Jump to content

Qyusson

Members
  • Posts

    135
  • Joined

  • Last visited

Everything posted by Qyusson

  1. v3 edits: v3 tries to undo some mistakes of v2 and to add new tweaks, thanks to many suggestions on the forum and some things i had been wanting to do but i was too lazy when releasing v2. I have also weakened the allies a bit, to make things more balanced. Main idea was to uniformize many settings, to make them easier to remember. 1)austrian units now all have the axis 'look' 2)research costs increased 3)new ressources: Damascus, Polish mine 4)starting units: saoudi (-), iran (+), greece (+), Ussr (-), italy (+) 5)geographic outlays of austria and czechoslowakia remodelled 6)upgrading build limits minors (addition of new Hqs and unit names) + uniformising costs: unit costs: a)major countries: default (except russian engineers 250) b)minor countries: corps 50 army 80 HQ 150 engineer 100 para 150 rocket 150 tank 120 air 150 bomber 150 battleship 400 cruiser 300 sub 200 carrier 450 partisans 75 reduced costs: canada -10% on all sea vessels czechoslowakia -50% on all ground units denmark -20% on all sea vessels egypt -50% on all sea vessels -50% on all air units Greece -30% on all sea vessels iceland -50% on all ground units -20% on all sea vessels iran -30% on all units iraq -30% on all units ireland -20% on all ground units -20% on all sea vessels norway -50% on all units saoudi arabia -50% on all air units spain -10% on all sea vessels sweden -20% on all sea vessels 7)Uniformising fortification build times: majors->21 days (except Ussr&France 14), minors->14 days (except egypt&saoudi a. 7) 8)Free French -> 100% of surviving on UK ground, 30% for french navy 9)all soft build penalties at 10% (majors&minors) 10)diplomacy edits max diplo chits 10 influence -friendly minor 50 -friendly major 125 -enemy/neutral minor 75 -enemy major 175 inflence % per chit: 10 minor influence bonus: 10 (except UK 20) 11)Unit modifiers all ground units have carrier defense down to 0 all strategic ressources have carrier defense 0 all battleships and carriers have carrier defense down to 3 all armies have soft & tank defense up to 2 3.1 changes -bug repaired -Turkey, Norway, Netherlands& Belgium stronger -added Netherlands with port If you have any more suggestions, let it know and i could include them before making it available. [ June 02, 2006, 05:33 PM: Message edited by: Qyusson ]
  2. ill wait for patch 1.1 to make it available.. any more suggestions could be inserted before release
  3. v3 edits: v3 tries to undo some mistakes of v2 and to add new tweaks, thanks to many suggestions on the forum and some things i had been wanting to do but i was too lazy when releasing v2. I have also weakened the allies a bit, to make things more balanced. Main idea was to uniformize many settings, to make them easier to remember. 1)austrian units now all have the axis 'look' 2)research costs increased 3)new ressources: Damascus, Polish mine 4)starting units: saoudi (-), iran (+), greece (+), Ussr (-), italy (+) 5)geographic outlays of austria and czechoslowakia remodelled 6)upgrading build limits minors (addition of new Hqs and unit names) + uniformising costs: unit costs: a)major countries: default (except russian engineers 250) b)minor countries: corps 50 army 80 HQ 150 engineer 100 para 150 rocket 150 tank 120 air 150 bomber 150 battleship 400 cruiser 300 sub 200 carrier 450 partisans 75 reduced costs: canada -10% on all sea vessels czechoslowakia -50% on all ground units denmark -20% on all sea vessels egypt -50% on all sea vessels -50% on all air units Greece -30% on all sea vessels iceland -50% on all ground units -20% on all sea vessels iran -30% on all units iraq -30% on all units ireland -20% on all ground units -20% on all sea vessels norway -50% on all units saoudi arabia -50% on all air units spain -10% on all sea vessels sweden -20% on all sea vessels 7)Uniformising fortification build times: majors->21 days (except Ussr&France 14), minors->14 days (except egypt&saoudi a. 7) 8)Free French -> 100% of surviving on UK ground, 30% for french navy 9)all soft build penalties at 10% (majors&minors) 10)diplomacy edits max diplo chits 10 influence -friendly minor 50 -friendly major 125 -enemy/neutral minor 75 -enemy major 175 inflence % per chit: 10 minor influence bonus: 10 (except UK 20) 11)Unit modifiers all ground units have carrier defense down to 0 all strategic ressources have carrier defense 0 all battleships and carriers have carrier defense down to 3
  4. Id like to see a way of putting UK and France at lower %s but i think it would hinder gameplay.. how would those two majors be able to rise their % then? only by scripting is this possible, and i have no time to put in it, anyone up to help for a neutral france an uk script? (timskorn;)?)
  5. I have made Poland that strong and with such a high allied-sided % to force the axis player to kill it before taking on france. If Germany moves in early to defeat France first, UK can influence Poland to join, thus creating a two-front situation that axis can barely handle in the game start. I will edit their forces anyway in next version. The costs of 1000 and so were no typos, just a very tired 'me' i will edit those values. Thanks for your feedback and let know how the game goes. I myself have started a hotseat one (next to my online one against Oliva) and i am allies, very powerful.. I think overall allies have to be weakened a bit, let me know what you think about balance issues. Cya in there
  6. glad you found out.. enjoy, and feel free to post any comment in the Fall Schwarz thread. Good or bad, it will help me to better the mod in next version.
  7. --- update aar --- Winter 41: Axis tries to breakthrough deeper into Turkey, but 5 (or more) elite russian tanks are blocking the way, supported by the red airforce (lvl2?feel free to correct me Eugenio ). Meanwhile Russians detach some units to conquer Syria, thus preventing the Axis from operating to and from Mideast. Austria operates from Turkey to Spain in force, the Elite (im taling about 5 3 to 5!!! star lvl 3 airfleets) LW takes their place around Ankara. Italy retreats towards Spain, to destroy the landed yankees once and for all. Axis has one slight problem: Russia is counterattacking towards Odessa, and cant be stopped. Hitler decides to pull back to fortified cities more north. The fuhrer himself is fighting there . Finland liberated. Spring 42: Russians take heavy casualties in Syria after relentless axis bombardments. There seems to be no end to the suiciding red assaults against Smolensk, but the Hitler-supported Panzer is resisting formidably. Spain is reconquered by the Italian tank divisions, while Austrians try to kill as many fleeing Americans as possible. Uk is suspectibly calm.. Axis realizes too late why: Sweden is converted to allied side. Minor navy battles around Denmark, Gibraltar under axis assault... For now the allies still have the advantage, but my opponent underestimated the axis power.. The West will fall, but will Germany be able to stop the red army...
  8. @Deitrich,Alan Bernardo and Konigs: email sent @Deitrich: well keep it safe out there ;)hope this scen will entertain you during the Nigerian evenings @Fartknock3r: thanks!
  9. --- update aar --- summer&fall 41: Turkey fell into axis hands, while Russia takes Iran. Russian tanks hiding in eastern turkish city, waiting for the inevitable axis assault. Russia has now lvl 4 armies. UK lands in France, USA declares war on Portugal and takes Madrid some weeks later. Italy counterattacks in Southern France, killing a yankee para. Russian counterattack from Stalingrad, axis cannot hold the line there, but Leningrad falls to axis forces, supported by the elite LW. Russians seem too powerful, the italian lvl 5 tanks will have to fight a brave battle to hold the line. But only two of them for now, still awaiting the other two. Allies seem to have the upperhand, but the axis is regrouping and upgrading for the final strike. It will have to wait after the russian winter of 41...
  10. .. and in the meanwhile we could just make europe much bigger than it actually is, just for gameplay
  11. @spinello: i will take that into account for next version, i made the changes without looking at a map of europe
  12. ---testplay short aar--- I have tested this scenario online (thanks to Oliva) and it is turning to be very interesting. It is almost winter 1941 and things turn out to be rather balanced. 37-38: Axis starts their conquest of Europe. Dow on Poland in march 38. Axis chooses to convert Czechoslowakia and Austria diplomatically. June 38 - Belgium falls. France pinged. Denmark taken. Allies have worked on the defense line around Paris with their cheap and fast engineers, almost all Paris is surrounded by fortifications. French line around Paris, retreat from the Maginot line. Allies launch a naval assault on Italy after axis puts diplomatic pressure to make Mussolini join fast. Italian navy halved. Desert Rats take Tobruk easily. 39: France taken in spring. Axis lost a tank and a corps. Allies are converting Spain, Sweden and USA. Germany knows it would not be a good choice to counter the UK diplomacy towards Spain, and instead opts for blitzkrieg. 3 Panzers, some corps and armies are marching towards Marseilles after DoW on Vichy. Summer 39 - Spain joins the allies. Axis is well-positionned and starts the invasion, Spain will last untill fall. USA at 82%! Axis starts to put chits in USA and USSR, with success. USA drops to 65 and USSR below 40. Mussolini takes his Italian elite armies to Libya, together with a complete Czech group (HQ, tank, 2 armies, 1corps). Offensive towards Cairo, Egypt taken in winter 39-40, allies retreat in fear Gibraltar taken. 40: buildup time. Axis gets some nice diplomatic results: USSR to 0! and countering UK diplo towards USA. Allies put pressure on USA and Sweden (alrdy at 60% pro-allied). As Germany does not have the time to lauch an invasion of the scandinavian peninsula, counter-diplomacy is the key. Fortification time: Austrian workers on the westfront and german engineers building an enormous line behind the river seperating them from the USSR. Allies are building up too. Fall 40: Axis launches its Mideast assault, Saoudi Arabia and Iraq attacked. Italian lvl 3 tanks are doing a great job. 41: USA declare war. USSR joins the allies. The real war can start now. Barbarossa starts in july 41, together with 'operation' Turkey. Elite Panzers roll over Turkey, supported by the Austrian Luftwaffe (4 airfleets and a bomber). 4 Russian cities easily taken, although russian lvl 3 armies hit back hard. But.. Allies declare war on Iran, and their legion lvl 3 tanks invade the Mid-east. Allied DoW on Finland. Italy retreats from Iraq and try to hold the line untill the German units from Romania arrive...
  13. @Gorgin: Thx a lot! Indeed Ive had some complaints about Saoudi Arabia Their unexpected power is completely ahistorical, but should have given some challenge for an axis invasion (force the axis player to keep a strong force in the area) and give an extra option for an allied defense of the mid-east (by converting saoudi to allied camp). But after testplay i more and more realize that it isnt worth the inaccuracy. Will be edited in next version.. Hope you enjoy the idea of promoting minor units, i think their reduced cost makes them worth buying.
  14. i think a total world map is a better idea.. The areas wher war wasnt raging could be set as neutral, with no country controlling it (like the game axis and allies).. otherwise how would you simulate the distances well? best way to do that is creating those distances, it would feel a bit weird to play on a map with america, europe and south-east asia next to each other.
  15. I think this is a great idea. I myself have been playing with that idea a long time (even before the game was out) but i dont have the time to create it myself. I could work on it when the map is ready, making it a playable experience for MP purposes. Others could then work on scripts. The regular fall weiss is a 139x37 map and the maximum for a custom map is 256x128. So a world map can be made, id say like 256x100 or so. I think it would be playable, although it would take some time to complete.
  16. added to Cmmods.com database. Still available on request also
  17. @aesopo: email sent.. one more thing, if you want to play it against allied ai, maybe you should insert the script from Timskorn, so that usa effectively lands
×
×
  • Create New...