panthers, and I enjoyed it. I "got" Close Combat, and I enjoyed it. I "got" Combat Mission, and I enjoyed it. I "got" many other games that commercially succeded (or failed!) to one degree or another. I DO NOT "GET" CMSF! I will never buy another BFC product until it has been released for many months and is patched or in the bargan bin. Keep on deluding youselves for releasing this game as it is. I wont forget... [ August 11, 2007, 10:49 PM: Message edited by: Astolene ]
  4. Well here's a grog complaint: I think it's cool to watch the MG teams set up, and at the end of each 100 round belt, the gunner opens the feed tray, and the assistant reloads him. But then the gunner does these pansy, half-pulled trigger 2-3 round bursts! He's going to break the sear on the MG like that! Why doesn't CMSF have the MGs break down because of all the poorly trained gunners?
  5. No, here's a fine sig line: Everyman ought to be a macho macho man, live a life of freedom, machos make a stand. Have your own lifestyle, and ideals, posess the strength and confidence, Life's a steal. You can best believe that, He's a macho man, He's a special person, In anybodies land! Hey, Hey, HEY HEY HEY Macho Macho Man, I've got to be, A MACHO MAN!
  6. Look man, I want this game to succede. But I spent more time lately playing Wargasm (remember that game?) than CMFS. Honestly, I spent my money hoping for something better, and that's my mistake. I've got plenty of money, but still, my hopes were not met. [ August 08, 2007, 11:33 PM: Message edited by: Astolene ]
  7. That's EXACTLY the kind of man I'm looking for! IF the Germans had guys like that, we would all be speaking German today, instead of Ebonics.
  8. OK, I guess that the pathfinding is just fine. Please. Just because people do stupid things in real life doesn't mean the AI shouldn't be fixed.
  9. Never tried the Nostromo, but I think Saitek's version (Pro Gamer Command Unit) has more keys, more shift states, and is a little more flexible, according to some reviews I've read. I tried it out on CMSF and it helps dramatically improve the UI--plus you can still use the mouse. Only problem with Saitek gear is if you have Vista, you must use the beta drivers and beta programming software, which isn't as easy as the old XP versions. Until we get a right-click UI (if ever), I'm going to have to stick with these little devices.
  10. Tzen: I never really had any keyboard problems. Yeah it seems a little less than smooth at times, but not very noticable. Gamepad POV/WASD functions identically as keyboard, so I doubt using the gamepad would improve the problems some are having with the keyboard. The way I play, I stay almost always near ground level, just using my left thumb to turn, strafe, move, and look around. Seems like at that level, the game is extremely smooth. I also am on pause most of the time, and maybe this helps with smoothing everything out more. On a side note, someone please get rid of the oversized, massive "P A U S E D" right on the middle of the screen. It's like having a bunch of birdcrap right in the middle of my windshield. Maybe I'm just not mentally fast enough for realtime, and I like things paused so I can run around looking at everything from a grunt's point of view, and that "P A U S E D" right in the middle sucks!
  11. This is just an idea that I have discovered works incredibly well for me. I read somewhere of a person using a gamepad to play CM. I gave it a shot on CMSF. Works great! Yes a gamepad, like in Playstation or X-box. Use a gamepad w/lots of xtra buttons, like a Saitek P2900 or P990, and with programming software, at your fingertips are over 40 quick buttons--in theory you can double it w/the FPS shiftstate. The 2 left shoulder buttons are for shifting, giving every button at least 3 different Commands. I'm using the POV/Digital pad as the W,A,S,D combo. The left analog stick serves as camera look around: Q,E,up-key,down-key. And the right analog for the Mouse. The right shoulder buttons for both Zoom in/out, Mouse Wheel up/Down. The six regular buttons are arranged (w/shift funtions) for pause, giving orders, next unit, tab, etc. And the analog buttons can be pushed for both the mouse buttons. It is incredible and very intuitive. Moving around the battlefield now is quite natural. Even if the UI is changed, I doubt I'll be able to stop using the gamepad. The weak point is only using the right analog for the mouse, since it takes a bit of getting used to. Of course, you can program a gamepad for any comfortable config, and this is just a work-around. I dont even touch the Keyboard/Mouse now. I can have CMSF on a huge projector on my wall, and lie back in my comfortable recliner and play away, grasping my gamepad feet from my computer! You should really try it--for any game! [ July 30, 2007, 11:33 AM: Message edited by: Astolene ]
  12. 1) Please remove/replace the massive "P A U S E D" that is in the middle of the screen when in pause mode. Something smaller, please? Currently, it just seems right in the way and way too big. 2) Please have access to *pause/issue orders* in the elite skill level. This topic has been raised before, but I simply want to reinforce the point. Given the new interface and camera controls, pause mode is absolutely necessary (at least for me.) 3) Bring back the right-click menu this way: Whenever a unit is rightclicked, a small (perhaps four or five) category menu appears. As the mouse hovers over a particular category, a new list of less than ten orders appears, which each can be individualy selected. This would keep the rightclick menu from being 40+ commands that takes up the whole length of the screen.
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