-
Posts
2,326 -
Joined
-
Last visited
-
Days Won
21
Posts posted by General Jack Ripper
-
-
I'm finally getting down to making more TTP videos, but I wanted to ask the denizens of GDF for some ideas.
The next several parts will be focused on characteristics, performance, and use of supporting weapons. Primarily Machineguns, Mortars, Anti-Tank Guns, and On-Map Artillery.
I have a couple ideas as far as video format goes, but I wanted to ask the potential audience.
Idea #1 - Purely informative lecture for each sub-category of weapon, with limited demonstration of it's use, and general characteristics.
Sort of like these:
Idea #2 - The creation of some type of 'Assault Course' that would require target engagement, show the effects of fire, require re-deployment, and show comparative performance between competing weapon systems.
For example, a machinegun begins in an emplaced position deployed. It engages targets at various ranges, once destroyed it then un-deploys, moves down a path through various obstacles and terrain, enters an ambush scenario requiring the use of crew small-arms, then must immediately deploy to engage targets advancing on it.
Notes would be taken of how long it takes to set up or take down the gun, how heavy the gun is, and how easy it is to move, how effective the crew can be with their typical small arms, and how capable the weapon is at stopping a determined advance by a few squads.
My question to you folks is, which approach would prove more valuable to the Combat Mission player? -
'The Complete Roman Army' by Adrian Goldsworthy is a good read for anyone interested in the subject.
I did happen by your blog a while ago Bil, but I haven't read it as much as I should have.
Maybe if I get down to doing a Rome II Campaign on my channel I'd be over there more often. -
Anyway, let me add something so I'm not just trolling.
How many of you are familiar with the C&Rsenal YouTube Channel?
They do reviews of World War One firearms.
-
On 8/3/2017 at 8:15 PM, TheBog11 said:
The full line is "I sexually identify as an Apache attack helicopter", btw.
I'm an A-10 Warthog.
Nice to meet you. -
It is sad to see ships laid up, and rusting away.
Even the ship that bears the name of our great nation is in need of help:
I know she's not a warship, but still.
Lovely lady.
I hate to see great machines rust away. -
I have three games running at the moment, otherwise I'd go for this.
-
-
On 7/25/2017 at 4:18 PM, Sgt.Squarehead said:
I would very much welcome images of any notable damage done to the map in play-throughs of 'Ashsh al-Dababir', if they're relevant I'll integrate them into the small overlap area of the new map.
Will do. Might take a while.
-
9 minutes ago, sburke said:
Happy Birthday, you don't look a day over 9!
Lol.
-
21 hours ago, RepsolCBR said:
Why can't some 'wierd' super-rich guy fall in love with this game ... and donate a ****-load of money to BFC...allowing some serious recruitments...
That would make me happy !!!My stated goal for any hypothetical lottery winnings is exactly this.
-
In my current Rule the Waves campaign, I'm rebuilding the entire U.S. Navy from pre-1900 to 1950.
To that end, I've been on wiki searching old U.S. Navy ships, and I stumbled across this gem:
Photochrom of the U.S.S. Texas the first "modern" battleship commissioned into the U.S. Navy. -
On 7/21/2017 at 3:17 AM, John Kettler said:
The jury's out on whether this is real or a spoof, but I guarantee you there are Millennials who think and act this way. Extra rich coming from this poor oppressed pampered princess!
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
Poe's Law states: If you cannot tell something is a joke, and it's not obviously stated it's a joke, then it's real, or assumed to be real. -
23 hours ago, Sgt.Squarehead said:
I particularly liked "The Battle of the Cornfield!"
You mean the one-on-one duel? I loved that. It's one of those magical CM moments.
A bailed-out crewman versus the lone survivor of an AT team, crammed into the side of the wheatfield, up against a stone wall, while the rest of the battle rages around them...21 hours ago, MOS:96B2P said:@SLIM Cool special video. Someday, maybe over the winter, when I have more time I will have to play a scenario with modern (CMSF) Germans.
Yeah, I really need to play CM more often. Subject to the requirements of the service...
-
And now, for those of you who have followed along, a special video.
All of the action in this PBEM game, recorded in my normal style.
Enjoy. -
In the meantime, Mishrae, welcome to the forums.
Don't forget to bookmark both the repository, and The Scenario Depot III:
http://www.thefewgoodmen.com/tsd3/
The Proving Grounds II:
http://www.thefewgoodmen.com/tpg2/
and the CMMODS website:
http://cmmodsiii.greenasjade.net/You can also find good information on the following YouTube Playlist:
as well as a fantastic source of advanced tactics on Bil Hardenberger's Blog Site, Battle Drill:
http://battledrill.blogspot.com/You'll learn the community itself fairly quickly, no flaws, no vices, no sense of humor.
Once again, welcome. -
Maybe when Battlefront is solvent enough to employ a full-time community manager, then we might see such things.
-
On 6/8/2017 at 1:26 PM, John Kettler said:
You may also wish to ping our own Harry Yeide, who probably covered this in his The Tank Killers. Don't have this book, either, so can't say what's in it, whereas I have read the passages in the Zaloga book and seen the pics on the TD roof armor business. Strongly suspect the model depicts one of those engineer-produced roof kits. For sure, it's not field expedient.
Having just recently finished "The Tank Killers" myself, Mr. Yeide mentions the field expedient of welding steel plates as overhead cover as a late-war modification for urban environments, and protection from artillery fragments. The overhead cover then became a standard fixture at some point in the future (mid - '45), but given the Tank Destroyer branch was disbanded after World War Two, it never came to fruition.
It seems different units adopted different modifications. -
23 hours ago, Erwin said:
It is really sad that new players are not given this sort of info when the buy a BF product. The Repository (and CMMODS) are essential to regularly check out if one wants to enjoy the full CM immersion experience.
Now, now, Erwin, one can always type "Combat Mission Mods" into google...
-
On 7/19/2017 at 6:26 AM, IICptMillerII said:
That looks properly badass.
On 7/19/2017 at 11:08 AM, MOS:96B2P said:Looks like Photobucket is holding my photos hostage for $400 a year. "Sigh"
Time to get an imgur account. I've already deleted my photobucket.
http://imgur.com/ -
Post-Battle analysis and discussion.
Stay tuned after this for a special movie.
-
+1 to any additional type of ammo dump (slash) supply vehicles. Also the ability to NOT have ammo dumps merge together when adding them via the scenario editor.
-
On 7/13/2017 at 10:53 AM, JoMc67 said:
I think, SLIM, needs to owe you an apology...Just saying.
Yes. I am very, very, sorry for trying to explain something.
I'll never do it again. -
4 hours ago, Apocal said:
The weird thing is that the Panthers apparently have sound (since they can't see over the berms) contacts on each other at the beginning of the turn, despite being buttoned.
You need to stop saying the words "sound contact" because these things don't specifically exist anymore.
Contacts are contacts, and there is no specific provision as to exactly how a unit gains a contact, and there is no specific delineation as to the type of contact.
Specific sound contacts existed in CMx1, and were literally labeled 'Sound Contact', however that hasn't been a thing since CMx2 was first created.
You are looking at the problem with blinkers on. Stop thinking in terms of sound. -
Question, will additional equipment, such as the T-12/14 Anti-Tank gun, which is/was present in the Syrian inventory at the time be included in CMSF2?
The 'Never Say You've Seen It All' Thread
in General Discussion Forum
Posted
I've got some JP-5, but none of those dilithium crystal nonsense.