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General Jack Ripper

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Posts posted by General Jack Ripper

  1. American mortar crews in particular can make good ad-hoc assault troops when their mortar ammo is all gone, they are a team full of M1 Carbines and a Thompson SMG.

    Just pass them some extra .30 Carbine and .45 ammo if it's available.

    There's nothing better than box-magazine fed, semi- and fully- automatic weapons when you're clearing houses in this game.

  2. I know it's been a while since I posted anything, but I will not apologize. Life is life after all.
    Anyways, I wanted to get some feedback on the use of infographics. The next TTP video is going to use a lot of them.

    https://www.dropbox.com/s/1c3gzic20dwcdt5/ApproachDanger.bmp?dl=0

    This is an example infographic intended to show an example of selecting approach routes..

    Is it clear? Concise? Does it convey the information easily? Any feedback you guys can give would be great.

  3. On ‎2‎/‎26‎/‎2017 at 10:08 AM, Michael Emrys said:

    The Hubble has definitely earned its keep. It was criminal negligence that led to its poor performance initially, but the repair, although costly and difficult, was absolutely worth the effort.

    Michael

    I think the Hubble Deep Field Survey did more to alter our perception of the universe than anything following the discovery of the spherical earth.

     

    Here's something cool, I don't know if I posted this around here before. Who knew gasoline could be so interesting?

    Among other things, of course:

     

    1. https://www.youtube.com/user/NormalDude1066 Our very own Normal Dude has his own channel.
    2. https://www.youtube.com/user/Ithikial Ithikial as previously mentioned has one of the largest CM only channels as far as I know.
    3. https://www.youtube.com/channel/UC0Y5U7EYn4HO9dCSJsQH0Pg Josey Wales has a smaller channel, but his 'machininatography' is excellent.
    4. https://www.youtube.com/channel/UCioGCKEcV-5tsgJEJdNUJoA Same with Peiper tj, he has wonderful video style.

    Those are my top 4. Most others I've heard of have already been mentioned.

  4. 15 hours ago, Combatintman said:

    Your compound entry was way different to how I tested it but I figured some people would try taking your routes.  I thought you were going to run out of ammunition when I saw your guys taking pot shots at the various security elements at distance.

    Looks like the QRF didn't give you too much trouble as it appeared from the end game screen that you hadn't knocked any of their vehicles out.  I'm guessing that your tempo kept you just far enough ahead of them.

    Anyway, I hope you enjoyed playing it.

    I almost didn't even blast my way in, until I realized I had two demo charges at my disposal. I keep forgetting the Marine loadout is different. Honestly, I had plenty of ammo. Barely used any of it. Then again, I was never decisively engaged.

    Yeah, I figured running the HUMINT guy to exhaustion was a small price to pay to stay ahead of any pursuit. He can hydrate and catch his breath now that he's safely on the chopper. ;)

    Definitely enjoyable. I love a little covert action from time to time.

     

    4 hours ago, MOS:96B2P said:

    I wanted to Blast into the back of the compound as you did but from the IPB I falsely concluded that since the compound wall was on an angle and not flat against the side of the building I would need a second Blast to get inside the building.

    I also noticed (I think) that you used Hunt to enter the buildings after a Blast. Although I think your one friendly KIA came during a building entry?  

    What background radio sound mod did you use?  You may like @Vein base marker mod.  It changes the red X to a blood spot and works in all CM titles. In my screenshots above (might a page back) you can see it.

    ///////////////////////////////// SPOILER //////////////////////////////////////////

    Slim, you might find the following interesting.  During the Exfil, I was unsure about the distance that I needed to engage the OpFor.  I didn't want to start fire fights if they could be avoided.  So I used 360o Target Arcs and took a guess at their size.

    I actually had no idea whether or not the Blast against the angled wall would put a hole in the building or not, that was just the safest place I could see to breach the wall. The orders were to Blast the wall, then Quick into the building (hoping the bad guys would be pinned by the explosion), and luckily it all turned out okay. Every brilliant maneuver is 50% luck after all...

    I never use Hunt to enter a blasted building, because any occupants won't stay Pinned for long (usually about 30 seconds), also using Hunt can lead to half your team outside the building, and half inside it if they encounter enemies while entering. I either let the Blast Command itself bring my guys inside, or I order a Quick move (so they'll stop and shoot anyone they see while entering).

    My one WIA came from him being shot while running up the stairs, but my guys downstairs eliminated the threat before anyone else got hit.

    The background is "Background Sounds Remixed" which is still on the Repository. The base markers came integrated with the NVG mod. Normally I use Bil's Hex Markers.

    (That wasn't a Red X, it was an Orange X, the guy isn't dead, damnit! ;) )

    I had 100 Meter arcs on at the beginning, but after the breach, we probably woke up the whole neighborhood, so I let my guys free-fire. Might as well stop the bad guys at maximum range.

  5. On ‎9‎/‎12‎/‎2016 at 0:19 PM, MOS:96B2P said:

    ////////////////////////////////////// SPOILER /////////////////////////////////////////////////

    Mission accomplished. Total Victory.  Screenshots below.  

    I had two KIA in the running firefight.  Also the unfit HUMINT source was about two minutes from making the LZ when time ran out.    

    Two men killed, and you lost the intelligence asset?

    My word someone will get fired for this!

    Try it my way instead:

     

  6. 21 hours ago, RockinHarry said:

    The release of the V4 game update was just the right thing to get this one finished at last. Slim, be aware that this is vs US AI only and not playabale in H2H. For possible US human player I´d need to reshuffle things entirely to possibly make it an enjoyable experience, so I don´t actually recommend a try. 

    I'll give it a go vs. AI. Thanks.

  7. 3 hours ago, silent_crescendo said:

    Thank you! That's good to know for next time 

    Be sure to read your mission briefing, sometimes you are given heavy artillery assets specifically to allow for a pre-planned barrage.

    No matter what type of FO's or HQ's you have, pre-planned barrages can be set by anyone, and always arrive on target.

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