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M1A1TC
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Posts posted by M1A1TC
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Ok here is the current version available to download at following links.
What I skinned:
1.4 new faces with glasses, gloves and ACU tee shirts
2.Muddy boots
3.ACU IOTV with ranger beads, earplug case, carabiner and set of plastic handcuffs
4.ACU uniform: Now has correct slanted cargo pockets, SGT rank, ICB, US Army name tape, 2 pens in the sleeve. The right side sleeve was corrected and pen slots are removed. 3rd ID unit patch, 2nd ID combat patch
5. Helmet: High-res inside padding,high-res NVG mount, 3rd ID patches on both sides
6. Vest: ACU pattern CamelBak, ACU new canteen cover, new pouch flaps,OD Green M42 mask carrier
http://www.mediafire.com/?1jgq3o4w0c4
http://www.mediafire.com/?fjvhvtivjnl
http://www.mediafire.com/?dv2wdgtlbnd
http://www.mediafire.com/?cdjz35jeq1b
http://www.mediafire.com/?0mjea4vjtbq
http://www.mediafire.com/?fhe2md1njm8
http://www.mediafire.com/?2xndhmm99jy
http://www.mediafire.com/?1atlwhbztto
[ December 18, 2007, 04:50 PM: Message edited by: M1A1TankCommander ]
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What is the new knockout color?
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I miss 'almost' everything, except for graphics and setting (i am biased toward modern
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Its possible.
I need high-res photos of nice Syrian country side with mountanous ridges. If anyone has some, email them to me, Ill make some backgrounds
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I used to hate to sing the dog-face-soldiers song
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Well,been working it for past 7 hours. Its 0334 here, I guess I am done for the night
Just a few more things to smooth out
Here is the final preview
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Some more screens in progress
Added:
Muddy boots
3rd patch
ACU canteen cover
MOLLE ACU Improved Outer Tactical Vest
ACU uniform is corrected (pen holders are now only on the left sleeve, with 2 pens
It's almost done
[ December 17, 2007, 08:34 PM: Message edited by: M1A1TankCommander ]
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Yes, we are limited to skinning the models and changing the sounds
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Great graphics webwing!!
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Well, I have served both in 2nd and 3rd IDs, so those patches are close to my heart, no matter how "ugly" they may seem
I am working hard to get this mod done this week. Thanks all for support
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1.Adjustable waypoints
2.Arty/Mortar smoke
3.Being able to string better commands, such as move,face,hide or move,face,smoke. These are not possible now
4.Water features and bridges
5.Show all paths/target lines option
6.Target lines
7.Detailed armor hit messages
8.Detailed AAR
9.Missing infantry animations (example: Humvee gunner or tank TC do not have their hands on the MGs)
These were useful features of CM1 games and I dont understand why the CM2 was 'dumbed' down. I guess I just "dont get it"
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Ok, since 1.05 I have this bug that shows up when I try to run the editor. Basically the screen flickers, and only the parts of the editor that my mouse pointer is on show up. The rest is blacked out.
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That tank should die. The hull ammo storage located right there
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Couldn't tell you, I am a NG soldier these days
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Can this be done as a string of commands withing 60 sec WEGO turn? As far as I can tell the Face command always comes lastYou can get smoke to be tossed in any direction you like by using a Face Command first, then Pop Smoke. It will remain that way for some time to come.Steve [/QB]
OK, just tried it in game WEGO
Gave command to move, chose the last waypoint. Selected Face, ok, purple line appeared. Then, selected Pop Smoke. The purple line (face) dissapeared. The troops proceeded to the last point, faced where ever they wanted (not where I wanted them to face) and poped smoke in random direction.
Steve, its broken
There is no way of doing this in wego:
Move, face, pop smoke
[ December 16, 2007, 03:10 PM: Message edited by: M1A1TankCommander ]
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M1A1 Abrams also has a smoke generator, but it's usually unhooked. Seems like it was causing too many vehicle fires
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I also want to see lots of grimy vehicles in addition to cool new grass mods. Unfortunatly I only have so much time, so right now I am concentrating on US infantry, Syrian SpecOps and M1 Abrams
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I am using MP patch for own purposes, I can make a version without it.
As soon as everything is complete, Ill post a link to download site.
I am also currently making MVD Speznaz mod for the Syrians.
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Here are screenshots of my mod in progress.
Changed:
CamelBak is now ACU pattern
Some soldiers wear sunglasses
ACU now have correct slanted cargo pockets
NVG mount is high-res
MP patch, ACU flag, 2nd ID patch
OD green Knee pads
Shoulder armor
Changed texture and color of the gas mask carrier to authenic OD green
In the works:
Dirty boots
elbow pads
High-res ACU Improved Outer Tactical Vest
Gloves, watches
[ December 18, 2007, 11:43 AM: Message edited by: M1A1TankCommander ]
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In my 8 years of US Army service (still in) I have never fired anything else besides iron sights.Originally posted by Hev:Ive only been playing from the US side but it seems to be fairly accurate, when was the last time you saw a pic of an American troop using iron sights on a rifle?
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Awesome, I can finally play with some textures and bring out my inner graphic designer
BFC thanks a lot for putting each texture in a separate folder. Makes things A LOT easier then in the past.
Its going to take me some time to get use to the new format. I have to figure out what part of the BMP goes where. Wish there was some tutorial or walk-through
Things I still miss from earlier CM Games
in Combat Mission Shock Force 1
Posted
I wish there was SP:MBT 2![smile.gif](smile.gif)