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Bone_Vulture

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Everything posted by Bone_Vulture

  1. No, I wasn't using an "armor arc", but that's good to know in the future. I don't think CM models any sort of special MG ammo, and I personally haven't witnessed a Soviet armored car ever taking damage from German machineguns. I wish there was some sort of "force fire" command, that'd make the unit ignore ammo conservation: perhaps at a price of higher basic ammo consumption and more dramatic moral impact when the unit runs out of ammo. [EDIT] I'm not sure of the height advantage - my HT might've been slightly higher. Also, I forgot to mention that my HT didn't follow it's orders and constantly reversed back to safety, as if facing a tank or something. The legendary "IS-2 behavior", I say. [ January 21, 2003, 07:12 AM: Message edited by: Bone_Vulture ]
  2. I'm currently playing a rather heated 2000pt ME against Prinz Eugen, and have witnessed a rather annoying phenomena: the light SPW 250/9 recon halftracks are extremely cheap at spending 20mm AC ammo. During the first turns, one of the halftracks encounters a light Soviet armored car (armed with a mere MG, was it a BA-20?), and has a clean shot for nearly half a minute. Does the brave German crew pepper the filthy bolsheviks to oblivion with remorseless 20mm round salvos? No, they settle on serving absolutely ineffective MG fire. WHY?! The Soviet Armored car was indentified fully, within a distance of 150 meters, and the halftrack had at least six "shots" of 20mm AP ammo. [ January 21, 2003, 08:21 AM: Message edited by: Bone_Vulture ]
  3. First, I'd like to note that the easiest way to kill AT guns in CM is with field mortars. Second, I've noticed that in CM:BO nearly all Allied heavy tanks were armored just thickly enough to cause AP rounds fired from German 75L46 AT guns to ricochet... This is not the case in CM:BB, where the gun has an ideal penetration ability to blast holes in T-34's and KV-1's. It drives my friend nuts: "Those stupid 75mm guns weren't supposed to kill any of my tanks!"
  4. What puzzles is that why the CM engine has to crash when a network error occurs? There's a bundle of download/p2p programs that can easily continue broken transfers, then why does the CM data transfer fall down and cry like a baby from thr slightest error?
  5. Ok, further details. The person I was attempting to play with was a fellow Finn, Prinz Eugen. From what I understood in our discussion on Messenger, he's using a student campus connection, an ADSL grade service with download rates easily over 100KB/sec, but problematically strained upload channel. The reason why uploading doesn't work on his side is either that the network's outgoing data channel is heavily burdened by warezing fellow students, or that the upload bandwidth has been regulated, due to the said problem. Personally I'm using a regulated cable service, with DL/UL rates around 60/20KB per second. The data transfer crashes always occur with friends who are using a saturated cable/ADSL connection.
  6. I’ve noticed that the data transfer in TCP/IP games is painfully prone to crash with connection error, if one of the players is using a connection with saturated / regulated upload channel. Is there a way to improve the connection stability? It seems that the connection errors are not caused by poor upload speed itself, but rather by the sudden fluctuations in the available bandwidth.
  7. Sounds like you're suffering from rather bad luck, moosehead. Is the bunker still firing back? If it has already received the mentioned amount of damage, the crew should be half-dead, and ready to bail out. :confused:
  8. I was about to leave, when dalem suddenly confessed his homoerotic desires. It was love at the first sight.
  9. To my knowledge, the 105mm FH was designed for indirect fire missions, it was used against tanks with direct fire as an ad hoc measure.
  10. A 150mm HC round from an inf gun will definitely do the trick...
  11. My thoughts exactly. I was once the Axis attacker in a probe mission: the halftracks hauling guns and carrying mortars/HMG's went forth first: all were destroyed by raging Shturmoviks, while my motionless Stug III and a Wespe in the background were left alone.
  12. I'd be interested to know where the HE munitions were produced, and under who's command.
  13. For the Germans, I think the quad 20mm gun does the best job - although nothing seems to affect the damn Shturmoviks. I've noticed that moving plays an important factor when the aircrafts spot/choose their targets: stationary vehicles at your edge of the map seem less likely to attract air strikes than moving vehicles closer to the middle ground.
  14. I sort of recall that early British armored warfare doctrine didn't include HE shells for the low-caliber guns.
  15. I've read that the Germans sent spies disguised as U.S. Army officials to the Allied territory suring the beginning of the Ardennes offensive: their mission was to spread false alarms to villages, and cause a refugee flood to clog the Allied road networks, as mentioned.
  16. This has been discussed before. Can you imagine the cacophony inside the tank, when it's barraged by a constant stream of ricochets? If the noise terror alone is not enough to make the crew break, then the knowledge of undivided enemy attention is: the tank might take the shots now, but heavier ordnance could be incoming any second.
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