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JayJay_H

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Everything posted by JayJay_H

  1. Thats it but seems strange cause i never disabled the button never even noticed such sound-button exits maybe a pbem file had this setting [ December 19, 2002, 07:11 PM: Message edited by: JayJay_H ]
  2. Had the same problem once. Axis minors joining is somehow related to sealion indeed, perhaps if the Wehrmacht turns away from the continent to knock out the Brittish, Romania, Hungary + Bulgaria feel kind of left alone against the soviets?!!!!! So you gotta make em join the hard way
  3. Path and that is not the problem, everything how it should
  4. Yep cuz there aint no way to catapult it to the bottom and let it sink in oblivion *g* [ December 16, 2002, 08:45 PM: Message edited by: JayJay_H ]
  5. And he also dont even spell Deutschland correct. I dont care so much about who he is, let him be what he wants just grappling with what hes posting, so i do it usually with every thread think thats the way it should be made or what.
  6. Cant imagine anyone in the midseventies and wargaming. Makes me ROFL and Scaring the cat [ December 16, 2002, 07:47 PM: Message edited by: JayJay_H ]
  7. Curious about other replies on that thread. Even though i dont believe yourself really took part in WWII, its good your reminding on who actually declared war on Greater Germany. I also got some previous posts in which i point out that the stolen territories have no historical authority for beeing anything else but German. Lemberg for example was founded by the Hohenstaufens. Go and have a look: Architecture and any cultural testimonies in the eastern provinces are all German to the bone, not slavistic or something, for it had been colonized by the German Order of Knights in the middle ages. WE WILL RISE AGAIN! WE CAPITULATE NEVER! :mad:
  8. Looks quite nice, but didnt find additional online maps to sample , especially the WWII-relevants
  9. The Intro Music still works, the button click-sound also, but when your in real game mode every other sound completely silenced - no sounds of attack, movement, battle, mpp collection, coups or anything hearable. The latest soundcard driver is already installed either. [ December 16, 2002, 01:19 PM: Message edited by: JayJay_H ]
  10. Great job with the maps either, mind sayin how you designed them
  11. Can nearly see the air full with powder dust and smell the cadavers rotting in the business district of Warsaw after the straining weeks of furious house-to-house-fighting [ December 16, 2002, 12:55 PM: Message edited by: JayJay_H ]
  12. ----> bump every rambo-related threads, cant hear it anymore: rambo this, r that, r for president. So hes a not so easy opponent. Well im sayin: what the ****
  13. Theyll for sure never transfer if you keep away from the kremlin
  14. Thats right, be prepared for strong russian counterattacks when you launch Taifun. Best is to create substantial reserves as the Germans before marching against the soviet capital, so you can throw replacements into potential breaches that the sibirians will eventually rip into your lines. Or at least get strategical air superiority.
  15. But anyway, Jersey, so far patch 1.06 is a very nice pre-Xmas-donation right?!
  16. So AI doesnt count right? so what So far i never lost a PBEM match either :cool:
  17. Just playing my first v1.06 game, its summer of 42' and the war in the east is half a year old. With Allied exp+100% I conquered the rest of europe as i did in the versions before without serious problems doing so. My formula is it always to mass quantums of land units at the russo-german border after france fell, and you will have all time of the world to build up your eastern army. I conquered france and scandinavia simultanously, and shipped my northern troops (2armies, one tank group, rundstedt and most of my airforce) from sweden to koenigsberg after the battle of scandinavia and then deploying them along the border - so USSR will think twice before she raises any join value. Hungary, Romania and Bulgaria joined the Axis voluntary, making them join the hard way would cause fastened USSR WAr preparations. As well as attacking Yugo, which should always be avoided, and no need for that because the coup is just a matter of time - And no single pro-allied yugo ever escaped right. By Feb 1942 they (USSR)finnaly made preparations for war so they got invaded. At that time i had tanks+2, jets+1 and antitank+4, even though my 10 research points are all spent. I noticed the following: V.1.06 makes the russians get research progress very soon in the sections that germany has. Gameplay really is more balanced [ December 10, 2002, 07:59 PM: Message edited by: JayJay_H ]
  18. That would be pretty cool. Currently such a highly accurate order of battle is not part of the game, but would be a very desireable feature, leading a bit to far within the present game mechanics. The player would have countless possibilities to build up his unique armies and corps from a sort of pool (best consisting of historical formations). Like the idea of zooming in and out to switch to different command/tactical levels. The idea of having unique formations like "Nordland" or "Wiking" with their very own insignias was supported in some previous threads either.
  19. overwhelmed by your massive historical knowledge, didnt think these subjects (somehow out of time but still determining the socieyties of our days)would still be enlightened so much by any wargamer at all. Great to see JerseyJohn has qualified informations on these questions. [ December 08, 2002, 07:19 PM: Message edited by: JayJay_H ]
  20. your SO DAMN RIGHT Dont anyone of you anytime believe its all over Maybe that we wont be alive to see but Nothing will ever keep the post-war-plan away from beeing fulfilled Some new prototoype of Wenherr von Brauns undefeatable V-Weapons - still held in disguise [ December 08, 2002, 06:44 PM: Message edited by: JayJay_H ]
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