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akdavis

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Everything posted by akdavis

  1. bah...misunderstanding [ November 20, 2002, 08:21 PM: Message edited by: akdavis ]
  2. I meant that the thread had clearly degenerated into pointless flaming and irrelevant debate (existence or non-existence of Beta-testers). This may or may not have been your fault, but I don't see why you're complaining. Your original thoughts and ideas are still there for everyone to see. Are there Germans with the name Davis?
  3. He said "Wagner-fied," which I think means he just thinks it sounds like Wagner. Hardly a problem for a game review. I thought the review was very well done, especially for an audience that might not be familiar with the CM series. It'll probably draw in a good bunch of new players.
  4. Which version of PzIII? The 37mm? The short 50mm? The long 50mm? The former two can penetrate the turret front on the T-34 I believe, but the T-34 can penetrate any part of their armor. Now if your complaint is that Green T-34s don't do well against Veteran PzIIIs, well that's a whole different issue.
  5. My ONLY issue is with infantry units that attempt to auto-sneak towards cover 100m away instead of sneaking 30m out of LOS. Whether this is something the AI cannot handle, I don't know. It does seem that AI tanks are very capable of reversing out of LOS when taking fire. BTW Steve, you should start more discussion threads like this for commonly raised issues and topics. If the "Battlefront" name is listed as the topic starter, people will naturally gravitate to the thread. I think it would cut down on the number of seperate threads bringing up the same damn topics. Less clutter, more debate.
  6. Just because the patch isn't released yet, doesn't mean they have updated or added to the list. That's a huge list! [ November 18, 2002, 07:56 PM: Message edited by: akdavis ]
  7. I thought the manual said the defender is not allowed to spend any of their points on fortifications in a "probe" scenario?
  8. I don't think they are absolutely hidden. I think they just receive a bonus to concealment (under the assumption of attempts to camouflage).
  9. If they are not moving or firing, why should you see them? Anyways, I use a little tactic that works pretty well for me. I usually move my platoons (usually 3 squads) in a line abreast formation as such(^=squad, *=section, #=HQ): ^ ^ ^ If moving into/through cover, I break the center squad into sections and place the light section infront of the line: ...*... ^ * ^ If the advance section triggers an ambush, it can fall back while the two flanking squads either pour on covering fire or move around the baddies' flank. Also, I always keep the platoon HQ just far enough behind the line to keep all squads/sections in command: ...*... ^ * ^ ...#... Works pretty well for me. [ November 15, 2002, 05:16 PM: Message edited by: akdavis ]
  10. Big maps only in the case of fully mechanized engagements. Otherwise, Small-medium, 800-1200 points, 30-40 turns.
  11. uhh...I distinctly recall playing several scenarios in CMBO that involved SS attacks in the Ardennes. Maybe I dreamt that?
  12. ... and the Jewish Brigade; German, Italian, British and US paras; rangers; commandos; Brazilians; several TOEs for the Free French; French Colonial forces; Italian Colonail Forces; SS; The HG Parachute Pnzr Div; Alpini, Alpine, and Gebirgsjagers; a Negro US Div; etc. Truly, far more varied than NWE.</font>
  13. I would think the graphics engine would need to be improved to do justice to battles in the steep, rough terrain of Italy (or to keep N. Africa from being incredibly bland, for that matter). I think the current engine is beautiful, but I don't think it handles mountainous terrain very well. Those polygonal cliffs with random boulders pasted on them could look a lot better. I for one hope the new engine will include more variety of terrain, as well as more objects on the terrain (i.e. objects handled the way hedges and walls are, that is they are location specific, not generalized to the tile). I'd like to see destroyed vehicles, small gullies and streams (20m wide streams can be kinda silly) and ocean shoreline terrain. 3-D entrenchments and less abstracted minefields would be nice also(can you imagine a Tobruk map with all those silly minefield signs and flat trenches?).
  14. How about this: It's post-war, but very close to original. Even better, it's from right here on the Battlefront site. Check out Steve's page-o-camo in the Resources section.
  15. At of the time of this posting, there were SIX threads begun by you on the frontpage of the forum. Most of these posts contain either A.) already posted information B.) information or questions that belong in another forum or C.) complete drivel. While there is no LAW forbidding you from posting irrelevant information at whim, please consider that this behaviour is rapidly placing you on many individuals' bad sides. If you choose to continue this behaviour, don't whine when people jump on your ass about it. This is a very friendly community. However, if you fling poo at a group of people, have that poo flung back, then scream "unfair!" and "meanies!," don't expect a lot of sympathy around here. THINK before you POST. [ November 06, 2002, 12:41 PM: Message edited by: akdavis ]
  16. German 105mm HE will rip the **** out of a T-34 with a well-placed front turret shot.
  17. Little confused, we've got all those nice shots of dirtied-up, weathered tanks, but then we've white-washed tanks that are as clean as can be. Just wondering if this was intentional. Otherwise, they are absolutely beautiful.
  18. You need to use rocket artillery in this scenario as a preplanned barrage, otherwise you'll never get LOS on anything far enough away to call rockets in on. Anyways, I thought it was fun.
  19. Russian rocket barrage landing right on top of a German and Russian platoon locked in close combat, collapsing the factory around them. They all laid down and stopped fighting!
  20. You'd think that, but try the scenario "Sapristi."
  21. place a generic "rubble" tile, view it in the map preview, the go back and place a building tile over the rubble tile. I think that's what your asking...
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