it doesn't have the graphics of cmmos, but if you know what the mod looks like anyway, you don't need pictures.
all it needs is a zip file, it will even take cmmos zips and make new ex-cmmos zips for use with mcmmm.
miket was thinking about doing cmbb now that cmbo is done. you might email him.
mcmmm is not that difficult to me, once you get the hang of it. make sure you have the 3.0 version (at cmmods, cmbb). martin or i are willing to help.
on second thought, andrew's uniforms are so good you don't want to uninstall them. if you want to swap winter whites for splinter etc, i use mcmmm with the non-cmmos versions at cmmods. look under astrocat and andrewtf.
i dl'd a couple more mods late last night. i'll let you know what i think. i forgot that i have cmbo, i didnt check the looks for it.
did you use cmmos or mcmmm? just curious.
"In CMBB I suppose you could pit Russian Lend-Lease Shermans versus Germans captured T34-85s in a VERY rough Korean war scenario. "
or, as i have suggested, a what if patton had gone on to berlin.
off topic for gurra
after messing with asarge fields, i took another look at your soft ground. it works really well with your magua open ground mod. thanks.
if you use a mod manager, you can revert back. that is what mod managers are for.
mcmmm is easy to use imo, and does not require the addition text files in the zip or the file extentions on the bmps.
cmmos has graphics (the little jpgs in the zip) of your choices before you load them in. mcmmm you can double click the mod after you load it into your uninstalled file, then examine each bmp in the zip. but that doesnt show you the finished picture.
better two answers than none lol
i think the more you learn the game, the easier it is to deal with the "not haves" and use the "what you do have". i would love to have more smoke. but i deal with it the way it is.