![](http://content.invisioncic.com/r254563/set_resources_1/84c1e40ea0e759e3f1505eb1788ddf3c_pattern.png)
M1A1TC
-
Posts
1,631 -
Joined
-
Last visited
Posts posted by M1A1TC
-
-
Army to Get More Stryker Recon Vehicles
Army News Service | C. Todd Lopez | December 20, 2007
WASHINGTON - The Army now has authorization to purchase 95 more Stryker nuclear, biological and chemical reconnaissance vehicles, in addition to 10 already in Iraq and several others used for testing and training.
During a press conference Dec. 19 at the Pentagon, Brig. Gen. Thomas W. Spoehr, chief, U.S. Army Chemical Corps, said existing NBCRVs have proven important for Army commanders in the field and that the Army requested and received approval to purchase more of them.
"The Stryker NBCRV represents a powerful tool for commanders to protect U.S. interests from weapons of mass destruction," Brig. Gen. Spoehr said. "And this month, after careful consideration, the Department of Defense gave the authorization for 95 more Stryker NBCRVs."
For now, the NBCRV is in low-rate initial production, but the Army eventually hopes to have as many as 355 NBCRVs.
The Stryker NBCRV is an NBC testing lab on wheels. It is intended as a replacement for the Fox NBC Reconnaissance System and demonstrates improvement in several key areas over the Fox. It also provides improved communication to ground commanders, said Brig. Gen. Spoehr.
"The Stryker NBCRV represents a vast increase in capability over its predecessor, the Fox, in terms of biological sensing, accuracy, speed, lethality, survivability and digital communications -- it is a true leap ahead," he said. "The Stryker NBCRV gives combatant commanders an unmatched capability to sense, mark and warn U.S. forces about weapons of mass destruction threats in near real time."
The NBCRV, as a moving NBC sensor, provides to ground commanders information about where it is safe to move their Soldiers. The vehicle could be used, for instance, to determine the safest route for troop movement or for supplies.
Spc. Christopher A. Case, a chemical operations specialist with the 23rd Chemical Battalion, Fort Lewis, Wash., was on hand at the Pentagon to discuss the capabilities of the NBCRV and to enlighten civilian press about the features of the vehicle. He says he believes the Army was right to ask for more NBCRVs.
"This is a good vehicle, with a lot of sensors and a lot of capability," he said. "It can run in multiple situations and purposes. For example, one of the better capabilities it has over the Fox is the weapons system. Instead of being mounted and outside of the vehicle, you have a remote weapon system. You sit inside the vehicle with a joystick and aim a .50 cal machinegun. At the same time, you remain protected inside a pressurized compartment even if there is a chemical environment on the outside."
The NBCRV features a suite of nuclear, chemical and biological sensors that enable it to test for a wide range of contaminants that could prove hazardous for ground troops. One such feature is a set of two tiny rubber wheels on robotic arms that roll along the ground behind the vehicle. As the NBCRV moves, the wheels automatically lift up off the ground and transfer to an external sensor any dust they have accumulated. In turn, the sensor determines if that dust contains any potential contaminates. The effect of such a sensor is that the vehicle doesn't have to stop moving to do spot checks along a route.
"While we are rolling down the route, the wheels come up to the probe, then it gets vaporized and put into a sensor," Spc. Case said. "So instead of having to stop each time, we can keep rolling until we get a hit."
Another feature of the NBCRV is its automated connection to a larger communications grid. That connection makes the vehicle a moving, net-centric warfare enabled sensor that can clear routes for ground troops or alert commanders to places where they shouldn't send their Soldiers without appropriate protection.
"When this thing runs into a contaminate, it plugs that information into a preformatted message without anybody even touching it," Brig. Gen. Spoehr said. "It includes weather data, the time and the location in that message. The vehicle commander simply needs to press a button and that information is out there on the grid for everybody else to see. All you have to do is push one button and a ground or operation commander's situational awareness will be populated with knowledge of that hazardous material."
Being able to put that kind of information on tap for commanders is what makes the NBCRV a key component in ensuring Soldiers remain safe and effective while executing their mission, Brig. Gen. Spoehr said
-
The webbing color will be changed of course, and I will paint M-4 green to match a Steyr AUG.
I will also do the Kangaroos on Strykers and Abrams
PS All the textures of the uniform and the vest are authenic Aussie army taken from photographs
[ December 26, 2007, 07:37 PM: Message edited by: M1A1TankCommander ]
-
Work in progress
-
When you have only one programmer, everything takes a long time or might not be done at all
-
Well, it's just a texture mod that I am doing for free for anyone to use. Whether you want to check it out or not is up to you.
-
That depends what 2 countries are duking it out.Originally posted by Phillip Culliton:Modern is far less evenly matched... people looking for that will need to use some imagination to get there.
I think there could be a lot of even matches, but CMSF versus Syria isnt one of them
-
Yeah, unfortunatly all we can do is make it "pretty" as you put it. I fugured if you are Aussie, you can atleast pretend they are aussies as well with all the pretty colours
I am about half way done with it, Ill post updates when I am close
-
Agreed, having an option what system to use would be welcome
-
Gruss? I am guessing you are from southern germany, perhaps Bavaria, close to Swiss
Tschuss!
I lived in Heidelberg for about a year
I never use area fire on a haus from that close distance, cause I know my truppen will fire all they have and kill themselves.
[ December 26, 2007, 08:37 AM: Message edited by: M1A1TankCommander ]
-
Thanks a lot, these are great. I got some useful shots
I can also could use high-res photos of the gear like body armor, straight on, front and back, unobstructed. Most of the photos on the web are not optimal for modding purposes
-
I would be interested in doing an Australian mod, if anyone can provide me with good high-res photos of Australian troops
[ December 26, 2007, 12:58 PM: Message edited by: M1A1TankCommander ]
-
Thanks
yes, of course I am doing Armor crewmembers
I already got most of the materials I need.
I am no longer tanker (I am MP now) but last time I checked we wore OD green nomex (still got a brand new one stashed away, just in case
)
Some places in mods are mirror image, so you have to kind of play around and check, since there is no official guide. A few times I had to go back and flip few things in my mod
-
Well, irony and sarcasm are my middle names
-
So, in initial Alpha stage screen shots US infantry models have goggles, and in release game they do not. What changed? I noticed that the BMP still contains the goggle graphic...Can we have some soldiers with goggles, some without?
The US Army made is mandatory for soldier to wear ballistic eyewear, and you take it out completely out of the game?!
Original Alpha screenshot
Game screenshot with my 3rd ID Mod
[ December 25, 2007, 02:38 PM: Message edited by: M1A1TankCommander ]
-
That screen shot shows that there is no breach in the wall, and the window is made from glass blocks. Seems to me that AT soldier just followed your orders: fire at the building to make a hole. You just had the soldiers way to close to the building, so they were killed by the back-blast. It's not a bug, but bad tactics
BTW, you should try my 3rd ID infantry mod.
-
Perhaps the AT soldier wanted to punch a hole in the wall?
-
They would have to have something in order to make this game
-
I have an idea that could be a LOS fix
Here how it would work.
1. Your unit is behind the top of the hill, the possible enemy on the other side of the crest
2. You use Traget (i prefer a CM1 style LOS tool) and target some point on the other side of the hill
3. The game would display a Graphical Icon on the ground, that if you wanted to be in a hull-down position relative to the point you are targeting, you would move your unit there.
4. Voila!
[ December 25, 2007, 12:00 PM: Message edited by: M1A1TankCommander ]
-
Well, if you are ordering Fire point-blank range, the troops are going to die from grenade and rocket back-blast...Next time just put some distance between your pixel-truppen and the haus
I dont think the game simulates throwing grenades through the windows
-
Well, I am Russian, so whats wrong with that? And I took a year of German, so I am ok with it.
I also know some Latvian, Korean, Japanese, Polish
-
I think I found bugs in your post:
Hallo should be "hello"
Play should be "played"
Think should be "thought"
Through should be "throw"
Granades should be "grenades"
kill should be "killed"
Halfe should be "half"
sqaud should be "squad"
-
Yes, my card is ATI, Radeon 9800 XT, driver 8.421.0.0Originally posted by Guardsman:I also have the same problem. I noticed in your other thread you mentioned an ATI graphics card, which is what I have also. Just curious to know if Tankcommander has an ATI card as well, and if any who don't have problems have one.
Cheers, Darren
-
I dont use any hot keys at all, just the mouse. I play WEGO against AI only
-
The TC in buttoned up, he would have a very hard time looking down that hill.
Perhaps if you unbutton you get better LOS
*MOD* Aussie Digger
in Combat Mission Shock Force 1
Posted
Looks close enough for me. If you need more imagination help - thats a problem