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General Jack Ripper

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Posts posted by General Jack Ripper

  1. On ‎12‎/‎24‎/‎2016 at 0:36 AM, Battlefront.com said:

    P.S.  Special kudos to our testers for not being shy about calling it out for what it was.  More kudos for supporting out decision to yank it.  Nobody wanted it to end that way.

    This is what I like about you guys, you actually try out the ideas posted on the forums.

    Having said that, how about some Space Lobsters of Doom? I've been waiting patiently for 14 years now...

  2. 6 hours ago, MOS:96B2P said:

    This.  It can be hard to understand but it does get so dark you can't see your own hand in front of your face.  Even when the power goes out in an urban semi-urban area on a cloudy night there is usually still power a few blocks or a few miles away that sends up light which bounces off the cloud cover and provides a low level of illumination.  Or if no clouds there are the stars, moon, vehicles etc. providing some light.  In a rural area when it is cloudy (as is normal during a storm) and a significant portion of the county loses power (so the town several miles away isn't lighting up the horizon) it is the kind of dark where you can't see your hand in front of your face.  Then the stand-by generators kick in and all is good again ............:).         

    I think people tend to forget how dark the dark really is, until they happen upon an area without any artificial light.

    After camping out in the woods plenty of times, I can assure our metropolitan forum goers that dark, is indeed very dark.

    In fact, I highly recommend not walking around the woods at night unless you absolutely have to, or are packing illumination.

    My advice: always check to see if the moon is in the sky before commencing night operations. If the moon isn't up, then your visibility is effectively zero.

  3. I've had some time to think, and I wanted to run something by everyone.

    Way back when Shock Force was still the new and exciting entry in the series, there was a big push to get the CMx2 Engine to support multiprocessors.

    I think a lot of the complaints about graphical issues would be neutralized if the CMx2 engine were brought up to a more modern hardware capability.

    My personal computer runs an AMD FX 8350 which has 8 cores at 4.0Ghz each.

    I think if Combat Mission could take advantage of modern multicore cpu's, we would see both a massive increase in framerates, and people with high powered machines could run higher graphics settings.

    Anyway, that's what I was thinking.

    Happy New Year.

  4. 3 hours ago, sburke said:

    hey guys, if you have saves on this behavior please pass them along.  Commentary while indicating more widespread experience doesn't help correcting.  If you see it, save it. Man that sounds like a DHS alert,  :P

    I think what's needed is a sticky post at the top of each forum explaining how to report bugs.

  5. I didn't read the whole thread yet, but are you saying:

    On ‎12‎/‎28‎/‎2016 at 11:03 PM, IanL said:

    The red tracers look like they did before but now other nations have a different colour.

    Each nation now has separate tracer colors? So we can have green, and red, and purple, and whatnot all showing up in the same battle now?

    EDIT: Finished the thread, and I think this is the best Christmas Present ever. Now I need to figure out how to get the maximum amount of colors all in one battle. For science.

  6. 7 hours ago, Sailor Malan2 said:

    Of course, whether anyone really wore berets or other soft headgear in CM style combat (i.e. not ultra-stealthy raids) is probably debatable...

    Pish and posh, I never understood the obsessive need for historical accuracy with mods. You want knit wool watch caps, go ahead and do it!

    Go nuts!

    3 hours ago, TheForwardObserver said:

    I thank you! Let's have some silly hats!

  7. One thing I'll say, is watching your Submachine Gunners stop to reload during a close assault is very frustrating.

    However, the behavior is legitimate. Most of the time one doesn't realize how low their magazine is until they squeeze the trigger and feel a 'click' instead of a 'bang'.

    As I understand it, tactical reloading is generally only done when ordered to. You don't want your soldiers running around with a dozen half-empty magazines. That would cause more problems than it solves.

  8. 10 hours ago, Michael Emrys said:

    If a Panzer IV has squeaky tracks in the middle of a forest and nobody is around to hear it, does it make a sound?

    ;)

    Michael

    Yes it does, the crew can still hear it... :D

    Thanks guys, I was reading the FM 3-21.8 for the next part of the TTP videos and it kept specifying to pass downwind of danger areas on a march. They mention the idea of guard dogs, and I know wind tends to carry sound,  but I was just trying to figure out any in-game reason to keep to that rule. Apparently there isn't.

  9. On ‎12‎/‎17‎/‎2016 at 5:00 AM, GerryCMBB said:

    Some beginning players in the future might find it helpful to see a higher level treatment of how to play tank vs tank or AFV vs AFV in a more general treatment - how the different nationalities tanks match up, what match-up to shoot for and avoid, etc.

    I should also add to ignore me! I shouldn't be asking for things when I am not 100% sure I will be playing the game. Keep doing your great stuff.

    That's a perfectly valid point. Covering at least the basics of tank vs. tank combat would make a good addition. I had already planned to do a video about using combined arms, but I could also put one together with pure armor.

    I will not ignore you, you're not the boss of me! :P

  10. 4 hours ago, GerryCMBB said:

    Just curious if you have analyzed vehicles in some videos the way you have broken down squads and platoons.

    Not yet, and I likely won't get into that anytime soon. That's a whole other can of worms.

    Just doing the Sherman Tank and it's variants would probably take a couple hours of video ;)

  11. 1 hour ago, IICptMillerII said:

    @SLIM I just realized that even though I've been following this thread since you started it and watching all of these excellent videos as they've come out, I completely forgot to leave you an encouraging message here!

    If I have one bit of constructive criticism to give you, it would be this: I think it would be helpful for you to show the tactics and techniques in a full scale battle.

    Looking forward to the next installment!

    Well thank you for the wonderful encouragement!

    Full-Scale Battle will be coming up eventually. The plan is to go to Platoon, then Company, then Battalion-Level video features.

    I am also looking forward to the next installment, mostly looking forward to having a few days off of work so I can sit down and write. ;)

    4 hours ago, Txema said:

    Very nice video !

    Thank you very much, Slim !

    Txema

    No, thank you very much for watching!

  12. It seems to me there are two camps of opinion on the game's graphics:

    There are those of us who remember the cardboard cutout graphics from the original Combat Mission, so even looking at the CMx2 game engine causes ocular relief and relaxation.

    Then there are the newer people who came in only after CMx2 was released, and who see the new game engine with all it's warts and flaws. Especially compared to games from large studios where they can afford to pay hundreds of people to do nothing but make 3D models for things.

    The graphics aren't perfect, but they're a damn sight better than one would normally get for a game like this, where the vast majority of comparable titles are still played on a tabletop with counters, or on a top-down 2D game engine with sprites.

    And yes, I am one of those people who simply turn the shadows off, and good riddance to them. I don't need shadow cascades to immerse myself in a game.

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