Salkin
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Posts posted by Salkin
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You can't please all the people all the time Steve.
Or more correctly :
You can't please all the people , period !
But we still have nothing but love for the Battlefront crew and you know it !
//Salkin
#2 Fanboy after Tom
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I'm with Cull on this one.
When I play CM , I want to sit back relax and do it on my own time. Not squeese it in in the hour my human oponent has to spare.
I want to take my time and think and sit in front of the computer with a game of CM for hours just enjoying the experience.
I don't want the sense of being there get ruined by some guy typing :
"Nice move, buddy !"
or
"That was cool ."
or maybe
"Hey, did you watch the game the other night ?!"
Single player is where it's at for me. I don't like the feeling of prestige that comes into it when I play another player, I just like the single player experience.
And I would like it even more with a good campaign map .
//Salkin
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Sounds cool, and good to see you an the forums again KwazyDog. I'm guessing it's busy in Battlefronts little workshop these days .
//Salkin
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WOHOOO !!!
//Salkin
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I'm guessing internal doors and walls is a no, no.
//Salkin
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Classic! </font>Originally posted by Elmar Bijlsma:</font><blockquote>quote:</font><hr />Originally posted by Battlefront.com:
Sometimes a moment of clarity hits me and I can understand why telling lies is so routine in game PR as well as the rest of the world. And when I realize this I am tempted to give into the Dark Side. But I get over it and instead wind up wasting a few days yelling back at people who are yelling at me. Someday I'll get tired of it and lie instead. That day ain't here yet
Steve
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Oh , and you missed a few things from Windy citys thread.
I'm guessing there wont be any simulated furniture but howabout lamp-posts.
These could definitely be a gameplay factor during night combat. When the enemy sneaks into a village they will be caught in the light from the lamp-posts.
This will make them an easier target , unless they cut the power to/destroy the lamp-posts.
Steve, any comments ?
//Salkin
[Edited because I can't write in english...]
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This will truly be a game rich in features .
I'm looking forward to some splodey urban combat that's for sure.
Steve, will all this detail be a problem when generating random maps? Will houses be simplified in the random maps ?
//Salkin
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Will we be able to knock down walls with explosives or make holes with zooks. And will this alter the protection the occupants has?
//Salkin
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With this new and sexy engine they have every chance to recruit alot of new players who love eye-candy. Very unlikely that the Polish would play a big part in that. I'm guessing they go for the old mainstream Normandy scenario.
Not that there's anything wrong with that .
//Salkin
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Hehe...yeah , but if he slacks of, keep 'em comming Tom .
//Salkin
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I AM NOT BORED OF WW2 !!!
There, I said it, and I'll say it again if needs be. I have taken a loooooong brake in CM just to be ready for the next installment of "Combat Mission:Hitler must die II" .
//Salkin
(Name of game may change)
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Hmm...you said fortifications was terrain now, and you said the terrain was deformable .
If I purchase sandbags , can the enemy blow them away with a well placed blast from a Tiger ?
//Salkin
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There's been lots of rumours about a "Space Lobster" game. I wouldn't mind some shellfish action in space that's for sure !
//Salkin
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Steve Rocks !
(posts like this probably makes Steve ignore any and all sugestions I may have )
//Salkin
Shameless fanboy
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Don't change:
*The WEGO system .
Change:
*I'd like a campaign system added. I'm not talking a historical correct campaign with the exact right markings for each and every unit , but something simple where I move a few units on a map and sometimes get resupplied from an HQ somewhere. Something to put my battles in context and see changes in the big picture when I loose a tank/made an enemy loose a tank.
I don't want a campaign like this that goes on for ages but somthing simple. Like the RTW campaign but in a much smaller scale (and with less units).
*And like karch I want my infantry to able to take cover behind a tank.
*Oh, don't pour all your resources into it , but try to improve the AI a little (I know it's hard , but just make it a little better if possible.).
*Also I'd like multiplayer with more players then 2 . Up to 6 players would be kind of cool .
That's all I can think of now.
//Salkin
Looking forward to the next big thing in gaming . No pressure .
[ August 25, 2005, 03:34 AM: Message edited by: Salkin ]
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Congratulations !
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My money is on 'When it's ready' .Originally posted by WindyCity:I am putting my money on early/mid 2006
//Salkin
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Sorry, I have a pause in CM right now ...lots of real life Texas Hold em and Lots of Battlefield 2 at the moment. I'm waiting for the next big thing in the world of CM before picking it up again (I think).
//Salkin
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Gothenburg !
Så e det göbbar .
Feskekörka etc etc ...
//Salkin
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Steve, I'm not sure if this have been asked , but do you need a guy to fetch coffe for you and do the odd pizza delivery ?Originally posted by Battlefront.com:BTW, Andreas hit upon something I meant to mention earlier. And that is the Module concept INCREASES the possibility of getting oddball things. In other words, the effort for a Module is a lot less than a full game, therefore the risk factor is also greatly reduced for us. And since we can do many and not release one every 2 years... again, less risk of disaster if we released something only a minority wants. I'm not saying that we'd release something so off the wall that only a couple hundred people might buy it (it's just not worth it to us), but we might not have to choose between one that will sell x and another that will sell 50% of x. We could sell both instead of the more popular one.
Just more food for thought
Steve
I'm ready and willing to quit my day job to get a look at CMx2 .
Just asking....
//Salkin
Swede starting to get the shakes
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Steve, I'm not sure if this have been asked , but do you need a guy to fetch coffe for you and do the odd pizza delivery ?Originally posted by Battlefront.com:BTW, Andreas hit upon something I meant to mention earlier. And that is the Module concept INCREASES the possibility of getting oddball things. In other words, the effort for a Module is a lot less than a full game, therefore the risk factor is also greatly reduced for us. And since we can do many and not release one every 2 years... again, less risk of disaster if we released something only a minority wants. I'm not saying that we'd release something so off the wall that only a couple hundred people might buy it (it's just not worth it to us), but we might not have to choose between one that will sell x and another that will sell 50% of x. We could sell both instead of the more popular one.
Just more food for thought
Steve
I'm ready and willing to quit my day job to get a look at CMx2 .
Just asking....
//Salkin
Swede starting to get the shakes
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Hmm....interesting .
//Salkin
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A few questions Matt and Moon:
Is there a point to blowing up houses ?
Will infantry hide in them ?
Is ragdoll implemented (hardly necessary , but it would be cool)?
//Salkin
The CPU opponent- is it limiting CMx2 possibilities?
in Combat Mission Shock Force 1
Posted
If anyone can find it Tom , it's you .
I also recall reading this post , and my answer in that post is the same as the one I did above.
In that post Steve also admited that there's noway they can do an AI as challenging as a human but they would at least try to make the AI decent.
//Salkin