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Hortlund

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Everything posted by Hortlund

  1. Ive come a long way in the past two years havent I? Btw Nidan you wouldnt happen to still have our save laying around would you?
  2. And I would love to tell you, but this forum is not for politics, indeed, there is no forum here at BFC that is for politics, so instead we should both just shut up and talk about the game. Get it?
  3. Hi NG Not that Im your mom or anything, but apparently you are my spanker? Check out the Freudian angle on THAT sentence btw.
  4. Because I get annoyed at their ignorant BS and I want to explain to them why they are wrong.
  5. Oh for the love of... Steve can you please tell everyone to drop the politics bull****, the urge to post something really nasty in reply is almost overwhelming. [ October 10, 2005, 01:57 PM: Message edited by: Leutnant Hortlund ]
  6. Dalem, excellent idea. Background radio chatter would add enormously to the game, and you dont have to make it fit with the action either to be honest...at least not more than generic "we are taking fire"-type chatter, or "we are advancing to contact"-type chatter, or...well you get the idea.
  7. With this first setting they dont really have to, since the Stryker brigade is one of the most advanced in C3. If I remember correctly each vehicle has a computer screen link-up with all other units, and they can see eachother in real time move around on that screen thanks to gps and advanced comms.
  8. It looks like the noncombatants with the company HQ aren't listed - the First Sergeant, company clerk, armorer, supply sergeant and his two guys, the NBC NCO, etc. Those are the guys who would drive the trucks and humvees in the company HQ. </font>
  9. Actually no, Syria is on alot of hit lists. Now can we drop this politics bull**** and focus on the game?
  10. Edit: sorry, ignore that, no need to derail the thread further.
  11. Is it just me or is the Company HQ missing a couple of guys to drive the trucks?
  12. I dont think that what if scenario is particularily interesting. I find it completely ridiculous to be honest. BUT leaving that aside...it is outside the scope of CM:SF which is about company/batallion level combat in Syria in 2007. Not grand strategy "what if Russia (who cant fight their way out of a wet paper-bag these days anywya) invades Turkey"
  13. Ye gods...so much ignorance and hatred all crammed into one post...
  14. After giving this some thought, Im coming around to this game. Some reasons. 1) The physics engine will have to be able to handle stuff like two-punch ATGMs vs reactive armor and ATGMs who constantly "re-aims" for the target. If you get that to work, then its gonna be easy to dumb it down to an "aim once and see if you hit" solid AP shot, and a panzerfaust vs face hardened armor. In other words, by doing it that complex and detailed now, they are saving time/effort for the ww2 game. 2) There are no good modern tactical wargames. 3) It will be fun to play as a US company commander in a modern and actual setting. After a couple of modules when(if?) the civilians are included, I think it will lead to a higher understanding of the reality on the ground in a country not so far away from Syria. To me, that is about as high praise a wargame can get...if it gives you a new understanding about what the reality looks like/looked like. 4) I recommend this blog for anyone looking for a mood-setting. http://www.michaelyon.blogspot.com/ The blog is by a guy who was been embedded with a Stryker Brigade around Mosul for something like a year. It is well worth the read. [ October 09, 2005, 01:56 AM: Message edited by: Leutnant Hortlund ]
  15. Yeah...lets keep that one on the back burner though ok? Although that is sig material if I ever saw it.
  16. Im having a hard time picturing a modern urban battle without civilians though. Especially considering how they are using civilians to hide behind in some areas of the world that are not too far away from Syria.
  17. I think Im beginning to see the logic of the setting now. Will be very easy to "dumb everything down" for a ww2 setting after you get the 2007 setting to work. I mean, if you've got an armor model that can handle reactive armor and modern two-punch ATGMs, then surely it can handle face hardened armor and a panzerfaust aswell. [ October 08, 2005, 02:35 PM: Message edited by: Leutnant Hortlund ]
  18. Do you think Seanachai gets to do the voices for the suicide bombers? This game has so much potential
  19. Russians are in. Given the state of the Russian army and economy though russian troops will always remain off map (at Moscow airport trying to scramble money for the air-fare).
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