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General Jack Ripper

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Posts posted by General Jack Ripper

  1. I had a PBEM with IICptMillerII a short time ago, and I figured I'd post some videos.
    This one came out rather strange, because for a fair chunk of this scenario, we had direct voice chat with each other via Discord.
    This led to some cryptic communications, but also a rather fun atmosphere, which allowed open conversation of the game, while playing it.
    It was certainly outside my normal playstyle.

    I'll post each part of the AAR here as I release them. Feel free to comment.

     

     

  2. On ‎4‎/‎30‎/‎2017 at 11:59 AM, IICptMillerII said:

    Its an ongoing project of his, but there is already a ton of great info in the episodes hes released. Again another great resource. 

    None of these resources cover exactly how to conduct a mounted assault, but they all cover tactical basics that when applied to any situation, should produce results. And as I said, if you've already seen all of these, they are still worth re-watching. 

    https://www.youtube.com/playlist?list=PLmW_vcwM_qxukdDjpfUEerpICUzTrTKek

    I made a complete playlist for ease of access to both Jeffrey Paulding's videos and my own.

    Mechanized Infantry will be covered in TTP Part 5, but given there is a demand for it, I might bump it up to Part 4.
    That won't be for another month of two, though. Real Lifetm has happened.

  3. 5 hours ago, Kuderian said:

    The nasty side of me thinks that after such a complete bull**** second ever post of yours, yes walk away (fast) and please never never return!

    I agree.

    16 hours ago, Extraordinarius said:

    Exactly as I feared, the upgrade from CMx1 consists of greatly improved graphics, that's it.

    Really?
    There's literally nothing else improved about anything whatsoever?
    Not even a tiny little bit?
    That's awful. ;)

  4. 9 hours ago, Bulletpoint said:

    I think the problem is that when you get the MG to deploy in a building, issuing a facing command makes the team pack up the MG, change team facing, then start to deploy again. And since it takes several minutes to deploy a MG in a building, by repeated facing commands you might never see the gun deploy.

    While I haven't tested this in v4, this is a phenomenon I have wrestled with in the past.
    http://community.battlefront.com/topic/120293-mg-bridge-number-seven-slim-vs-john-kettler/?do=findComment&comment=1627871

    When a machinegun sets up in a building, it does not like turning to face a new direction by more than a few degrees. If ordered to target something outside of that arc, the gunners will happily spend time undeploying the gun, moving, then redeploying the gun, which on average can take as much as 4 minutes. If you are trying to target something off a corner of a building, or slightly outside the view of any windows, the gunners will simply deploy the gun repeatedly, find they can't target, then deploy again endlessly.
    My best advice, leave the gun semi-deployed if you have that option, or if you have to change facing on an MG that can't fire semi-deployed, your best bet is to exit the house and find a new position. It will save you much time and headache.

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