Hate to speak after BFC had their say, but my thoughts focus exclusively on the designers of the scenarios rather than the game, which to me is an exponential leap in quality.
I think what needs to happen is that the scen designers are going to need to start evaluating whether a particular battle or engagement is NECESSARY to model in a scenario. When i say necessary, i really mean "do both sides have even a small chance of winning?"
I have found myself disappointed with the types NOT quality of scens on the cd's. i can recall very few scens in cmbo that were as wide open as many of the ones in cmbb. Maybe Taurus over the Odon would be the most open i can recall. the wide open nature of many of the battles can be problematic because of the better modeling and horrendous disparities of forces that occured.
My point can be made with many of the cd scens: i am playing Approach to Sevastopol right now as the AXIS in pbem. without being a SPOILER, the armor that the reds have is too much for what you have. their guns are better and more of them. i have already tried to go hull down and duke it out with the few Stugs i have, but i lost 4 to his 1 t34. now some KV's have shown up and i have 1300m of open ground to cover with all my HT's and light armor. Here is the crux of it: i am totally confident that the designers are modeling the situation correctly, but how much fun is it to advance under heavy fire with infantry and light AFV's while 10 heavily armored long distance guns shoot at you? Please don't focus on the fun word; if you don't that word you can use something "tactically feasible"!!
I would guess that the Eastern front is a much more difficult front to model over the West for two reasons:
1) much of the landscape is composed of huge, wide open spaces, that give the advantage to the bigger gun/better optics.
2) there is a much greater disparity of equipment. you can see a Mk II against a T34 or KV quite realistically.
These two points combined make for a difficult mix. I know the Shermans were problematic against the big cats, but the terrain was usually condusive to hiding and maneuvering to get closer for a kill shot.
I am starting to find some scens, especially at B and T, that have poor LOS and therefore are really enjoyable.
So to shut up now, i will summarize my confused rambling:
1)the game is great
2)the scenarios are a high quality, but;
3)designer might need to ask sometimes: "is this going to have any element of fun/enjoyment?".
i know sometimes it's not about fun, but if you're going to spend 35 turns getting the #$@^( shot out of you, with no where to hide and nothing to hit back with, it will probably suck.
Murray