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Bone_Vulture

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Everything posted by Bone_Vulture

  1. Doesn't matter, I still want to challenge the goddamn reindeer. :mad: [ March 16, 2004, 05:26 PM: Message edited by: Bone_Vulture ]
  2. Hmm... I'm picking average readings on the "hideously poor humor of Battlefront forum" meter.
  3. That should be obvious; tank hunters are a cheap ambush instrument, though. I dream of planting a dozen of those at the edge of my setup zone when defending, watch the enemy troops roll by and then stab the armor in the back.
  4. Unless the graphical engine is severy tweaked, I wager that most of CM fans would have to purchase a faster computer to be able to play maps where the range of engagement is around two kilometers. I think the WEGO system is excellent when simulating the differences in command delays and WW2 era tactics; it'll become annoying in modern warfare where a single Abrams can probably decimate an entire column of weaker armor over a minute's span. Modern warfare is so sterile... The drama of the historical events half a century ago are nowhere to be found.
  5. Two molotovs actually committing damage in a row? What are the odds of that?
  6. AAAAARRRRGGG INFIDEL! :mad: No no no! No modern warfare! It'll suck just like Steel Panthers 2! Who'd like the tanks to have hit probabilities of 95% over a kilometer's distance? Infantry squads with a firepower of 500? I can't even fathom what the air support would be like... And it does NOT suit the WEGO system.
  7. Very true. The demo packs hit like a 152mm artillery shell. Even if the pioneer squad "misses" the target, the blast may knock out light vehicles in the immediate vicinity.
  8. AT rifles were accurate enough to hit cupolas? Any mention of the range of engagement?
  9. JasonC, I want the bear your children!
  10. Please define which side are you talking about. German tank hunters are useful throughout the war, the Soviets only once they get the RPG43-AT grenades. And even then, they might still be armed with bare crappy molotovs. Set your tank hunter teams to ambush enemy vehicles that pass near their location; do not try to charge in the open after the tanks, unless the location is extremely secluded, and the target is slow. The grogs will fill you in on the rest.
  11. nah, i have already tested it enough with scenario editor one simply can't lose. </font>
  12. That would be a Panzer V "Panther", unless there was a little known modification to Pz III giving it wider tracks and a sloped glacis </font>
  13. Isn't that the rear of the tank? From what I read, during the battle of Kursk the Germans tried to fool Soviets by moving captured T-34's in front of their armor columns when maneuvering in the darkness. Perhaps the same with Lee's?
  14. The explanation above made simple: Your opponent plays with the Finns.
  15. Would you like to put your claim to a test? 800 point Axis attack, combined arms + infantry composition. I'll defend as the Soviets. Set up a PBEM anytime. Or a TCP/IP, if you're available during weekend...
  16. What the hell are you talking about? Did you somehow manage to import the CM:BO infantry to CM:BB? :confused:
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