I setup a little test with the editor involving 9 unsupported T-34s, 15 veteran FJ tankhunter teams armed with magnetic mines and a couple of mortar spotters. Think punishment battalion scene from the movie "Stalingrad." With a single large objective flag at the end of a narrow, flat and treeless map, I setup the tankhunters in a staggered row across the center of the map, dug-into foxholes in the snow. I assign each a 30m, 180 deg. cover armor arc facing to the rear. The two spotters wait for the t-34s to approach, then force them to button-up with a little HE love.
I've run it through a couple times and so far I've only been able to take 2-3 tanks per test. The AI ain't stupid. The mortars can only last so long, and as soon as they stop or the tanks clear the AoE, the TCs unbutton. Also, the AI invariable leaves several tanks to the rear in overwatch, so as the bulk of the tanks run right over the foxholes, the covering tanks tear anyone to pieces who pops their little blond head up.
Next I'm going to try dropping the mortars right on top of the tanks as they cross the foxholes, ensuring they stay buttoned, but I have feeling my little tankhunters aren't going to appreciate this tactic.
Conclusion so far: tankhunters are brave little bastards, but against large numbers of armor, theirs is truly a suicide mission.
Ooh, question I forgot to ask: I noticed in the editor that magnetic mines are not available until 43. I thought these were one of the earlier German infantry AT weapons, but perhaps I'm mistaken?
[ September 30, 2002, 12:17 AM: Message edited by: akdavis ]