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General Jack Ripper

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Posts posted by General Jack Ripper

  1. Try placing a foxhole on top of a hill, and then order your men to enter it. See if all of them get into the foxholes then.

    I find the vast majority of time men don't occupy foxholes, it's because there is some other terrain interaction, like going prone behind a slight rise in the ground (like the natural depression formed at the edge of that road), or the presence of bushes and trees in the space. It's just not readily apparent because the video you post is only from a top-down perspective.

  2. 21 hours ago, Kaunitz said:

    I've described in my post above that I don't think it's just due to the "recklessnes" of players. In my opinion, it's also a matter of map-design (primarily quick battle maps) in combination with a lack of properly functionable defensive structures. So, in my opinion, it's not just because players don't break off the engagement, but also because the rate of casualties inflicted during the actual engagements is relatively high. 

    The trouble with quick battles is that they're not based on anything. It's not simulating an actual military engagement, it's merely throwing a bunch of troops onto the map and letting the player muddle through as best they can.

    That's a recipe for casualties no matter what you do, and that's never going to change.

  3. On ‎5‎/‎15‎/‎2019 at 6:45 PM, RockinHarry said:

    No idea if it´s a QB or user created mission but I see the following: The team received fire from unknow location/enemy and the -1 leader then made a fubared decision to move to where he thought the enemy fire is coming from NOT.

    Not to mention they weren't listed as 'Pinned' until AFTER they started moving.

    If they had poor motivation they would have pinned sooner, and avoided the movement entirely.

    Highly motivated, with poor leadership. Ouch.

  4. 5 hours ago, Kaunitz said:

    Generally speaking, from a realism point of view, Combat Mission matches strike me as way too bloody. The amount of casualties is insane.

    I don't understand why people say these things. If you're playing against a human opponent in a single scenario, then you can expect to recieve and inflict heavy casualties, because you are playing a game that has no consequences beyond winning or losing. Thus, neither player is under any obligation to agree to a ceasefire, or surrender, if they take a sufficient number of casualties. In fact many players, myself included, will drive their pixeltruppen far beyond human endurance if it means securing a victory in a PBEM.

    If you are playing a single-player scenario, then there is no excuse for incurring massive amounts of casualties. I've made it a point to provide such object lessons as "How to Avoid Needless Casualties" with every single scenario I play and record. Sure, my run through 'Gog and Magog' was inconclusive at best, but I certainly didn't lose more than ten percent of my force before realizing I couldn't win without incurring the insane casualties you speak of.

    I think the question of casualties comes from an incorrect assumption on the part of the player that every single scenario is capable of being won with a total victory, or that one needs to simply hurl human bodies at the enemy with enough frequency to guarantee a heroic result.

  5. 16 hours ago, IanL said:

    That is very glass half full of you :) You could argue that they should ditch the 60 and it's ammo and instead increase the load of 120mm ammo. :(

    But then I couldn't haul it around on foot, and use it to smash this stupid HMG position that's been bothering me.

  6. 3 hours ago, IanL said:

    No, it is as in real life. The 120 is used in be vehicle, if they dismount they take a handy 60mm mortar they have with them and leave the 120 in the vehicle.

    Yeah, I got it.

    I remember seeing that somewhere, but this is the first time I've used to mortars so extensively I am noticing it for the first time. I plumb just ran out of 120mm, and now I have some 60mm to play with too.

    Pretty nice.

  7. On ‎5‎/‎17‎/‎2019 at 2:04 PM, IICptMillerII said:

    LGIeRWB.jpg

    However, these killsack engagements are a sobering reminder of how quickly I can lose my command, and how crucial basic tactical fundamentals are regardless of weapons and technology.

    Pure, unvarnished truth.

    Simple fact is, with such incredibly tight spacing, I'll bet you dollars to doughnuts some of those tanks were either destroyed or disabled by sympathetic detonation.

  8. On ‎10‎/‎25‎/‎2018 at 4:55 AM, Thomm said:

    M163 Vulcan:  1968 ... 1994

    Be still, my beating heart...

     

    On ‎10‎/‎25‎/‎2018 at 3:56 PM, IICptMillerII said:

    Blacktail defense is NOT a credible source. He has an entire video series devoted to how "terribly awful" the Abrams tank is. The information is so off base and false that I honestly think the entire channel is a parody/satire channel at this point.

    But it sure is fun to watch.

  9. On ‎4‎/‎11‎/‎2019 at 3:00 PM, StieliAlpha said:

    Brilliant 1960’s (or so) Science Fiction. Luckily quite “de-dusted” in the latest version. It’s a bit like Starship Troopers, but much more serious.

    Comparing Starship Troopers to The Forever War shows quite clearly the pre and post Vietnam attitude.

    I'm even fairly certain the character of Sgt. Cortez was a macabre reflection of Sgt. Zim.

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