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Dressler

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Everything posted by Dressler

  1. I got a couple of emails from Gail, but they were about how to refinance my mortgage at a lower interest rate and something about Viagra...
  2. I got the very same message on reinstall, with the same WAV file corrupted. I screwed up and copied a mod meant for CMBB into CMAK by accident and hadn't backed up the BMP's yet, so I was going to reinstall. Got the message "Source file is corrupted WAV\00005000.exe" on numerous repeated attempts. Stubborn as I am, I cleaned the disc and tried it again in my second ROM drive and it installed completely without a hitch. I promptly burned a backup of the BMP and WAV folders just in case that happens again.
  3. I was curious if anyone had done a mod for the CMBB Panzer IV's that included the correct drive sprockets for the ausf's H and J? The models used in the game both have the ausf G drive sprocket. Just a little nitpicky detail that only bothers me because of the obsessive/compulsive disorder for detail that I picked up doing 1/35 models.
  4. CMAK/CMBB bundle pack arrived in Little Rock today.... no sleep tonight!!
  5. Still, it would be nice to have those King Tigers and Pershings for redoing some Western Front battles.
  6. Still, it would be nice to have those King Tigers and Pershings for redoing some Western Front battles.
  7. Still, it would be nice to have those King Tigers and Pershings for redoing some Western Front battles.
  8. That's a good point. I never used the tutorial, but I've done several of my own CMMOS mods, or modified existing ones to include more options and it's really easy to do once you understand how the program works. What I did was just to look at how existing mods were written in the rulesets and descriptions and copied the format to make my own, just changing the necessary bits to differentiate mine from an existing one.
  9. One thing to remember though, if you have mods that haven't been done for CMMOS and don't have an extension (like, for example, 4553_cammo_zim or something) those will be treated like the stock bmp's and will be overwritten if you use another mod, because the ones with no extensions have replaced the stock bmp's instead of being temporarily copied over them. Does that make sense? It sounds kind of confusing, but it really isn't.
  10. I only briefly used the CMModManager but never really got the hang of it. I like CMMOS a lot better and find it much easier to use. CMMOS doesn't back up the original BTS bmp's, but they are on the CD should you need them. All the CMMOS'ed mods have extensions on the file name that prevent them from being overwritten by another mod. What CMMOS does is take the mod and copy it to replace the original game bmp's, that way you can swap mods without losing any of them except the stock bmp's- which again, are on the CD, so you could copy and paste them from the CD into your installed BMP folder if you decide you want them back, rather than reinstalling the game.
  11. Check reply in CMBB forum.
  12. It's a program that was designed to help the user with managing which mods are used in the game. There are tabs for mod types, such as uniforms, tanks, support vehicles, buildings, terrain, etc that allow you to pick and choose from the mods you've downloaded into your BMP folder. Check here for more info: http://www.combatmission.com/cmmos/cmmos.asp
  13. You click on the unit in question, hit "enter" and then click on "kills" I believe, if memory serves...
  14. I've played CMBO for over two years now and I'd never noticed the "set (visual) scale" for units hotbutton before. D'oh!!!! I think this whole time I've been playing at +2 or +3 scale size for all units. No wonder my trees looked so much smaller than everyone else's! Just goes to show you that just when you think there's nothing new in the game to discover...
  15. What I wound up doing was downloading and running the main Cmmos.exe for 4.02, or whatever from CMHQ's ftp area, then copied and pasted all my saved core files/rulesets into the new CMBO folder within the CMMOS folder in C\Programs. It reverted the ver 4.02 back to 3.02.002 and everything runs just like it did on the original install on my old HDD. I didn't want to start from scratch because I had built tabs for switching US uniforms, Commonwealth uniforms, as well as creating several of my own mods within existing tabs, like adding my own tank mods etc. I would've lost all the tinkering I'd done with it over the last couple of years if I'd had to reinstall all the rulesets from scratch. Well, maybe not "lost", but I would've had to go in and re-add each revision I've made individually, and it would've been a major pain. Luckily, that didn't happen. [ November 17, 2003, 03:58 PM: Message edited by: Dressler ]
  16. I have to replace the hard drive in my computer (due to its impending death) and have been using ver 3.02.02 of CMMOS and haven't updated it since I've modified the core files to add several of my own mods that weren't CMMOS'ed. I deleted the original install application, but I have backed up all the CMMOS core files to disk. Can I just cut and paste these into C:\Program Files on the new drive and have CMMOS work, or will I need the original install file first? Alternatively, if I have to install 4.03, or whatever the newest version is, can I just copy my CMMOS files over the default versions? [ November 12, 2003, 04:38 PM: Message edited by: Dressler ]
  17. I think it should be used to recreate the monumental conflict that was Super Bowl X: Pittsburgh vs. Dallas. Epic struggle, that...
  18. I think it should be used to recreate the monumental conflict that was Super Bowl X: Pittsburgh vs. Dallas. Epic struggle, that...
  19. I'd be inclined to suspect that the tank got bogged and the crew scuttled it, causing the mantlet damage. I've seen photos of a scuttled Tiger 1 where the mantlet was blown out like that. Likely as not, an American tank spotted it after and put a couple of rounds in it just to make sure no one was home. Or then again, it could've been knocked out by the two in the glacis and then an internal explosion displaced the mantlet.
  20. I know what you mean about the proportions. I've been working on an ambush patterned King Tiger for CMBO, and the dots are all over the map as far as size goes, even though I painted them all roughly the same size in regards to number of pixels. For example, the ones on the turret front came out about a third the size of those on the superstructure top. [ October 17, 2003, 11:50 AM: Message edited by: Dressler ]
  21. Thanks for the reply. I always like to get an idea of how others do their mods, especially if they look as stunning as yours. Usually, with my cammo jobs I set the colors to multiply anywhere from 35-65% and Gaussian blur the end result at about 87, if I'm doing a sprayed paint job. If the cammo is hard-edged, I don't usually blur it that much. I'm still learning my way around PSP so all the tips are appreciated.
  22. There were only a few, (around 24 I think), all steel-wheeled panthers produced. The rest used the same 24 bolt rubber-rimmed road wheels as the latter A's and early G's. The steel wheels are a characteristic of late Tiger I's, though.
  23. The late Panther G had the bottom half of the gun mantlet squared off to prevent rounds from deflecting downward and penetrating the comparitively weaker top armor over the crew compartment. There were also other changes like the addition of a crew heater to the back engine deck and different exhaust. [ October 08, 2003, 09:31 AM: Message edited by: Dressler ]
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