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General Jack Ripper

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Posts posted by General Jack Ripper

  1. 5 hours ago, Bil Hardenberger said:

    it was surprise to me, as stated in the quote above, that comm links are established with HQs prior to them even entering the map, and it is driven by how close they are to arrival.  Maybe this is only new and interesting to me... ;)  ...seriously, it never mattered prior to using these rules.

    Like I said before, using rules like this makes one really appreciate the intricacies of the C2 system, especially since your Pixeltruppen's lives now depend on it.

  2. On ‎6‎/‎12‎/‎2017 at 7:36 AM, tkobo said:

    I guess im on mission 10 of the campaign...and loading the saved game to start the mission ends with "out of memory error"......Any way thru this ?

    Reboot, and go again.
    The bug is a very old one that got patched out when the 2.0 upgrade came out, but Shock Force can still run into it on occasion (having never gotten a 2.0 upgrade).
    It's not fatal, just annoying.

  3. 48 minutes ago, Bil Hardenberger said:
      • Using the Command Friction rules, changing focus like that can be hazardous, as all units might not be in C2 Range, those out of C2 range cannot even receive the new tasks, others might receive the task, but not be able to implement it for several turns (due to failing the die roll check), thus their neighbor units might withdraw leaving the formation out on a limb.

    Sounds like fun.

     

    49 minutes ago, Bil Hardenberger said:
    • Engineer Task -  you have given your engineer squad an Engineer Task when it really might just be moving behind the formation it is attached to (should probably have been an Idle-Reserve or a Move Task instead).  Engineer Tasks should only be given when a unit needs to Mark Mines, Breach, etc., something Enginneery...

    Okay. I think I got turned around by conflating status and task.

     

    53 minutes ago, Bil Hardenberger said:
    • Area Fire - I know you say in your post that you used Area Fire wrong (and you did) but I want to make sure everyone understands why... Area Fire can ONLY be used against an enemy contact, but you have to use Initiative to do it... however, in the opening minutes of your play through, you were on an Engage Task, but you shouldn't have used Area Fire direct targeting as you did... you should let them fire on their own (or direct targeted a firm enemy contact), and assign an Initiative Task to enable them to use Area Fire.

    Yeah, I realized that later. I was just trying to go quickly, otherwise the video would have ran over an hour most likely...
    My normal audience is not so attentive. ;)

     

    55 minutes ago, Bil Hardenberger said:

    I think what I am learning is that I have not been clear in the rules.. I will work on editing them so they make more sense.

    EDIT:  I know you were trying to rush things along.. but all those New Tasks should have been rolled for in the next turn, just wanted that mentioned in case someone watching this gets confused.

    at the 16:40 minute (or so) you give 1st Tank a new task. but you just change his task, without going through the New Task procedures... note: I see you realized your mistake at minute 21. ;)

    It looks like you are using Unit tasks for every formation... you could just give the Platoon HQ a task, and as long as all of the sub units (squads in this case) are within C2 Range then they can maneuver with the HQ.. so at the 19th minute, if you had only given the HQ a task, leaving the squads blank, the entire platoon could have moved off with the HQ...

    I think some clarification, or at least a proper definition of each task. (i.e. Attack means movement forward, while Engage means stationary shooting.)
    Also yes, I didn't want to break down the task assignment to every single separated team, but I wanted to see how it would look by dividing the task assignments down to the squad level. Then again, I'm a horribly boring nitpicker who does things the hard way, on purpose...

    Thanks for commenting Bil, if anything, this ruleset gives me a new appreciation for the intricacies of the C2 system.
    Now I can do things better the next time I get around to this. Once I've got this all figured out, I'd be happy to make a video tutorial or something.

  4. On ‎6‎/‎8‎/‎2017 at 7:38 AM, Bil Hardenberger said:

    Please let us know in this thread how it goes if you do use it.

    I have work in the morning, but I'll have time on Sunday to try this out.

    I also concur on allowing tanks or tank platoons to directly communicate with the HQ they're attached to. If for no other reason than simplicity's sake. I often use armor as if it was assigned a "go where this Platoon goes, and do what they need you to do" type of role.

  5.  

    21 hours ago, MOS:96B2P said:

    Funny hearing you guys talking!! :D

    Yeah, it was a bit strange, but actually made the game more enjoyable.

    1 hour ago, IanL said:

    Very cool. A little op sec violations there where you are telling him what AFV's you have. LOL.

    It's alright, you'll see later when I point out the Mission Briefing actually lists all of the forces given to both sides.

  6. On ‎6‎/‎4‎/‎2017 at 11:35 AM, Bil Hardenberger said:

    Yeah... unfortunately the DIE ROLL column will change every time you open the file, and will update again every time you change a field entry.  I don't find this to be an issue as you do the comparison only after you have entered all the NEW TASKs and INITIATIVE TASKs for that turn... if you want to save the values you will need to either do a print screen or download the document to a PDF (I'll show how to do this in my next post).

    That's alright. Working as intended, roger that.

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